Difference between revisions of "Experience"

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{{Death nav}}
 
{{Death nav}}
 
{{Intro}}
 
{{Intro}}
Player character and [[mercenary]] gain experience when monsters are killed. When the character gains enough experience to gain a level there is an audible 'ding', [[stamina]], [[life]] and [[mana]] are set to maximum and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate [[attribute]] and skill points.
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Player character and [[mercenary]] gain experience when monsters are killed. When the character gains enough experience to gain a level there is an audible 'ding', [[stamina]], [[life]] and [[mana]] are set to maximum and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate attribute and skill points.
  
  
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*Points do not need to be allocated upon level up, but doing so is recommended. Attribute points are allocated by clicking on one of the buttons to the right of each of the four attributes on the character screen; a single click will allocate a single point, while a single click while holding down the Shift key will allocate '''all''' remaining points to the selected attribute. Skill points are allocated by clicking on a highlighted skill icon on one of the three skill tree tabs on the skill tree screen; they can only be allocated if the character is the required level, has all required skills and has invested less than 20 points in the skill (otherwise the icon is greyed out). Attribute and skill point allocation cannot be undone without respecialisation.
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*Points do not need to be allocated upon level up, but doing so is recommended. Attribute points are allocated by clicking on one of the buttons to the right of each of the four attributes on the character screen; a single click will allocate a single point, while a single click while holding down the Shift key will allocate '''all''' remaining points to the selected attribute. Skill points are allocated by clicking on a highlighted skill icon on one of the three skill tree tabs on the skill tree screen; they can only be allocated if the character is the required level, has all required skills and has invested less than 20 points in the skill (otherwise the icon is greyed out). Attribute and skill point allocation cannot be undone without [[Attribute#Re-specialising|re-specialising]].
 
*Character also gains stamina, life and mana with each level,depending on class:
 
*Character also gains stamina, life and mana with each level,depending on class:
  

Revision as of 13:20, 11 February 2013