Damage regeneration

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Revision as of 18:17, 24 July 2011 by Onderduiker (talk | contribs)
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  • Units other than players can regenerate damage automatically, based on a fraction of their maximum life:


Value Maximum Life 0-100% Life (Seconds)
/Frame /Second
2 2/4096 50/4096 (~1.22%) ~82
3 3/4096 75/4096 (~1.83%) ~55
4 4/4096 100/4096 (~2.44%) ~41
5 5/4096 125/4096 (~3.05%) ~33
6 6/4096 150/4096 (~3.66%) ~28
10 10/4096 250/4096 (~6.10%) ~17
12 12/4096 300/4096 (~7.32%) ~14
15 15/4096 375/4096 (~9.15%) ~11

[1]


  • Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like Immolation Arrow pyres and Fire Wall) can stop regeneration entirely, those applying damage every other frame (like Inferno and Arctic Blast) effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [2] [3]
  • Units do not regenerate while Poison Damage or Open Wounds are being applied.
  • Monsters do not regenerate after Prevent Monster Heal has been applied, with the exception of Pandemonium Event bosses.


Mercenary

Damage Regen
4 10



Pet

Damage Regen
2 3 4 5 12 15


Monster


Damage Regen
0 2 3 4 5 6


1 Spawn in Halls of Pain
2 Spawn in Pit of Acheron
3 Spawn in Worldstone Keep Level 2
4 Spawn in Throne of Destruction
5 Spawn in Arreat Plateau
6 Spawn in Rocky Waste and Stony Tomb Level 1 and 2
7 Spawn in Frigid Highlands
8 Spawn in Far Oasis and Maggot Lair Level 1, 2 and 3
9 Spawn in Maggot Lair Level 1, 2 and 3

10 Spawn in Canyon of the Magi and Tal Rasha's Tomb
11 Spawn in Infernal Pit
12 Spawn in Worldstone Keep Level 1
13 Spawn in Tristram (Pandemonium Event)
14 Spawn in Halls of Vaught
15 Spawn in Forgotten Sands


Reference