Difference between revisions of "Fire Wall"

From Basin Wiki
Jump to navigation Jump to search
(Reformatted head of page)
(Added images, notes and reference, some other minor changes)
Line 2: Line 2:
 
|Nav=FS
 
|Nav=FS
 
|File=Fire Spells
 
|File=Fire Spells
|RS=2
+
|RS=Blaze
|SS=2
+
|SS=Warmth, Inferno
 
|Type=Long range multi-missile cast
 
|Type=Long range multi-missile cast
 
|Tier=4
 
|Tier=4
Line 16: Line 16:
  
  
==Details==
+
==Detail==
[[Fire Wall#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|Minimum [[Fire Damage|Fire]] Bit Rate
 +
|(144*slvl) + 96||(224*slvl) - 544||(336*slvl) - 2336||(336*slvl) - 2336||(336*slvl) - 2336
 +
|-
 +
!align=left|Maximum Fire Bit Rate
 +
|(144*slvl) + 176||(224*slvl) - 464||(336*slvl) - 2256||(336*slvl) - 2256||(336*slvl) - 2256
 +
|}
  
  
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|[[Missile]] Range (Frames)
+
!align=left|[[Delay]] (Seconds)
|5+(2*slvl)
+
|1.4
 +
|-
 +
!align=left|[[Radius|Yards]]
 +
|(9 + (2*slvl) ) * 2/3
 
|-
 
|-
 
!align=left|{{S|=+% Fire Damage}}
 
!align=left|{{S|=+% Fire Damage}}
|(4*Warmth.blvl)+Inferno.blvl
+
|(4*[[Warmth]].blvl) + [[Inferno]].blvl
 
|-
 
|-
 
!align=left|Frames
 
!align=left|Frames
 
|89
 
|89
 
|-
 
|-
!align=left|[[Delay]] (Seconds)
+
!align=left|[[Damage Rate]]
|1.4
+
|41/1024 (~1/25)
 
|}
 
|}
  
  
{{Skill}}
+
*When cast, firewallmaker [[missile]]s are fired in both directions from target along a line perpendicular to the line between the caster and the target: static firewall missiles applying fire bit rate every frame for 89 frames (3.56 seconds) are generated in their wake.
|-
+
*Firewallmaker missiles exist longer and thus travel further as skill level increases, resulting in longer Fire Walls.
!align=left|Min [[Fire Damage|Fire]] Bit Rate
+
 
|(144*slvl)+96||(224*slvl)-544||(336*slvl)-2336||(336*slvl)-2336||(336*slvl)-2336
+
 
|-
+
[[File:Fire Wall.png|center|frame|Length of Fire Wall centered on target increases by 4 yards (2 yards in each direction) every 3 skill levels. {{Warn|=Yards displayed in tool tips are rounded down and 2 2/3 yards less than actual length.}}]]
!align=left|Max Fire Bit Rate
+
 
|(144*slvl)+176||(224*slvl)-464||(336*slvl)-2256||(336*slvl)-2256||(336*slvl)-2256
+
 
|}
+
*Displayed fire damage per second assumes three missiles apply damage to target (bit rate * 3 * 25/256). This is normally the case for [[Size#Size 3|size 3]] targets, but only applies to [[Size#Size 2|size 2]] targets when Fire Wall is close to parallel with straight edges or walls: otherwise 2/3 or 1/3 displayed fire damage per second is actually applied. [[Size#Size 1|size 1]] targets only ever take 1/3 displayed fire damage per second.
 +
 
 +
 
 +
[[File:Fire Wall (size 2).png|center|frame|These [[Abyss Knight]]s are both size 2 but take differing damage because of their position relative to the caster: the top one is only taking 1/3 displayed fire damage per second because the Fire Wall is parallel to the screen edge, so only one firewall missile collides with it; the one to the left is taking displayed fire damage per second because the Fire Wall is parallel to the platform edge, so three firewall missiles collide with it.]]
  
