Difference between revisions of "Firestorm"

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{{D2 Elemental
+
{{Elemental
 
|Type=Medium range multi-missile cast
 
|Type=Medium range multi-missile cast
 
|Tier=1
 
|Tier=1
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|r10=
 
|r10=
 
|s1=
 
|s1=
|s2={{D2 Syn}}
+
|s2={{Syn}}
 
|s3=
 
|s3=
|s4={{D2 Syn}}
+
|s4={{Syn}}
 
|s5=
 
|s5=
 
|s6=
 
|s6=
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|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.}}
 
 
{{D2 Unique|=Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Firestorm#Level 1-60 stats|Level 1-60 stats]]
+
[[Firestorm (Diablo II)#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|{{D2 Set|=+% Fire Damage}}
+
!align=left|{{S|=+% Fire Damage}}
|23*([[D2 Molten Boulder|Molten Boulder]].blvl+[[D2 Fissure|Fissure]].blvl)
+
|23*(Molten Boulder.blvl+Fissure.blvl)
 
|-
 
|-
 
!align=left|Frames
 
!align=left|Frames
 
|14
 
|14
 
|-
 
|-
!align=left|[[D2_Skills#Delay|Delay]] (Seconds)
+
!align=left|[[Delay]] (Seconds)
 
|0.6
 
|0.6
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Min [[Fire Damage|Fire]] Bit Rate
 
|12*lvl||(20*lvl)-64||(28*lvl)-192||(56*lvl)-808||(84*lvl)-1592
 
|12*lvl||(20*lvl)-64||(28*lvl)-192||(56*lvl)-808||(84*lvl)-1592
 
|-
 
|-
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*Cannot be cast while a [[D2 Werewolf|Werewolf]] or [[D2 Werebear|Werebear]].
+
*Cannot be cast while a Werewolf or Werebear.
*Fires three missiles that leave trails of fire in their wake. Each of these missiles travels for 40 frames (1.6 seconds): the central missile travels in a straight line towards the target, while the other two follow more random paths. However, when cast continuously the three missiles will follow the same paths each time if the point targeted doesn't change.
+
*Fires three [[missile]]s that leave trails of fire in their wake. Each of these missiles travels for 40 frames (1.6 seconds): the central missile travels in a straight line towards the target, while the other two follow more random paths. However, when cast continuously the three missiles will follow the same paths each time if the point targeted doesn't change.
 
*Each missile spawns static fires in the third frame after casting and every other frame thereafter until expiry, spawning 19 fires each or 57 in total. These fires apply damage.
 
*Each missile spawns static fires in the third frame after casting and every other frame thereafter until expiry, spawning 19 fires each or 57 in total. These fires apply damage.
*{{Warn|=Displayed fire damage per second is calculated based on three fires applying their bit rate every frame of a second (3*bit rate*25/256). Each fire actually applies its bit rate for just 14 frames (bit rate*14/256): however, it's been observed that up to 5 fires apply to size 1 targets, up to 9 apply to size 2 targets and up to 14 apply to size 3 targets.}}
+
*{{Warn|=Displayed fire damage per second is calculated based on three fires applying their bit rate every frame of a second (3*bit rate*25/256). Each fire actually applies its bit rate for just 14 frames (bit rate*14/256): however, it's been observed that up to 5 fires apply to [[size|{{Warn|=size}}]] 1 targets, up to 9 apply to size 2 targets and up to 14 apply to size 3 targets.}}
*Due to its comparatively short delay, Firestorm will be cast at least once per second and Faster Cast Rate can increase that frequency: actual fire damage per second can be up to twice that displayed for size 2 targets and up to triple that displayed for size 3 targets.
+
*Due to its comparatively short delay, Firestorm will be cast at least once per second and [[Faster Cast Rate]] can increase that frequency: actual fire damage per second can be up to twice that displayed for size 2 targets and up to triple that displayed for size 3 targets.
 
*Actual fire damage per second = (# Missiles*Bit rate*14/256)*25/(Delay+Action frame) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907696]
 
*Actual fire damage per second = (# Missiles*Bit rate*14/256)*25/(Delay+Action frame) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907696]
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Firestorm (Druid Only) can spawn on ilvl <25 Druid pelts.  
 
*+(1-3) Firestorm (Druid Only) can spawn on ilvl <25 Druid pelts.  
 
<br>
 
<br>
  
===[[D2 Charges|Charges]]===
+
===[[Charges]]===
{{D2 Skill charges}}
+
{{Skill charges}}
 
|-
 
|-
 
|12||60
 
|12||60
!align=left|[[D2 Unique Exceptional axe#Spellsteel|{{D2 Unique|=Spellsteel Bearded Axe}}]]
+
!align=left|[[Spellsteel|{{U|=Spellsteel Bearded Axe}}]]
 
|39||No
 
|39||No
 
|}
 
|}
 
<br>
 
<br>
  
===[[D2 Charged suffix|Charged suffix]]===
+
===[[Charged suffix]]===
{{D2 Skill charged}}
+
{{Skill charged}}
 
|-
 
|-
 
|10||19||28||37||46||55||64||73||82||91
 
|10||19||28||37||46||55||64||73||82||91
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<br>
 
