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Overlay when mana is returned.
Damage Taken Goes to Mana returns mana to a player character equivalent to a percentage of final attack damage applied: if no damage is applied then no mana is returned.
- Applies to final damage of any attack, missile or skill which applies player character or mercenary attack damage, or monster source damage (damage calculated using values from MonStats.txt), and applies to all damage types applied to life as a result (physical, magic, fire, lightning, cold, and first frame of poison damage). [1]
- Although most monster source damage is delivered by an obvious melee or ranged attack (arrow, bolt, dart, javelin, quill or throwing weapon), there are some notable exceptions to which this applies nonetheless:
- Damage added by Champion and Unique bonuses is applied to attacks, missiles and skills applying monster source damage, so it also applies to this damage.
- Mana returned is calculated before any healing from Absorb: final damage is calculated, mana is returned, healing and then final damage is applied to life. [2]
- Mana returned after Energy Shield diverts damage from life to mana: ES expires when more mana is lost than Sorceress currently has, even if Damage Taken Goes to Mana fully compensates for it afterwards. [3]
- Mana returned before mana damage is applied: bear in mind that Wraiths and Willowisps do not have 100% chance to apply mana damage with their attacks, unlike Mana Burn Unique monsters (and their minions in Nightmare and Hell). [4]
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