Difference between revisions of "Notation"
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Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Changed column widths from integer amounts to percentages, added lines between Glossary entries) |
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|[http://www.theamazonbasin.com/ Amazon Basin] | |[http://www.theamazonbasin.com/ Amazon Basin] | ||
|- | |- | ||
− | |width= | + | |width=34%|ABM |
|Amazon Basin Member | |Amazon Basin Member | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|A1 |
|[[Act 1]] | |[[Act 1]] | ||
|- | |- | ||
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|} | |} | ||
<br> | <br> | ||
− | |||
==Calculation== | ==Calculation== | ||
{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|(X) |
|Calculate X first | |Calculate X first | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|Ama |
|[[Amazon]] | |[[Amazon]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|Asn/asa/assy |
|[[Assassin]] | |[[Assassin]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|Baba/Barb |
|[[Barbarian (Diablo II)|Barbarian]] | |[[Barbarian (Diablo II)|Barbarian]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|Dru/droolid |
|[[Druid (Diablo II)|Druid]] | |[[Druid (Diablo II)|Druid]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|Amp |
|[[Amplify Damage]] | |[[Amplify Damage]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|BA |
|[[Blessed Aim]] | |[[Blessed Aim]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|CB |
|[[Charged Bolt]] | |[[Charged Bolt]] | ||
|- | |- | ||
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==Conversational== | ==Conversational== | ||
{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
− | |width= | + | |width=25%|afaic |
|As far as I'm concerned | |As far as I'm concerned | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|AoE |
|Area of Effect | |Area of Effect | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|3D/3PD |
|3 [[Diamond]]/3 [[Perfect Diamond]]: usually refers to [[shield]] socketed with three Perfect Diamonds | |3 [[Diamond]]/3 [[Perfect Diamond]]: usually refers to [[shield]] socketed with three Perfect Diamonds | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|AR |
|[[Attack Rating]] | |[[Attack Rating]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|- | |- | ||
− | |width= | + | |width=25%|Andy |
![[Andariel|{{U|=Andariel}}]] | ![[Andariel|{{U|=Andariel}}]] | ||
|- | |- | ||
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{|cellpadding=0 cellspacing=0 width=100% style=text-align:left | {|cellpadding=0 cellspacing=0 width=100% style=text-align:left | ||
|-valign=top | |-valign=top | ||
− | + | !width=25%|Cheese | |
+ | |||
|Low level character getting pushed through levels of the game by a much higher level character, where the lower character could not play effectively alone. | |Low level character getting pushed through levels of the game by a much higher level character, where the lower character could not play effectively alone. | ||
+ | ---- | ||
|-valign=top | |-valign=top | ||
− | + | !Dropping (of items) | |
|Act of entering a game to present any player in that game with items as freely given gifts, to be distributed among the players in the game as they see fit. | |Act of entering a game to present any player in that game with items as freely given gifts, to be distributed among the players in the game as they see fit. | ||
+ | ---- | ||
|- | |- | ||
− | + | !Flaming | |
|Making a personal attack or insulting remark, intended to incite anger. | |Making a personal attack or insulting remark, intended to incite anger. | ||
+ | ---- | ||
|- | |- | ||
− | + | !Muling | |
|The process of transferring items involving 2 or more characters not currently playing in the game. | |The process of transferring items involving 2 or more characters not currently playing in the game. | ||
+ | ---- | ||
|-valign=top | |-valign=top | ||
− | + | !No-Twink | |
|No-twink groups and players use and equip only what they find in no-twink play. No items are brought into no-twink play from outside games or sources. | |No-twink groups and players use and equip only what they find in no-twink play. No items are brought into no-twink play from outside games or sources. | ||
+ | ---- | ||
|- | |- | ||
− | + | !Storing | |
|Transferring items from one in-game character to a character not in game. | |Transferring items from one in-game character to a character not in game. | ||
+ | ---- | ||
|-valign=top | |-valign=top | ||
− | + | !Transferring | |
|Interchanging items between characters, including activites referred to as muling, twinking and storing. | |Interchanging items between characters, including activites referred to as muling, twinking and storing. | ||
+ | ---- | ||
|-valign=top | |-valign=top | ||
− | + | !Trolling | |
|Making provocative, controversial or offensive remarks, intended to create a confrontational response. | |Making provocative, controversial or offensive remarks, intended to create a confrontational response. | ||
+ | ---- | ||
|-valign=top | |-valign=top | ||
− | + | !Twinking | |
|Transferring items from one character not currently in-game to a character in game for the latter character's use, and the reciprocal transer of items from the playing character to a mule. "Twinking" is often referred to as using muled items to equip a character with superior items than would be found solely in playing that character. | |Transferring items from one character not currently in-game to a character in game for the latter character's use, and the reciprocal transer of items from the playing character to a mule. "Twinking" is often referred to as using muled items to equip a character with superior items than would be found solely in playing that character. | ||
|} | |} |
Revision as of 20:48, 8 February 2013
Area
Calculation
Class
Amazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
Conversational
Game play
Item
Modifier
Monster
Glossary
Reference |