|
Type
|
Long range multi-summon attack
|
Tier
|
6
|
Required level
|
30
|
Required skills
|
Lightning Sentry
|
Requirements
|
None
|
Left button
|
No
|
In town
|
No
|
Mana cost
|
20
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
Fire Blast, Lightning Sentry
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
Minimum Lightning Damage
|
1
|
Maximum Lightning Damage
|
(8*slvl) + 42 |
(14*slvl) - 6 |
(22*slvl) - 134 |
(28*slvl) - 266 |
(34*slvl) - 434
|
Stat
|
Value
|
Shots Fired
|
5
|
Shots Fired
|
[Fire Blast.blvl/3]
|
Lightning Awareness Range (Yards)
|
10 2/3 [1]
|
Missile Range (Frames)
|
8 + (2*slvl)
|
+% Lightning Damage
|
12*Lightning Sentry.blvl
|
Corpse Explosion Radius (Yards)
|
[ (9+slvl) / 2] * 2/3
|
Corpse Explosion Fire Radius (Yards)
|
[ (10+slvl) / 2] * 2/3
|
- Uses attack rate to summon.
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- When no corpse is available, fires a piercing lightning bolt with each shot, once every 31 frames. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although Last Collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [2]
- Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).
- D2R: Summoned sentries inherit character's +% Lightning Skill Damage, -% Enemy Lightning Resistance and Lightning Immunity Sundered stats.
- When corpse is exploded, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
- Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [3]
- Damage does not increase with player count.
- When target mlvl>clvl, damage is multiplied by clvl/mlvl. [4]
- 50% damage is converted to fire damage.
- Damage is always applied within radius: it cannot be blocked in any way.
- Damage not reduced by -% Damage, applied by the following:
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
Source
- +(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Missile Range (Seconds)
|
0.4 |
0.48 |
0.56 |
0.64 |
0.72 |
0.8 |
0.88 |
0.96 |
1.04 |
1.12
|
Maximum Lightning Damage
|
50 |
58 |
66 |
74 |
82 |
90 |
98 |
106 |
120 |
134
|
Physical Radius (Yards)
|
3 1/3 |
3 1/3 |
4 |
4 |
4 2/3 |
4 2/3 |
5 1/3 |
5 1/3 |
6 |
6
|
Fire Radius (Yards)
|
3 1/3 |
4 |
4 |
4 2/3 |
4 2/3 |
5 1/3 |
5 1/3 |
6 |
6 |
6 2/3
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Missile Range (Seconds)
|
1.2 |
1.28 |
1.36 |
1.44 |
1.52 |
1.6 |
1.68 |
1.76 |
1.84 |
1.92
|
Maximum Lightning Damage
|
148 |
162 |
176 |
190 |
204 |
218 |
240 |
262 |
284 |
306
|
Physical Radius (Yards)
|
6 2/3 |
6 2/3 |
7 1/3 |
7 1/3 |
8 |
8 |
8 2/3 |
8 2/3 |
9 1/3 |
9 1/3
|
Fire Radius (Yards)
|
6 2/3 |
7 1/3 |
7 1/3 |
8 |
8 |
8 2/3 |
8 2/3 |
9 1/3 |
9 1/3 |
10
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Missile Range (Seconds)
|
2 |
2.08 |
2.16 |
2.24 |
2.32 |
2.4 |
2.48 |
2.56 |
2.64 |
2.72
|
Maximum Lightning Damage
|
328 |
350 |
378 |
406 |
434 |
462 |
490 |
518 |
552 |
586
|
Physical Radius (Yards)
|
10 |
10 |
10 2/3 |
10 2/3 |
11 1/3 |
11 1/3 |
12 |
12 |
12 2/3 |
12 2/3
|
Fire Radius (Yards)
|
10 |
10 2/3 |
10 2/3 |
11 1/3 |
11 1/3 |
12 |
12 |
12 2/3 |
12 2/3 |
13 1/3
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Missile Range (Seconds)
|
2.8 |
2.88 |
2.96 |
3.04 |
3.12 |
3.2 |
3.28 |
3.36 |
3.44 |
3.52
|
Maximum Lightning Damage
|
620 |
654 |
688 |
722 |
756 |
790 |
824 |
858 |
892 |
926
|
Physical Radius (Yards)
|
13 1/3 |
13 1/3 |
14 |
14 |
14 2/3 |
14 2/3 |
15 1/3 |
15 1/3 |
16 |
16
|
Fire Radius (Yards)
|
13 1/3 |
14 |
14 |
14 2/3 |
14 2/3 |
15 1/3 |
15 1/3 |
16 |
16 |
16 2/3
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Missile Range (Seconds)
|
3.6 |
3.68 |
3.76 |
3.84 |
3.92 |
4 |
4.08 |
4.16 |
4.24 |
4.32
|
Maximum Lightning Damage
|
960 |
994 |
1,028 |
1,062 |
1,096 |
1,130 |
1,164 |
1,198 |
1,232 |
1,266
|
Physical Radius (Yards)
|
16 2/3 |
16 2/3 |
17 1/3 |
17 1/3 |
18 |
18 |
18 2/3 |
18 2/3 |
19 1/3 |
19 1/3
|
Fire Radius (Yards)
|
16 2/3 |
17 1/3 |
17 1/3 |
18 |
18 |
18 2/3 |
18 2/3 |
19 1/3 |
19 1/3 |
20
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Missile Range (Seconds)
|
4.4 |
4.48 |
4.56 |
4.64 |
4.72 |
4.8 |
4.88 |
4.96 |
5.04 |
5.12
|
Maximum Lightning Damage
|
1,300 |
1,334 |
1,368 |
1,402 |
1,436 |
1,470 |
1,504 |
1,538 |
1,572 |
1,606
|
Physical Radius (Yards)
|
20 |
20 |
20 2/3 |
20 2/3 |
21 1/3 |
21 1/3 |
22 |
22 |
22 2/3 |
22 2/3
|
Fire Radius (Yards)
|
20 |
20 2/3 |
20 2/3 |
21 1/3 |
21 1/3 |
22 |
22 |
22 2/3 |
22 2/3 |
23 1/3
|
Reference
|