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- Equipping oskill items allows player to use skills belonging to another class.
- Mercenary cannot use oskills that are active skills, but they can use those that are passive skills.
- Oskills receive passive bonuses including synergy bonuses, but they do not apply synergy bonuses.
- Oskill level can only be increased by equipping multiple items supplying the same oskill, + All Skills, + Fire Skills (if oskill is a Fire Skill) or individual skill bonuses (which are normally class-specific).
- When the oskill belongs to the class viewing that item, the oskill bonus is capped at +3.
- When the oskill belongs to the class or mercenary equipping the item, the total oskill bonus is restricted to 3 regardless of the number of items equipped supplying that oskill. However, class-specific bonuses to individual skill trees and class skill levels can increase oskill level as well for that class (but not for a mercenary).
- Equipping items with class-specific bonuses to an individual skill after an item with an oskill bonus to the same skill will result in the loss of that oskill, as will removing all items with the class-specific bonus after equipping the oskill item (either manually or by switching weapons in both cases). The oskill bonus can be restored by equipping the item supplying it again.
- This does not apply to a Barbarian switching weapons while equipping a Passion weapon (+1 Zeal oskill) either made in a scepter with +(1-3) Zeal (Paladin Only), or with such a scepter in his other hand.
- When equipping an oskill item without any items with class-specific bonuses to the same skill, moving the cursor over an item in any vendor, stash or inventory screen which does supply a class-specific bonus to the same skill will also result in the loss of that oskill. Once again the oskill bonus can be restored by equipping the item supplying it again. [1]
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