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Horadric Cube is a quest item needed to complete the Horadric Staff in Act 2 and Khalim's Will in Act 3. It is first found in a chest guarded by Bloodwitch the Wild in the Halls of the Dead Level 3 in Act 2; alternatively, it will drop from the second Super Unique Council Member killed in Travincal in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
- It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has 3x4 inventory space of its own.
- Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
- It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
- Deckard Cain can identify items stored inside.
- Aside from extra storage, it can be used to create new items (including crafted items in Expansion games) or portals, or socket, upgrade, repair or recharge existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
Horadric Cube is stored in inventory (or stash), then a right click opens its window to the left and any items within can be transmuted if they match the input listed for any of the formulae on this page, or the crafted item pages.
- Any formula which requires any rune as input is obviously Expansion only.
- Ladder formulae are also available in Single Player and Open games.
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Create
Ammunition
Potion
Normal item
1 Excluding throwing weapons
- Since output normal items are only ilvl 1, these formulae can be used to create items with tiers 1-2 staff mods (particularly claws, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of sockets the item can receive.
Magic item
Output
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Input
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Item
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Ilvl
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Item
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ilvl
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- This formula creates a magic item of the same item type and item level as the input item.
- Expansion only
Amulet
Output
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Input
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Item
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Ilvl
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Amulet
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[0.75*clvl]
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Prismatic Amulet
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50
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- Prismatic Amulet also has chance of a suffix.
Socketed weapon
Output
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Input
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Item
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Ilvl
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Weapon
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30
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Weapon
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25
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Weapon
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30
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1 Any items in sockets are destroyed
2 Throwing weapons can be used as input, but the output will not be socketed
Polearm
Output
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Input
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Item
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Ilvl
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Savage polearm
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50
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- Output item type is a random polearm with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a Bec-de-Corbin (qlvl 51) or Grim Scythe (qlvl 55).
- It also has chance of a suffix.
Sword
Output
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Input
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Item
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Ilvl
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Sword of the Leech
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30
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- Output sword is the same item type as the input sword.
- It also has chance of a prefix.
Shield
Output
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Input
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Item
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Ilvl
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Shield of Spikes
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30
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Ring
Output
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Input
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Item
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Ilvl
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Ring
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[0.75*clvl]
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Garnet Ring
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30
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Coral Ring
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30
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Cobalt Ring
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30
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Jade Ring
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30
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- Rings also have a chance of a suffix.
Rare item
Output
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Input
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Item
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Ilvl
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Item
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[0.4*clvl]+[0.4*ilvl]
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Item
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[0.66*clvl]+[0.66*ilvl]
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1 Since 6 Perfect Skulls are needed and there's only 3x4 storage, items which require 2x4 storage cannot be used as input.
Quest item
Portal
Socket
- Items removed from sockets are destroyed.
Normal item
Output
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Input
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Helm
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Body armor
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Weapon
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Shield
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1 Excluding throwing weapons
- Although 1-6 sockets are added, the number of sockets is restricted by item type, item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any Splint Mail can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
- Ethereal armor applies the ethereal defense bonus a second time to output: for example, normal Sacred Armor has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350). This can be (ab)used to create Rune Word armor with extremely high defense: for example, a Prudence body armor's (140-170)% Enhanced Defense would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
Rare item
- This is the only way to add a socket to a rare item in Classic games.
Upgrade
Gem
Rune
Rare item
Output
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Input
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Exceptional armor
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Exceptional weapon
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Elite armor
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Elite weapon
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- Base item type is upgraded. An ethereal rare armor or weapon will remain ethereal (including an ethereal Crystal Sword or Dimensional Blade upgraded to Phase Blade), and any sockets or items in those sockets will also remain.
- Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
- Although armor with Enhanced Defense normally has defense set to its maximum defense value + 1 (added after any ethereal bonus), upgraded armor with Enhanced Defense has its defense value randomly selected again.
- Upgraded ethereal rare items are set to the maximum Durability of the base Exceptional or Elite item. For example, when ethereal Mesh Armor (Durability [45/2] + 1 or 23) is upgraded to Boneweave, it now has maximum Durability 45.
Unique item
Output
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Input
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Exceptional armor
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Exceptional weapon
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Ladder
Output
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Input
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Elite armor
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Elite weapon
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- Base item type is upgraded, so Ginther's Rift Dimensional Blade becomes a Ginther's Rift Phase Blade (not a Lightsabre Phase Blade or an Azurewrath Phase Blade). An ethereal Unique armor or weapon will remain ethereal (including an ethereal Crystal Sword or Dimensional Blade upgraded to Phase Blade), and any sockets or items in those sockets will also remain.
- Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
- Although armor with Enhanced Defense normally has defense set to its maximum defense value + 1 (added after any ethereal bonus), upgraded armor with Enhanced Defense has its defense value randomly selected again.
- Upgraded ethereal items are set to the maximum Durability of the base Exceptional or Elite item. For example, when ethereal Shaftstop Mesh Armor (Durability [45/2] + 1 or 23) is upgraded to Boneweave, it now has maximum Durability 45.
Repair
Repair and recharge
Reference
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