Rogue Utility Abilties
Crowd Control Abilities
Sap
Mezz effect. Must be stealthed. Only works on Humanoids that are not in combat. Only 1 target may be sapped at a time.
Removes the rogue from stealth. The Improved Sap talent gives a the rogue up to a 90% chance to stay in stealth.
Rank 1 (lvl 10): 25 seconds
Rank 2 (lvl 28): 35 seconds
Rank 3 (lvl 48): 45 seconds
Kick
Interrupts spellcasting, and prevents any spell in that school from being cast for 5 sec. Insta-cast, use anytime, 10 second cooldown.
Damage:
Rank 1 (lvl 12): 15
Rank 2 (lvl 26): 30
Rank 3 (lvl 42): 45
Rank 4 (lvl 58): 80
Blind
Blinds the target, causing it to wander at 40% of move speed confused for up to 10 sec. Any damage caused will remove the effect. Obtained at lvl 34, requires a reagent, Blinding Power, which can be made 3:1 from Fadeleaf using the poison skill.
Defensive Abilties
Evasion
The rogue's dodge chance will increase by 50% for 15 sec. Insta-cast, 5 min cooldown.
Sprint
Lasts 15 sec, usable while stealthed.
Increase speed by:
Rank 1 (lvl 10): 50%
Rank 2 (lvl 34): 60%
Rank 3 (lvl 58): 70%
===Feint=== - Reduced aggro for one target.
===Parry=== - Passively stops a percentage of incoming attacks from dealing any damage.
===Vanish=== - Instant stealth.
===Dodge=== - Stops a percentage of incoming attacks from dealing any damage.
Other Utility Abilities
===Stealth=== - Allows a Rogue to move with a chance of being unseen.
===Pick Pocket=== - Allows a rogue to get an extra loot roll on a mob.
- Is only possible on humanoid mobs.
- Possible to obtain lockboxes that will raise you Pick Lock skill.
===Pick Lock=== - Allows a Rogue to open a locked item.
===Distract=== - Causes a mob to turn to face a direction of the Rogue's choice.
===Detect Traps=== - Hidden traps will become visible for 3 min. Obtained at lvl 24.
===Disarm Trap=== - Obtained at lvl 30.