|
Type
|
Long range multi-summon attack
|
Tier
|
3
|
Required level
|
12
|
Required skills
|
Fire Blast
|
Requirements
|
None
|
Left button
|
No
|
In town
|
No
|
Mana cost
|
13
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
Fire Blast, Wake of Inferno
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
Minimum Fire Damage
|
(2*slvl) + 3 |
(3*slvl) - 5 |
(5*slvl) - 37 |
(7*slvl) - 81 |
(9*slvl) - 137
|
Maximum Fire Damage
|
(2*slvl) + 8 |
3*slvl |
(6*slvl) - 48 |
(8*slvl) - 92 |
(10*slvl) - 148
|
- Uses attack rate to summon.
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- Fires five piercing size 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [2]
- Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
- All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [3]
'Waves' are 10 yards wide, the same width as the platform. At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).
- Since damage is applied by the sentry and not the Assassin, +% Fire Skill Damage and -% Enemy Fire Resistance do not apply.
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
Source
- +(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Missile Range (Seconds)
|
1 |
1.12 |
1.24 |
1.36 |
1.48 |
1.6 |
1.72 |
1.84 |
1.96 |
2.08
|
Minimum Fire Damage
|
5 |
7 |
9 |
11 |
13 |
15 |
17 |
19 |
22 |
25
|
Maximum Fire Damage
|
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
27 |
30
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Missile Range (Seconds)
|
2.2 |
2.32 |
2.44 |
2.56 |
2.68 |
2.8 |
2.92 |
3.04 |
3.16 |
3.28
|
Minimum Fire Damage
|
28 |
31 |
34 |
37 |
40 |
43 |
48 |
53 |
58 |
63
|
Maximum Fire Damage
|
33 |
36 |
39 |
42 |
45 |
48 |
54 |
60 |
66 |
72
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Missile Range (Seconds)
|
3.4 |
3.52 |
3.64 |
3.76 |
3.88 |
4 |
4.12 |
4.24 |
4.36 |
4.48
|
Minimum Fire Damage
|
68 |
73 |
80 |
87 |
94 |
101 |
108 |
115 |
124 |
133
|
Maximum Fire Damage
|
78 |
84 |
92 |
100 |
108 |
116 |
124 |
132 |
142 |
152
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Missile Range (Seconds)
|
4.6 |
4.72 |
4.84 |
4.96 |
5.08 |
5.2 |
5.32 |
5.44 |
5.56 |
5.68
|
Minimum Fire Damage
|
142 |
151 |
160 |
169 |
178 |
187 |
196 |
205 |
214 |
223
|
Maximum Fire Damage
|
162 |
172 |
182 |
192 |
202 |
212 |
222 |
232 |
242 |
252
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Missile Range (Seconds)
|
5.8 |
5.92 |
6.04 |
6.16 |
6.28 |
6.4 |
6.52 |
6.64 |
6.76 |
6.88
|
Minimum Fire Damage
|
232 |
241 |
250 |
259 |
268 |
277 |
286 |
295 |
304 |
313
|
Maximum Fire Damage
|
262 |
272 |
282 |
292 |
302 |
312 |
322 |
332 |
342 |
352
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Missile Range (Seconds)
|
7 |
7.12 |
7.24 |
7.36 |
7.48 |
7.6 |
7.72 |
7.84 |
7.96 |
8.08
|
Minimum Fire Damage
|
322 |
331 |
340 |
349 |
358 |
367 |
376 |
385 |
394 |
403
|
Maximum Fire Damage
|
362 |
372 |
382 |
392 |
402 |
412 |
422 |
432 |
442 |
452
|
Reference
|