Difference between revisions of "Ignore Target's Defense"

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m (updated Min Rlvl (Ghostflame); updated Source order according to Min Rlvl)
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{{Attack nav}}
 
{{Attack nav}}
 
{{Intro}}
 
{{Intro}}
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{{Mb|=Ignore Target's Defense}} (ITD) treats a targeted [[pet]], normal or minion monster as having 0 defense when calculating [[Attack#Chance to hit|chance to hit]] for [[melee]] and [[missile]] attacks. Thus only attacker level (alvl) and defender level (dlvl) determine chance to hit:
*{{Mb|=Ignore Target's Defense}} (ITD) treats the target as having 0 Defense when calculating [[Attack|Chance to Hit]] for melee and ranged attacks. Attack Rating is thus redundant, and the chance to hit simplifies to 2 * Level <sub>attacker</sub> / (Level <sub>attacker</sub> + Level <sub>defender</sub>).
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% Chance to hit = 100 * 2 * alvl / (alvl + dlvl)
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User will always have the maximum 95% chance to hit when user level is equal to or greater than that of the target.
 
*ITD applies only to attacks made by the user, including [[Blade Shield]].
 
*ITD applies only to attacks made by the user, including [[Blade Shield]].
*ITD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon.
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*ITD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [https://www.theamazonbasin.com/wiki/index.php?title=Two_weapons#Weapon_modifier]
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*ITD does '''not''' apply to any of the following:
*ITD does not apply if target is a hostile player or [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus], or any of the following:
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**Player
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**[[Mercenary]] [https://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
 
**[[Champion]]
 
**[[Champion]]
 
**[[Unique (monster)|Unique]]
 
**[[Unique (monster)|Unique]]
 
**[[Super Unique]]
 
**[[Super Unique]]
 
**[[Boss]]
 
**[[Boss]]
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*{{Warn|=Chance to hit displayed by character screen when cursor is over Attack Rating field does '''not''' take ITD into account.}}
 
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|No
 
|No
 
|-
 
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|align=left|[[Destruction (Rune Word)|{{Ub|=Destruction}}]] polearm
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|align=left|[[Destruction|{{Ub|=Destruction}}]] polearm
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
 
|-
 
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|align=left|[[Destruction (Rune Word)|{{Ub|=Destruction}}]] sword
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|align=left|[[Destruction|{{Ub|=Destruction}}]] sword
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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|No
 
|No
 
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==Reference==
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*Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Attack modifiers]]
 
[[Category:Attack modifiers]]

Latest revision as of 16:20, 30 September 2021