Difference between revisions of "Howl"

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(Removed missile velocity, added image and caption)
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[[File:Terror.gif|center|frame|Overlay above fleeing target.]]
 
  
  
 
*[[Cast rate]]
 
*[[Cast rate]]
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration if mlvl < clvl+slvl+1.
 
*Targets within area of effect will flee immediately upon effect in opposite direction.
 
 
*Flee effect is applied by [[missile]]s fired in all directions from caster location. Skill level increases velocity of these missiles, increasing area of effect. However, deceleration means increase in area of effect is not linear.
 
*Flee effect is applied by [[missile]]s fired in all directions from caster location. Skill level increases velocity of these missiles, increasing area of effect. However, deceleration means increase in area of effect is not linear.
  
  
 
[[File:Howl.png|center|thumb|600px|Area of effect increases with skill level, but increase becomes less significant as skill level increases. Distance between missiles increases as they travel further away, resulting in gaps developing in area of effect (although whether these are large enough to prevent effect being applied depends on target [[size]]).]]
 
[[File:Howl.png|center|thumb|600px|Area of effect increases with skill level, but increase becomes less significant as skill level increases. Distance between missiles increases as they travel further away, resulting in gaps developing in area of effect (although whether these are large enough to prevent effect being applied depends on target [[size]]).]]
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*Targets within area of effect will flee immediately upon effect in opposite direction. Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration if mlvl < clvl+slvl+1.
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[[File:Terror.gif|center|frame|Overlay above fleeing target.]]
  
  

Revision as of 19:17, 20 July 2012