  
*When cast, firewallmaker missiles are fired in both directions from target along a line perpendicular to the line between the caster and the target: static firewall missiles applying fire bit rate every frame for 89 frames (3.56 seconds) are generated in their wake.
 
*Firewallmaker missiles exist longer and thus travel further as skill level increases.
 
*Displayed fire damage per second assumes three missiles apply damage to target (bit rate*3*5/256). This is always the case for [[size]] 3 targets, but only applies to size 2 targets when Fire Wall is close to parallel with straight edges in the isometric perspective: otherwise 2/3 or 1/3 displayed fire damage per second is actually applied.
 
 
*Best cast on stationary targets or along the anticipated path of targets so that they have to walk or run along it to approach their objective.
 
*Best cast on stationary targets or along the anticipated path of targets so that they have to walk or run along it to approach their objective.
 +
*When cast continuously, maximum fire damage per second (achieved after 89 frames or 3.56 seconds, when first Fire Wall expires) can be approximated from displayed fire damage per second by multiplying it by missiles * frames / 3 * [[cast rate]] (normally just frames / cast rate). Cast rate is delay (1.4 seconds or 35 frames) plus action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 35 + (4-7) or 39-42 frames, depending on [[Faster Cast Rate]]. For example, maximum fire damage per second for a Sorceress with 40 frame cast rate (63-199 FCR) would be displayed fire damage per second multiplied by 89/40, or 2.225.
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
*[[Cast rate]]
 
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Fire Wall (Sorceress Only) can spawn on ilvl >18 Sorceress orbs and staves.
+
*+(1-3) Fire Wall ([[Sorceress]] Only) can spawn on ilvl >18 [[orb (item type)|orb]]s and [[staff (item type)|staves]].
  
  
Line 92: Line 101:
  
 
===[[Chance to Cast]]===
 
===[[Chance to Cast]]===
<br>
 
  
 
====[[When Struck]]====
 
====[[When Struck]]====
Line 104: Line 112:
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Fire Wall#Details|Details]]
 
 
 
 
 
 
*Displayed fire damage per second is rounded down to the nearest point.
 
*Displayed fire damage per second is rounded down to the nearest point.
  
Line 113: Line 118:
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|0.28||0.36||0.44||0.52||0.6||0.68||0.76||0.84||0.92||1
+
|22||23||24||25||26||27||28||29||30||31
 +
|-
 +
!align=left|Yards
 +
|7 1/3||8 2/3||10||11 1/3||12 2/3||14||15 1/3||16 2/3||18||19 1/3
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|70||112||154||196||239||281||323||365||431||496
 
|70||112||154||196||239||281||323||365||431||496
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|93||135||178||220||262||304||346||389||454||520
 
|93||135||178||220||262||304||346||389||454||520
|-
+
 
!align=left|Mana Cost
 
|22||23||24||25||26||27||28||29||30||31
 
 
|}
 
|}
  
Line 129: Line 135:
 
{{Levels 11-20}}
 
{{Levels 11-20}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|1.08||1.16||1.24||1.32||1.4||1.48||1.56||1.64||1.72||1.8
+
|32||33||34||35||36||37||38||39||40||41
 +
|-
 +
!align=left|Yards
 +
|20 2/3||22||23 1/3||24 2/3||26||27 1/3||28 2/3||30||31 1/3||32 2/3
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|562||628||693||759||825||890||989||1,087||1,185||1,284
 
|562||628||693||759||825||890||989||1,087||1,185||1,284
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|585||651||717||782||848||914||1,012||1,110||1,209||1,307
 
|585||651||717||782||848||914||1,012||1,110||1,209||1,307
|-
 
!align=left|Mana Cost
 
|32||33||34||35||36||37||38||39||40||41
 
 
|}
 
|}
  
Line 145: Line 151:
 
