[1] [2]
- Bonus damage
- Fire damage does not increase with player count, but a critical hit will double it. [3]
- Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level:
Stat
|
Normal
|
Nightmare
|
Hell
|
Fire Damage
|
5.625-09.375%
|
3.500-05.833%
|
0.375-00.625%
|
Physical Damage
|
5.625-09.375%
|
3.500-05.833%
|
0.375-00.625%
|
Total Damage
|
11.250-18.750%
|
7.000-11.660%
|
0.750-01.250%
|
Radius (Yards)
|
2 2/3 |
3 1/3 |
4 0/3
|
[4] [5] [6]
- Explosion damage can be blocked, and Avoid, Evade and Weapon Block apply.
- Explosion damage does not increase with player count, but a critical hit will double it. [7]
- +% Damage does not apply to explosion damage. [8]
- When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible. [9] [10]
- When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery. [11] [12]
- Fire Enchanted Scarab Demon and its minions will release an invisible explosion whenever put into hit recovery. [13] [14]
- Fire and Lightning Enchanted Scarab Demon will release two invisible explosions whenever it is put into hit recovery. [15] [16]
An Amazon armed with a War Pike can kill Geleb Flamefinger from outside the explosion radius in Normal and Nightmare, but not in Hell.
- Fire Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [17]
Reference
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