Difference between revisions of "Radius"

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m (Removed screen dimensions (to be transferred to another page), some category tags)
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[[File:Radius.png|center|frame
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[[File:Radius.png|center|thumb|600px|Radial effects apply to any applicable unit centered over sub-tiles within displayed radius; if [[missile]]s spawn within radius, effects apply to [[Size|target]] when it collides with missile.]]
|Radial effects apply to any applicable unit centered over sub-tiles within displayed radius; if [[missile]]s spawn within radius, effects apply to [[Size|target]] when it collides with missile.]]
 
  
  
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Since a sub-tile is a 2/3 yard by 2/3 yard square (2 feet by 2 feet), the hypotenuse of the right-angled triangles created by bisecting that square from opposite corners is the square root of 8 (2² + 2²) in feet, or ~2.83 feet. Horizontally this distance equals 32 pixels, but vertically this distance equals just 16 pixels, resulting in the following:
 
 
 
{{Number table}}
 
|-valign=top align=center
 
!width=84 rowspan=2|Resolution
 
!colspan=2|Visible Area
 
|-align=center
 
!width=84|Pixels
 
!width=84|Yards
 
|-align=center
 
|640 x 480||640 x 433||18.86 x 25.51
 
|-align=center
 
|800 x 600||800 x 553||23.57 x 32.59
 
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If it seems counter-intuitive that vertical distance in yards should be greater than horizontal distance (since it's fewer pixels in length), take another look at the radius image above: distance from the center to the side of the screen is ~12 yards, while distance to the top is ~18 yards.
 
  
  
 
[[Category:Skills]]
 
[[Category:Skills]]
[[Category:Curses]]
 
[[Category:Offensive Auras]]
 
[[Category:Defensive Auras]]
 

Revision as of 16:35, 1 August 2012