Level
Player characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough experience points to reach the maximum Level: 99.
Player character Level (clvl or cLvl) serves a multitude of purposes throughout the game, including, but not limited to:
- Calculating chance to hit for any attack that requires a successful hit check to apply damage.
- Calculating chance to block a successful enemy attack while equipping a shield in Expansion games.
- Unlocking new skills and assigning additional skill points to already known skills.
- Meeting requirements to equip items (or benefit from charms located in player inventory in Expansion games).
- Completing specific quests:
In some cases cLvl is used to determine item source Level (ilvl or iLvl) and is thus of particular interest concerning affix availability on magic items, rare items, and crafted items, as well as the possibility to gamble set items and unique items.
The table below summarises the formulae in question:
Source
|
Output
|
Output iLvl
|
Transmute
(Horadric Cube)
|
Amulet |
[75·cLvl / 100]
|
Ring
|
Item |
[40·cLvl / 100] + [40·iLvl / 100]
|
Item |
[66·cLvl / 100] + [66·iLvl / 100]
|
Item |
[50·cLvl / 100] + [50·iLvl / 100]
|
Gamble
(Gheed, Elzix, Alkor, Jamella, Nihlathak / Anya)
|
Item / Item / Item / Item |
cLvl - 5 to cLvl + 4 1)
|
Trade
(Ak/Ch/Gh), (Dr/El/Fa), (As/Hr/Or), (Ha/Ja), (La/Ma/Ni/An)
|
Item |
cLvl + 5 2)
|
Imbue
(Charsi)
|
Item |
cLvl + 4
|
Reward
(Anya)
|
Class Item |
cLvl
|
1 iLvl is randomly selected from {cLvl - 5, cLvl - 4 ... cLvl + 4}, although when cLvl < 10: minimum iLvl is 5, and when cLvl > 95: maximum iLvl is 99. [1]
2 In Normal difficulty the iLvl offered is at most 12 in RE (cLvl > 6), 20 in LG (cLvl > 14), 28 in KD (cLvl > 22), 36 in PF (cLvl > 30), and 45 in H (cLvl > 39). [2]
Level-up
- Rewards player character with five (5) attribute points and one (1) skill point.
- Increases maximum Stamina, Life, and Mana, according to the table below.
- Restores Stamina, Life, and Mana completely.
Stat increment
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
Stamina 3
|
+1 |
+1.25 |
+1 |
+1 |
+1 |
+1 |
+1
|
Life 3
|
+2 |
+2 |
+2 |
+1.5 |
+1.5 |
+2 |
+1
|
Mana 3
|
+1.5 |
+1.5 |
+1 |
+2 |
+2 |
+1.5 |
+2
|
3 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
Attributes
See also: Attribute
Level 1
Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
Attribute
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
Strength
|
20 |
20 |
30 |
15 |
15 |
25 |
10
|
Dexterity
|
25 |
20 |
20 |
20 |
25 |
20 |
25
|
Attack Rating
|
95 |
80 |
85 |
70 |
80 |
85 |
75
|
Defense 2
|
6 |
5 |
5 |
5 |
6 |
5 |
6
|
Vitality
|
20 |
20 |
25 |
25 |
15 |
25 |
10
|
Stamina
|
84 |
95 |
92 |
84 |
79 |
89 |
74
|
Life
|
50 |
50 |
55 |
55 |
45 |
55 |
40
|
Energy
|
15 |
25 |
10 |
20 |
25 |
15 |
35
|
Mana
|
15 |
25 |
10 |
20 |
25 |
15 |
35
|
2 Base defense of all classes is [Dexterity/4]. [3]
Bonus Points
- Five (5) attribute points are awarded (for the player to distribute) when a player character gains a level or returns Lam Esen's Tome to Alkor (thus completing the quest).
- Attribute points allocated by player and attribute bonuses (+all Attributes, +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses:
Stat increment
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
AR per Dexterity
|
+5 |
+5 |
+5 |
+5 |
+5 |
+5 |
+5
|
Defense per Dexterity
|
+0.25 |
+0.25 |
+0.25 |
+0.25 |
+0.25 |
+0.25 |
+0.25
|
Stamina per Vitality 3 4
|
+1 |
+1.25 |
+1 |
+1 |
+1 |
+1 |
+1
|
Life per Vitality 3 4
|
+3 |
+3 |
+4 |
+2 |
+2 |
+3 |
+2
|
Mana per Energy 3 4
|
+1.5 |
+1.75 |
+1 |
+2 |
+2 |
+1.5 |
+2
|
3 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
4 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
Chance to hit
Consult our Attack page for the generic Chance to hit formula and information about its components.
