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Enhanced Damage on items other than weapons is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point.
- The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage 16 times base weapon damage without any other damage bonuses.
- If a Jewel with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Minimum Damage bonus (a circlet with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it is applied to that of a ranged attack unless the Jewel has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses. [1] [2]
- If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or shield with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it is applied to that of a ranged attack unless the Jewel has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses. [3] [4]
- % Damage has a floor of -90%, so units will always apply minimum 10% attack damage.
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Attribute
The attributes Strength and Dexterity can apply a +% Damage bonus to physical attack damage when the following item types are used as weapons:
+% Damage = [Attribute * Bonus/100]
Item
Helm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(5-10)%
|
Cinnabar Jewel in socket
|
1
|
1
|
+(11-20)%
|
Rusty Jewel in socket
|
9
|
13
|
+(21-30)%
|
Realgar Jewel in socket
|
37
|
45
|
+(31-40)%
|
Ruby Jewel in socket
|
58
|
66
|
Circlet
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(10-20)%
|
Jagged circlet
|
1
|
1
|
+(21-30)%
|
Deadly circlet
|
3
|
5
|
Body armor
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(5-10)%
|
Cinnabar Jewel in socket
|
1
|
1
|
+(11-20)%
|
Rusty Jewel in socket
|
9
|
13
|
+(21-30)%
|
Realgar Jewel in socket
|
37
|
45
|
+(31-40)%
|
Ruby Jewel in socket
|
58
|
66
|
Shield
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(5-10)%
|
Cinnabar Jewel in socket
|
1
|
1
|
+(11-20)%
|
Rusty Jewel in socket
|
9
|
13
|
+(21-30)%
|
Realgar Jewel in socket
|
37
|
45
|
+(31-40)%
|
Ruby Jewel in socket
|
58
|
66
|
Auric shield
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(10-20)%
|
Auric shield
|
5
|
10
|
+(21-30)%
|
Auric shield
|
13
|
18
|
+(31-40)%
|
Auric shield
|
23
|
30
|
+(41-50)%
|
Auric shield
|
34
|
42
|
+(51-65)%
|
Auric shield
|
42
|
50
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- One of the above can spawn on any auric shield which isn't Unique or Set quality.
- Required Level (Rlvl) only applies when an auric shield is magic or rare quality.
Gloves
Set bonus
Skill
Amazon
Assassin
Barbarian
Druid
Necromancer
Skill
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% Damage
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Min Rlvl
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Weaken
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-33 to enemies in ( (2*slvl) + 16) / 3 yard radius of cursor for (2.4*slvl) + 11.6 seconds
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6
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Decrepify
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-50 to enemies in 4 yard radius of cursor for (0.6*slvl) + 3.4 seconds
|
24
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Paladin
Pet
1 Description displays +25% Damage less than is actually applied for level >1.
Monster
[5] [6] [7]
Reference
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