Rogue Damage Abilties

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This page contains information about the various damage abilities for the Rogue class.

Table of contents

Stealth Openers

Ambush

Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.
Energy: 60
Combo points: One
Additional effects: None
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows:

Level Rank Damage
Added
18 1 70
26 2 100
34 3 125
42 4 185
50 5 230
58 6 290

Garrote

Requirement: Rogue must be Stealthed and behind the target.
Energy: 50
Combo points: One
Additional effects: None
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:

Level Rank Damage
Added
14 1 108
22 2 162
30 3 222
38 4 282
46 5 348
54 6 438

(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)

Cheap Shot

Requirement: Rogue must be Stealthed.
Energy: 60
Combo points: Two
Additional effects: This ability causes the target to be stunned for four (4) seconds.
Damage: None
Level Available: 26


Anytime Attacks

Sinister Strike

Requirement: Melee weapon must be equipped in main hand.
Energy:45
Combo points: One
Additional effects: None
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows:

Level Rank Damage
Added
1 1 ?
6 2 6
14 3 10
22 4 15
30 5 22
38 6 33
46 7 52
54 8 68

Backstab

Requirement: The rogue must be positioned behind his target and be wielding a Dagger.
Energy: 60
Combo points: One
Additional effects: None
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows:

Level Rank Damage
Added
4 1 15
12 2 30
20 3 48
28 4 69
36 5 90
44 6 135
52 7 165
60 8 210

Gouge

Requirement: The target must be facing the Rogue.
Energy: 45
Combo points: one
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.
Damage: Per following table:

Level Rank Damage
Added
6 1 10
18 2 20
30 3 32
42 4 55
54 5 75

Hemmorrhage

Requirements: Rogue must be wielding a melee weapon.
Energy: Combo points: One
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:

Level Rank Extra Damage Added
35 1 3
46 2 5
58 3 7

Damage: Weapon damage


Finishing Attacks

Eviscerate

Requirement: Rogue must be wielding a melee weapon.
Energy: 35
Combo points: None
Additional effects: None
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:

Level Rank Damage
1 1 ?? - ?? + ?? per combo point
8 2 3 - 11 + 13 per combo point
16 3 6 - 23 + 23 per combo point
24 4 10 - 30 + 37 per combo point
32 5 14 - 45 + 54 per combo point
40 6 22 - 66 + 82 per combo point
48 7 34 - 102 + 124 per combo point
56 8 48 - 144 + 168 per combo point

Slice and Dice

Requirement: None
Energy: 25 Energy
Combo points: None
Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed.
Damage: None

Rank 1 is obtained at level 10.
Rank 2 is obtained at level 42.

Expose Armor

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability.
Damage: None

Level Rank Armor
Reduction
14 1 80 * combo points
26 2 145 * combo points
36 3 210 * combo points
46 4 275 * combo points
56 5 340 * combo points

Rupture

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: None
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS.

Level Rank DoT
20 1 7.5 DPS
28 2 11.5 DPS
36 3 16 DPS
44 4 22 DPS
52 5 31 DPS
60 6 42.5 DPS

Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies. As is the case for garrote, spirits, elementals, and constructs are immune.

Kidney Shot

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun.
Damage: None

Rank 1 is obtained at level 30.
Rank 2 is obtained at level 50.


Other Damage

Dual Wield

Requirement: Rogue must be wielding a melee weapon in the left hand.
Energy: None.
Combo points: None
Additional effects: Both hands chance to hit is reduced by 24%.
Damage: Off hand weapon does 1/2 of its normal damage.

Instant Poison

Crippling Poison

Mind numbing Poison

Deadly Poison