Block chance
Consult our Block page for Classic and Expansion Chance to Block formulae and sources of blocking.
The table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game.
Class
|
Frames
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
1
|
Amazon
|
1HS
|
0 |
4 |
6 |
11 |
15 |
23 |
29 |
40 |
56 |
80 |
120 |
200 |
480 |
|
|
|
|
1HT
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Assassin
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Barbarian
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
42 |
86 |
280 |
|
Druid
|
Man
|
|
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
|
Werewolf
|
|
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680 |
|
Werebear
|
|
|
|
|
|
0 |
5 |
10 |
16 |
27 |
40 |
65 |
109 |
223 |
1,320 |
|
|
Necromancer
|
|
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
|
Paladin
|
Holy Shield
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
86
|
No HS
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Werebear HS
|
|
|
|
|
|
|
|
|
|
|
|
0 |
8 |
37 |
120 |
|
|
Sorceress
|
|
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680 |
|
[4] [5]
1HS
|
One-handed swinging (all except daggers and javelins)
|
1HT
|
One-handed thrusting (daggers and javelins)
|
- When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [6]
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery (FHR), not FBR, reduces animation length. [7]
The table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Class
|
Frames
|
23
|
22
|
21
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
Amazon
|
|
|
|
|
0 |
7 |
14 |
22 |
32 |
48 |
68 |
99 |
152 |
|
|
|
|
Assassin
|
|
|
|
|
|
|
|
0 |
8 |
16 |
27 |
42 |
65 |
102 |
174 |
|
|
Barbarian
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
37 |
63 |
105 |
200
|
Druid
|
Man
|
|
|
|
|
|
0 |
4 |
10 |
19 |
30 |
46 |
68 |
99 |
163 |
|
|
|
Werewolf
|
|
|
|
|
|
|
|
0 |
6 |
14 |
26 |
40 |
60 |
95 |
157 |
|
|
Werebear
|
|
|
|
|
|
|
|
0 |
7 |
15 |
26 |
40 |
63 |
99 |
163 |
|
|
Necromancer
|
Man
|
|
|
|
|
|
|
|
|
0 |
9 |
18 |
30 |
48 |
75 |
125 |
|
|
Vampire
|
0 |
6 |
11 |
18 |
24 |
35 |
48 |
65 |
86 |
120 |
180 |
|
|
|
|
|
|
Paladin
|
|
|
|
|
|
|
|
|
0 |
9 |
18 |
30 |
48 |
75 |
125 |
|
|
Sorceress |
(C)L
|
|
|
|
|
0 |
7 |
15 |
23 |
35 |
52 |
78 |
117 |
194 |
|
|
|
|
Other
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
37 |
63 |
105 |
200
|
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. Maximum 110 FCR can be equipped with this set in the unmodified game.
The table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Maximum 594 FHR can be equipped in the unmodified game.
Class
|
Frames
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
Amazon
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
Assassin
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Barbarian
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Druid
|
Man 1HS
|
|
0 |
3 |
7 |
13 |
19 |
29 |
42 |
63 |
99 |
174 |
456 |
|
|
Man
|
|
|
0 |
5 |
10 |
16 |
26 |
39 |
56 |
86 |
152 |
377 |
|
|
Werewolf
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
42 |
86 |
280
|
Werebear
|
|
|
0 |
5 |
10 |
16 |
24 |
37 |
54 |
86 |
152 |
360 |
|
|
Necromancer
|
Man
|
|
|
0 |
5 |
10 |
16 |
26 |
39 |
56 |
86 |
152 |
377 |
|
|
Vampire
|
0 |
2 |
6 |
10 |
16 |
24 |
34 |
48 |
72 |
117 |
208 |
638 |
|
|
Paladin
|
2HT, STF
|
|
|
0 |
3 |
7 |
13 |
20 |
32 |
48 |
75 |
129 |
280 |
4,680 |
|
Other
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Sorceress
|
0 |
5 |
9 |
14 |
20 |
30 |
42 |
60 |
86 |
142 |
280 |
1,480 |
|
|
1HS
|
One-handed swinging (all except daggers and javelins)
|
2HT
|
Two-handed thrusting (spears)
|
STF
|
Two-handed axes, hammers, polearms and staves
|
- When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form.
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set.
Resistances
(to be edited)
Reference
|