Difference between revisions of "Meteor"

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m (Prime Evil -> Evil)
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*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[cast rate]] to calculate maximum fire damage per second after the first pyre has expired. Cast rate is delay (1.2 seconds or 30 frames) plus action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 30 + (4-7) or 34-37 frames, depending on [[Faster Cast Rate]].
 
*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[cast rate]] to calculate maximum fire damage per second after the first pyre has expired. Cast rate is delay (1.2 seconds or 30 frames) plus action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 30 + (4-7) or 34-37 frames, depending on [[Faster Cast Rate]].
 
*When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
 
*When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
*Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Prime Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground.
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*Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground.
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
 
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Revision as of 13:37, 4 August 2012