Before targeting
Base damage
Ethereal
Weapon Enhanced Damage
Minimum and Maximum Damage
Damage +
+% Damage
To Demons or Undead
Critical damage
Conversion
After targeting
Unit modifier
Damage can be modified by percentage depending on target and unit attacking it:
Attacker
|
Target
|
Boss
|
Player
|
Pet
|
Mercenary
|
Evil
|
|
100%
|
400% 1
|
200%
|
Player
|
100%
|
17%
|
100%
|
100%
|
Pet
|
100%
|
17%
|
100%
|
100%
|
Mercenary
|
Normal
|
50%
|
17%
|
100%
|
25%
|
Nightmare
|
35%
|
Hell
|
25%
|
[1] [2]
1 Only 100% damage is still applied to Bone Wall, Bone Prison and monsters converted by Conversion or Mind Blast.
- Applies to all six damage types (including Static Field damage), regardless of source (attack, missile or skill).
- Also applies to percentage Life Stolen per hit and Mana Stolen per hit, rounded down: thus a player attacking another player cannot leech with < 6% (5*0.17 < 1), while a mercenary attacking a boss in Hell cannot do so with < 4% (3*0.25 < 1). [3] [4]
- Does not apply to cold length, poison length, Crushing Blow or Open Wounds. [5]
Bone Armor and Cyclone Armor
Energy Shield
(Magic) Damage Reduced
Resistance
Absorb
Excess (Magic) Damage Reduced
Reference
|