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- % Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting Amplify Damage or Decrepify will reduce Damage Resist and consequently increase final physical attack damage and thus life returned.
- Percentages from multiple sources are summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
- Not applied by Blade Sentinel or Smite. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
- Does not apply to damage returned by the following:
- For players and hirelings, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
- Unit drain effectiveness also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself).
- Life Tap is not affected by difficulty level penalties or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite.
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