<br>
  
===[[D2 % Chance to Cast|% Chance to Cast]]===
+
===[[Chance to Cast]]===
 
<br>
 
<br>
  
====[[D2 On Striking|On Striking]]====
+
====[[On Striking]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|12||4
 
|12||4
!align=left|[[D2 Unique Exceptional gloves#Hellmouth|{{D2 Unique|=Hellmouth War Gauntlets}}]]
+
!align=left|[[Hellmouth|{{U|=Hellmouth War Gauntlets}}]]
 
|47||No
 
|47||No
 
|-
 
|-
 
|16||12
 
|16||12
!align=left|[[D2 Unique Elite sword#Flamebellow|{{D2 Unique|=Flamebellow Balrog Blade}}]]
+
!align=left|[[Flamebellow|{{U|=Flamebellow Balrog Blade}}]]
 
|71||No
 
|71||No
 
|-
 
|-
 
|22||40
 
|22||40
|align=left|[[D2 Rune Word weapon#Phoenix|{{D2 Unique bold|=Phoenix}}]] weapon/shield
+
|align=left|[[Phoenix|{{Ub|=Phoenix}}]] weapon/shield
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Firestorm#Details|Details]]
+
[[Firestorm (Diablo II)#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Min Fire Bit Rate
 
!align=left|Min Fire Bit Rate
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Min Fire Bit Rate
 
!align=left|Min Fire Bit Rate
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Min Fire Bit Rate
 
!align=left|Min Fire Bit Rate
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Min Fire Bit Rate
 
!align=left|Min Fire Bit Rate
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Min Fire Bit Rate
 
!align=left|Min Fire Bit Rate
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Min Fire Bit Rate
 
!align=left|Min Fire Bit Rate
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*-teacup, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428 Fire Druid Guide] (Druid Room)
 
*-teacup, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428 Fire Druid Guide] (Druid Room)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Druid]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Druid skills]]
 
[[Category:D2 Elemental]]
 

Revision as of 17:34, 31 July 2011

Template:Elemental Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.


Details

Level 1-60 stats


Stat Value
+% Fire Damage 23*(Molten Boulder.blvl+Fissure.blvl)
Frames 14
Delay (Seconds) 0.6


Stat Level
1-8 9-16 17-22 23-28 >28
Min Fire Bit Rate 12*lvl (20*lvl)-64 (28*lvl)-192 (56*lvl)-808 (84*lvl)-1592
Max Fire Bit Rate (12*lvl)+12 (24*lvl)-84 (32*lvl)-212 (60*lvl)-828 (92*lvl)-1724


  • Cannot be cast while a Werewolf or Werebear.
  • Fires three missiles that leave trails of fire in their wake. Each of these missiles travels for 40 frames (1.6 seconds): the central missile travels in a straight line towards the target, while the other two follow more random paths. However, when cast continuously the three missiles will follow the same paths each time if the point targeted doesn't change.
  • Each missile spawns static fires in the third frame after casting and every other frame thereafter until expiry, spawning 19 fires each or 57 in total. These fires apply damage.
  • Displayed fire damage per second is calculated based on three fires applying their bit rate every frame of a second (3*bit rate*25/256). Each fire actually applies its bit rate for just 14 frames (bit rate*14/256): however, it's been observed that up to 5 fires apply to size 1 targets, up to 9 apply to size 2 targets and up to 14 apply to size 3 targets.
  • Due to its comparatively short delay, Firestorm will be cast at least once per second and Faster Cast Rate can increase that frequency: actual fire damage per second can be up to twice that displayed for size 2 targets and up to triple that displayed for size 3 targets.
  • Actual fire damage per second = (# Missiles*Bit rate*14/256)*25/(Delay+Action frame) [1]


Source


Skill bonus

  • +(1-3) Firestorm (Druid Only) can spawn on ilvl <25 Druid pelts.


Charges

Level Charges Source Rlvl Ladder
12 60 Spellsteel Bearded Axe 39 No


Charged suffix

Minimum Ilvl for Skill Level Charges at Skill Level Source Rlvl Alvl
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Own Not
10 19 28 37 46 55 64 73 82 91 33 37 41 45 48 52 56 60 63 67
  • Club
1 7 7
17 33 49 65 81 97 22 25 27 30 32 35
  • Staff
1 14 14


Chance to Cast


On Striking

Level % Chance Source Min Rlvl Ladder
12 4 Hellmouth War Gauntlets 47 No
16 12 Flamebellow Balrog Blade 71 No
22 40 Phoenix weapon/shield 65 Yes


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Min Fire Bit Rate 12 24 36 48 60 72 84 96 116 136
Max Fire Bit Rate 24 36 48 60 72 84 96 108 132 156


Stat Level
11 12 13 14 15 16 17 18 19 20
Min Fire Bit Rate 156 176 196 216 236 256 284 312 340 368
Max Fire Bit Rate 180 204 228 252 276 300 332 364 396 428


Stat Level
21 22 23 24 25 26 27 28 29 30
Min Fire Bit Rate 396 424 480 536 592 648 704 760 844 928
Max Fire Bit Rate 460 492 552 612 672 732 792 852 944 1,036


Stat Level
31 32 33 34 35 36 37 38 39 40
Min Fire Bit Rate 1,012 1,096 1,180 1,264 1,348 1,432 1,516 1,600 1,684 1,768
Max Fire Bit Rate 1,128 1,220 1,312 1,404 1,496 1,588 1,680 1,772 1,864 1,956


Stat Level
41 42 43 44 45 46 47 48 49 50
Min Fire Bit Rate 1,852 1,936 2,020 2,104 2,188 2,272 2,356 2,440 2,524 2,608
Max Fire Bit Rate 2,048 2,140 2,232 2,324 2,416 2,508 2,600 2,692 2,784 2,876


Stat Level
51 52 53 54 55 56 57 58 59 60
Min Fire Bit Rate 2,692 2,776 2,860 2,944 3,028 3,112 3,196 3,280 3,364 3,448
Max Fire Bit Rate 2,968 3,060 3,152 3,244 3,336 3,428 3,520 3,612 3,704 3,796


Reference