Evade

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Revision as of 14:44, 5 April 2025 by DarkMasterMan (talk | contribs) (Evade does not use an animation for either melee or missile attacks, tested in both 1.13c LoD and 2.8 D2R against Fallen melee attacks in Blood Moor and Damned lightning ball missile attack in City of the Damned. Added a small note about the audio cue only applying to missile attacks, the only indication that an Evade attempt is successful against a melee attack is not getting hit when you're running without a shield, because a melee attack will always hit a running character (unless blocked).)
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