FrostMageBuild
This page descibes a pair of Frost Mage builds. ***OUTDATED as of 1.9 ***
40/11
In this build you will not have Improved Arcane Explosion. With Frost Barrier and Improved Blizzard it is not as needed in PvE, however if you want it just drop 5 points out of frost.
Frost Talents (40 points)
Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by ?.
Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
Winter's Chill - 3/3 points
Increases the power of your chill effects by slowing the target's movement by an additional 10%.
Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
Piercing Ice - 3/3 points
Increases the damage done by your frost spells by 6%.
Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to ? of normal. Lasts 8.50 seconds.
Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.
Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.
Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Arcane Talents (11 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
33/18
This build gives you nearly all the benefits of a pure frost build, while giving you access to Improved Arcane Explosion (key in many high-level instances) and Improved Counterspell (invaluable in PvP).
Alternate tweak: Move the 3 points in Improved Cone of Cold to Frost Channeling, Piercing Ice, or Winter's Chill.
Frost Talents (33 points)
Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.
Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 35% of normal. Lasts 8.50 seconds.
Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.
Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.
Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Arcane Talents (18 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.