Difference between revisions of "Immolation Arrow"

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{{Skill page
 
{{Skill page
 +
|RS=[[Exploding Arrow]]
 +
|SS=[[Fire Arrow]], [[Exploding Arrow]]
 
|Nav=BCS
 
|Nav=BCS
 
|File=Bow and Crossbow Skills
 
|File=Bow and Crossbow Skills
|Type=Long range single missile radial attack
+
|Type=Long range missile attack<br>Radial damage
 
|Tier=5
 
|Tier=5
 
|Rlvl=24
 
|Rlvl=24
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|-
 
|-
 
!{{Warn|=+[[% Attack Rating|{{Warn|=% Attack Rating}}]]}}
 
!{{Warn|=+[[% Attack Rating|{{Warn|=% Attack Rating}}]]}}
|21+(9*slvl)
+
|21 + (9*slvl)
 
|-
 
|-
![[Fire Damage|{{S|=+% Fire Damage}}]] (Explosion)
+
!{{S|=+% [[Fire Damage|{{S|=Fire Damage}}]]}} (Explosion)
 
|10*Exploding Arrow.blvl
 
|10*Exploding Arrow.blvl
 
|-
 
|-
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|-
 
|-
 
!Pyre Min Fire Bit Damage
 
!Pyre Min Fire Bit Damage
|8+(20*slvl)
+
|8 + (20*slvl)
 
|-
 
|-
 
!Pyre Max Fire Bit Damage
 
!Pyre Max Fire Bit Damage
|16+(20*slvl)
+
|16 + (20*slvl)
 
|-
 
|-
 
!{{S|=+% Fire Damage}} (Pyre)
 
!{{S|=+% Fire Damage}} (Pyre)
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|-
 
|-
 
!align=left|Explosion Min Fire Damage
 
!align=left|Explosion Min Fire Damage
|12*slvl||(23*slvl)-88||(34*slvl)-264||(36*slvl)-308||(38*slvl)-364
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|12*slvl||(23*slvl) - 88||(34*slvl) - 264||(36*slvl) - 308||(38*slvl) - 364
 
|-
 
|-
 
!align=left|Explosion Max Fire Damage
 
!align=left|Explosion Max Fire Damage
|(12*slvl)+11||(23*slvl)-77||(34*slvl)-253||(36*slvl)-297||(38*slvl)-353
+
|11 + (12*slvl)||(23*slvl) - 77||(34*slvl) - 253||(36*slvl) - 297||(38*slvl) - 353
 
|}
 
|}
  
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[[File:Immolation Arrow explosion.png|frame|center
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[[File:Immolation Arrow explosion.png|frame|center|95% chance to hit with 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a smaller radius than Exploding Arrow, much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the [[Zakarum Priest|Hierophant]] and his [[Zakarum Zealot|Zealots]] ([[size]] 2) while that of IA is applied up to 28 times; EA's skill damage is applied 23 times to the [[Sand Raider|Infidels]] (size 3) while that of IA is applied up to 24 times.]]
|95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a smaller radius than Exploding Arrow, much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the [[Zakarum Priest|Hierophant]] and his [[Zakarum Zealot|Zealots]] ([[size]] 2) while that of IA is applied up to 28 times; EA's skill damage is applied 23 times to the [[Sand Raider|Infidels]] (size 3) while that of IA is applied up to 24 times.]]
 
  
  
*Uses Normal Attack's [[attack rate]].
+
*Normal Attack's [[attack rate]] is used, although continuous fire is limited due to the 1 second delay.
*{{Warn|=+% Attack Rating isn't applied, even though the character screen calculates and displays AR as though it is.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992] +% AR from other sources is applied.
+
*{{Warn|=Immolation Arrow's +% Attack Rating is not applied, even though the character screen calculates and displays AR as though it is.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/] +% AR from other sources <i>is</i> applied.
*Skill and attack fire damage are applied by both the arrow and the explosion. +% [[Fire Skill Damage]] only applies to the skill's fire damage: {{Warn|=despite what is displayed, it does '''not''' apply to pyre fire damage per second}}.
+
*Skill and attack fire damage are applied by both the arrow and the explosion. +% [[Fire Skill Damage]] only applies to the skill's explosion fire damage: {{Warn|=despite what is displayed, it does '''not''' apply to pyre fire damage per second}}.
 
*Neither explosion nor pyre damage can be blocked.
 
*Neither explosion nor pyre damage can be blocked.
*Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target [[size]]: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346]
+
*Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target [[size]]: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118432-immolation-arrow-mechanics/]
*The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346]
+
*The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118432-immolation-arrow-mechanics/]
 
*{{Warn|=Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and '''3''' times higher against size 3 targets.}}
 
*{{Warn|=Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and '''3''' times higher against size 3 targets.}}
  
  
[[File:Immolation Arrow pyre.png|frame|center
+
[[File:Immolation Arrow pyre.png|frame|center|95% chance to hit with 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and spawning 29 fires up to five times each to targets that are close enough together. Fire damage per second would be applied 84 times to the Hierophant and his Zealots and 116 times to the Infidels if they remained stationary.]]
|95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and spawning 29 fires up to five times each to targets that are close enough together. Fire damage per second would be applied 84 times to the Hierophant and his Zealots and 116 times to the Infidels if they remained stationary.]]
 
  
  
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|297/attack frames
 
|297/attack frames
 
|}
 
|}
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81594&view=findpost&p=911621]
+
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/118656-113-patch-suggestions-for-the-bowazon/&do=findComment&comment=1483811]
  
  
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over pyre. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over pyre. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
 
<br>
 
<br>
 
<br>
 
<br>
 +
 
==Sources==
 
==Sources==
 
<br>
 
<br>
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81594 1.13 patch suggestions for the bowazon] (Bowazon Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/118656-113-patch-suggestions-for-the-bowazon/ 1.13 patch suggestions for the bowazon] (D2 Bowazon)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
+
*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*Brianc84, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992 AR bonuses on ranged attack skills don't work] (Technical Discussion Archives)
+
*Brianc84, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ AR bonuses on ranged attack skills don't work] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346 Immolation Arrow Mechanics] (Bowazon Room)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118432-immolation-arrow-mechanics/ Immolation Arrow Mechanics] (D2 Bowazon)

Latest revision as of 12:59, 22 September 2021