1.07
Revision as of 12:32, 14 October 2012 by Onderduiker (talk | contribs)
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Skill Balance Changes
Paladin
- In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
 - In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
 - Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
 - Fixed display for Vengeance's damage to reflect its actual damage.
 - Salvation resistance increased.
 - Increased damage for Fist of the Heavens.
 - Decreased the length of time that Converted monsters fight for you.
 - Increased the damage per level for Sanctuary.
 - Increased the Smite damage for Holy Shield.
 - Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
 - Increased the Mana regeneration rate for Meditation.
 - Added melee Lightning Damage to Holy Shock.
 - Added melee damage to undead to Sanctuary.
 - Allowed Conviction to reduce an enemy's resistance to a negative value.
 - Increased the player's resistance penalty for Conviction.
 - Added a damage bonus to Fanaticism.
 
Barbarian
- In expansion games, Whirlwind is now properly modified by weapon speed.
 - In non-expansion games, Whirlwind remains the same.
 - Frenzy, Double Swing, and Double Throw are now properly modified by weapon speed.
 - Added damage bonuses to Concentrate and Frenzy.
 - Frenzy now increases in attack speed as more monsters are hit.
 - Increased the damage bonus on Berserk.
 - Changed Battle Orders bonus to increase by 3% per level at all levels.
 - Increased the damage of War Cry.
 
Amazon
- Strafe has a greater range.
 - Impale and Jab are now properly modified by weapon speed.
 - Impale increases damage with level and decreases the chance to lose durability.
 - Fend is now uninterruptible and does more damage.
 
Sorceress
- Increased the damage of Hydra.
 - Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
 - Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
 - Decreased the Mana cost for Enchant and increased its bonus to Fire Damage.
 - The damage inflicted by most skills over level 8 has been increased.
 
Necromancer
- Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
 - Increased duration and adjusted radius for Decrepify.
 - Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.
 
Major Bugs
- Fixed a bug with Paladin skills and party/hostility on the borders of town.
 - Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
 - Player can no longer steal Life/Mana from inanimate objects.
 - Fire Mastery now correctly increases damage to the Hydra skill.
 - Fixed a bug that occasionally prevented Hirelings from dying along with the player.
 - Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
 - Fixed the updating of the summonables' health bar on their icons.
 - Fixed a bug with left-hand swinging on the right-hand spell selection side.
 - Fixed the pop-up description for Fist of the Heavens.
 - Fixed the overlapping of the character name and level name in the party screen.
 - Fixed bug with Barbarian Masteries.
 
Modifications
- Gambling prices are now based on the character level.
 - Sets and Uniques can no longer be gambled for.
 - Boss monsters now do 30% less damage to Hirelings and minions than before.
 - Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
 - General levels for monsters in Nightmare and Hell difficulty have been adjusted.
 - Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 - Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
 - Poison Damage attacks from Monsters, do more damage than before.
 - Mana and Life stealing effects are reduced by half in Nightmare and Hell.
 - Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
 - Adjusted the stocking of vendor inventories based on difficulty level.
 - Adjusted how Hirelings gain experience.
 - Adjusted how Hirelings react to missiles.
 - Adjusted Hireling resistances.
 - Increased the amount of Gold a character can hold in the Stash.
 - Increased the power of all Gems/Skulls and added level requirements.
 - Increased the power of all throwing potions and added level requirements.
 - Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 - Sounds for Gems in inventory have changed.
 - Looting corpses is available only in Hardcore games.
 - In multi-player, you may only go hostile once per minute with each other player in your game.
 - New Party Experience Bonus to players in a Party in multiplayer.
 - Crystal Swords have an increased durability.
 - Scepter class items have increased damage.
 
Improvements
- Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
 - Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 - Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
 - New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 - Up to 8 "Hotkeys" are available to assign skills to now.
 - Improved the displays for character status screens.
- Total blocking % is now shown and is a related to a player's level and dexterity.
 - Chance to Hit and Defense against last monster fought is now shown.
 - Maximum Resistances are now shown in Gold color.
 - Elemental damage only items, display colors for elemental type damage.
 
 - Wells now heal hirelings.
 - Removed collisions for players with pets.
 - Pets health will scale up accordingly in Nightmare and Hell difficulty.
 
Attention
- Player can no longer steal Life/Mana from certain monster types.
 - Names of pre-existing Rare Items have changed. However, the item properties have not.
 - The maximum damage of Enhanced Damage items may change 1-3 points.
 - The damage of many items has been increased.
 - Items with one or two sockets may gain an additional socket.
 - After patching, newly-discovered Set and Unique items will have additional level requirements.
 - Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).