- If player life is ever reduced to zero, the player and any mercenary or pets die, and a gold text message in the top left corner of the screen informs players what they were slain by.
- In a Hardcore game, death is final and players are informed that their deeds of valor will be remembered. Press the Esc(ape) key to continue, exiting the game: however, since doing so removes the corpse from the game, do not do this if a party member in the same game can loot it to recover equipped items.
- Otherwise, pressing the Esc key resurrects the player in town in the Act in which death occurred, with maximum stamina, life and mana, and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of belt contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse).
- All buffs (and debuffs) active prior to death have expired. This includes +10% All Resistances from each Scroll of Resistance given as a reward by Malah for rescuing Anya from the Prison of Ice in each difficulty level: however, each bonus will be restored upon exiting and rejoining or starting a new game.
- Death takes its toll in gold, with the player losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In Multiplayer games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in Single Player games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000).
- Player will have lost experience upon death in Nightmare and Hell difficulty levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 player to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.
- 75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
Reference
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