Difference between revisions of "Radius"
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− | {{ | + | {{Unit nav}} |
− | + | |} | |
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{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 | ||
|-valign=top | |-valign=top | ||
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[[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]] | [[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]] | ||
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− | Many skills (most notably [[ | + | Many skills (most notably [[curses]] and [[aura]]s) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's [http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games isometric graphics] these are rendered as rhomboids. |
|} | |} | ||
[[File:Radius.png|left|frame | [[File:Radius.png|left|frame | ||
− | |Radial effects apply to any applicable unit centered over sub-tiles within displayed radius; if [[ | + | |Radial effects apply to any applicable unit centered over sub-tiles within displayed radius; if [[missile]]s spawn within radius, effects apply to [[Size|target]] when it collides with missile.]] |
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|-valign=top | |-valign=top | ||
!rowspan=4|{{0|0}}2 | !rowspan=4|{{0|0}}2 | ||
− | |[[ | + | |[[Poison Explosion]] |
|Cloud radius | |Cloud radius | ||
|- | |- | ||
− | |[[ | + | |[[Immolation Arrow]] |
|Pyre radius | |Pyre radius | ||
|- | |- | ||
− | |[[ | + | |[[Tornado]] |
|Periodic damage radius | |Periodic damage radius | ||
|- | |- | ||
− | |[[ | + | |[[Blades of Ice]] |
− | |Freeze length radius | + | |[[Freeze length]] radius |
|-valign=top | |-valign=top | ||
!rowspan=6|{{0|0}}2 2/3 | !rowspan=6|{{0|0}}2 2/3 | ||
− | |[[ | + | |[[Fists of Fire]] |
|Explosion and pyre radius | |Explosion and pyre radius | ||
|- | |- | ||
− | |[[ | + | |[[Fire Ball]] |
|Explosion radius | |Explosion radius | ||
|- | |- | ||
− | |[[ | + | |[[Terror]] |
|Radius | |Radius | ||
|- | |- | ||
− | |[[ | + | |[[Glacial Spike]] |
|Explosion radius | |Explosion radius | ||
|- | |- | ||
− | |[[ | + | |[[Immolation Arrow]] |
|Explosion radius | |Explosion radius | ||
|- | |- | ||
− | |[[ | + | |[[Mind Blast]] |
|Radius | |Radius | ||
|-valign=top | |-valign=top | ||
!rowspan=3|{{0|0}}3 1/3 | !rowspan=3|{{0|0}}3 1/3 | ||
− | |[[ | + | |[[Fire Blast]] |
|Explosion radius | |Explosion radius | ||
|- | |- | ||
− | |[[ | + | |[[Exploding Arrow]] |
|Explosion radius | |Explosion radius | ||
|- | |- | ||
− | |[[ | + | |[[Freezing Arrow]] |
|Explosion radius | |Explosion radius | ||
|-valign=top | |-valign=top | ||
!rowspan=5|{{0|0}}4 | !rowspan=5|{{0|0}}4 | ||
− | |[[ | + | |[[Dragon Tail]] |
|Explosion radius | |Explosion radius | ||
|- | |- | ||
− | |[[ | + | |[[Meteor]] |
|Explosion and pyre radius | |Explosion and pyre radius | ||
|- | |- | ||
− | |[[ | + | |[[Decrepify]] |
|Radius | |Radius | ||
|- | |- | ||
− | |[[ | + | |[[Blades of Ice]] |
− | |Cold | + | |[[Cold Damage]] and length radius |
|- | |- | ||
− | |[[ | + | |[[Phoenix Strike]] |
|Explosion and pyre radius | |Explosion and pyre radius | ||
|-valign=top | |-valign=top | ||
!rowspan=3|{{0|0}}4 2/3 | !rowspan=3|{{0|0}}4 2/3 | ||
− | |[[ | + | |[[Molten Boulder]] |
|Explosion radius | |Explosion radius | ||
|- | |- | ||
− | |[[ | + | |[[Iron Maiden]] |
|Radius | |Radius | ||
|- | |- | ||
− | |[[ | + | |[[Blizzard]] |