{{Levels 21-30}}
 
{{Levels 21-30}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|1.88||1.96||2.04||2.12||2.2||2.28||2.36||2.44||2.52||2.6
+
|42||43||44||45||46||47||48||49||50||51
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Yards
 +
|34||35 1/3||36 2/3||38||39 1/3||40 2/3||42||43 1/3||44 2/3||46
 +
|-
 +
!align=left|Displayed Minimum Fire Damage/S
 
|1,382||1,481||1,579||1,678||1,776||1,875||1,973||2,071||2,170||2,268
 
|1,382||1,481||1,579||1,678||1,776||1,875||1,973||2,071||2,170||2,268
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|1,406||1,504||1,603||1,701||1,800||1,898||1,996||2,095||2,193||2,292
 
|1,406||1,504||1,603||1,701||1,800||1,898||1,996||2,095||2,193||2,292
|-
 
!align=left|Mana Cost
 
|42||43||44||45||46||47||48||49||50||51
 
 
|}
 
|}
  
Line 161: Line 167:
 
{{Levels 31-40}}
 
{{Levels 31-40}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|2.68||2.76||2.84||2.92||3||3.08||3.16||3.24||3.32||3.4
+
|52||53||54||55||56||57||58||59||60||61
 +
|-
 +
!align=left|Yards
 +
|47 1/3||48 2/3||50||51 1/3||52 2/3||54||55 1/3||56 2/3||58||59 1/3
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|2,367||2,465||2,564||2,662||2,760||2,859||2,957||3,056||3,154||3,253
 
|2,367||2,465||2,564||2,662||2,760||2,859||2,957||3,056||3,154||3,253
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|2,390||2,489||2,587||2,685||2,784||2,882||2,981||3,079||3,178||3,276
 
|2,390||2,489||2,587||2,685||2,784||2,882||2,981||3,079||3,178||3,276
|-
 
!align=left|Mana Cost
 
|52||53||54||55||56||57||58||59||60||61
 
 
|}
 
|}
  
Line 177: Line 183:
 
{{Levels 41-50}}
 
{{Levels 41-50}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|3.48||3.56||3.64||3.72||3.8||3.88||3.96||4.04||4.12||4.2
+
|62||63||64||65||66||67||68||69||70||71
 +
|-
 +
!align=left|Yards
 +
|60 2/3||62||63 1/3||64 2/3||66||67 1/3||68 2/3||70||71 1/3||72 2/3
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|3,351||3,450||3,548||3,646||3,745||3,843||3,942||4,040||4,139||4,237
 
|3,351||3,450||3,548||3,646||3,745||3,843||3,942||4,040||4,139||4,237
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|3,375||3,473||3,571||3,670||3,768||3,867||3,965||4,064||4,162||4,260
 
|3,375||3,473||3,571||3,670||3,768||3,867||3,965||4,064||4,162||4,260
|-
 
!align=left|Mana Cost
 
|62||63||64||65||66||67||68||69||70||71
 
 
|}
 
|}
  
Line 193: Line 199:
 
{{Levels 51-60}}
 
{{Levels 51-60}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|4.28||4.36||4.44||4.52||4.6||4.68||4.76||4.84||4.92||5
+
|72||73||74||75||76||77||78||79||80||81
 +
|-
 +
!align=left|Yards
 +
|74||75 1/3||76 2/3||78||79 1/3||80 2/3||82||83 1/3||84 2/3||86
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|4,335||4,434||4,532||4,631||4,729||4,828||4,926||5,025||5,123||5,221
 
|4,335||4,434||4,532||4,631||4,729||4,828||4,926||5,025||5,123||5,221
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|4,359||4,457||4,556||4,654||4,753||4,851||4,950||5,048||5,146||5,245
 
|4,359||4,457||4,556||4,654||4,753||4,851||4,950||5,048||5,146||5,245
|-
 
!align=left|Mana Cost
 
|72||73||74||75||76||77||78||79||80||81
 
 
|}
 
|}
 
<br>
 
<br>
Line 211: Line 217:
 
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
 
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
 +
*ThePlatypus, [[Perpendicular Pyromania]] - How to use Fire Wall effectively

Revision as of 13:16, 21 June 2012