|Radius | |Radius | ||
|} | |} | ||
Line 101: | Line 100: | ||
|- | |- | ||
!{{0|0}}5 1/3 | !{{0|0}}5 1/3 | ||
− | |[[ | + | |[[Phoenix Strike]] |
|Lightning jump radius | |Lightning jump radius | ||
|-valign=top | |-valign=top | ||
!rowspan=2|{{0|0}}6 | !rowspan=2|{{0|0}}6 | ||
− | |[[ | + | |[[Attract]] |
|Radius | |Radius | ||
|- | |- | ||
− | |[[ | + | |[[Hurricane]] |
|Radius | |Radius | ||
|-valign=top | |-valign=top | ||
!rowspan=2|{{0|0}}6 2/3 | !rowspan=2|{{0|0}}6 2/3 | ||
− | |[[ | + | |[[Carrion Vine (skill)|Carrion Vine]] |
|Radius | |Radius | ||
|- | |- | ||
− | |[[ | + | |[[Solar Creeper (skill)|Solar Creeper]] |
|Radius | |Radius | ||
|-valign=top | |-valign=top | ||
!rowspan=2|10 | !rowspan=2|10 | ||
− | |[[ | + | |[[Guided Arrow]] |
|Search radius | |Search radius | ||
|- | |- | ||
− | |[[ | + | |[[Bone Spirit]] |
|Search radius | |Search radius | ||
|- | |- | ||
!10 2/3 | !10 2/3 | ||
− | |[[ | + | |[[Redemption]] |
|Radius | |Radius | ||
|-valign=top | |-valign=top | ||
!rowspan=2|11 1/3 | !rowspan=2|11 1/3 | ||
− | |[[ | + | |[[Thunder Storm]] |
|Search radius | |Search radius | ||
|- | |- | ||
− | |[[ | + | |[[Armageddon]] |
|Radius | |Radius | ||
|-valign=top | |-valign=top | ||
!rowspan=6|13 1/3 | !rowspan=6|13 1/3 | ||
− | |[[ | + | |[[Inner Sight]] |
|Radius | |Radius | ||
|- | |- | ||
− | |[[ | + | |[[Slow Missiles]] |
|Radius | |Radius | ||
|- | |- | ||
− | |[[ | + | |[[Chain Lightning]] |
|Search radius | |Search radius | ||
|- | |- | ||
− | |[[ | + | |[[Lightning Strike]] |
|Search radius | |Search radius | ||
|- | |- | ||
− | |[[ | + | |[[Fist of the Heavens]] |
|Holy bolt search radius | |Holy bolt search radius | ||
|- | |- | ||
− | |[[ | + | |[[Conviction]] |
|Radius | |Radius | ||
|- | |- | ||
!16 2/3 | !16 2/3 | ||
− | |[[ | + | |[[Telekinesis]] |
|Target radius | |Target radius | ||
|- | |- | ||
!18 | !18 | ||
− | |[[ | + | |[[Dragon Flight]] |
|Attack range | |Attack range | ||
|- | |- | ||
!20 | !20 | ||
− | |[[ | + | |[[Cloak of Shadows]] |
|Radius | |Radius | ||
|} | |} | ||
Line 190: | Line 189: | ||
− | [[Category: | + | [[Category:Skills]] |
− | + | [[Category:Curses]] | |
− | + | [[Category:Offensive Auras]] | |
− | [[Category: | + | [[Category:Defensive Auras]] |
− | [[Category: | ||
− | [[Category: |
Revision as of 17:11, 24 July 2011
Many skills (most notably curses and auras) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's isometric graphics these are rendered as rhomboids. |
Radius often increases with skill level, but this is not true of the following:
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Since a sub-tile is a 2/3 yard by 2/3 yard square (2 feet by 2 feet), the hypotenuse of the right-angled triangles created by bisecting that square from opposite corners is the square root of 8 (2² + 2²) in feet, or ~2.83 feet. Horizontally this distance equals 32 pixels, but vertically this distance equals just 16 pixels, resulting in the following:
Resolution | Visible Area | |
---|---|---|
Pixels | Yards | |
640 x 480 | 640 x 433 | 18.86 x 25.51 |
800 x 600 | 800 x 553 | 23.57 x 32.59 |
If it seems counter-intuitive that vertical distance in yards should be greater than horizontal distance (since it's fewer pixels in length), take another look at the radius image above: distance from the center to the side of the screen is ~12 yards, while distance to the top is ~18 yards.