Difference between revisions of "Skill"

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m (moved D2 Skills to Skill)
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{{D2 Skill nav}}
+
{{Skill nav}}
 
 
 
 
 
{{Intro}}
 
{{Intro}}
 
*All classes begin game with the following common skills, which cost no mana to use:
 
*All classes begin game with the following common skills, which cost no mana to use:
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**Scroll of Identify (in inventory, identifies items when used)
 
**Scroll of Identify (in inventory, identifies items when used)
 
**Scroll of Town Portal (in inventory, casts town portal when used)
 
**Scroll of Town Portal (in inventory, casts town portal when used)
*[[D2 Assassin|Assassin]] and [[D2 Barbarian|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
+
*[[Assassin]] and [[Barbarian (Diablo II)|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
 
*Barbarian can also use Left Hand Throw when equipping throwing weapons or potions.
 
*Barbarian can also use Left Hand Throw when equipping throwing weapons or potions.
*[[D2 Necromancer|Necromancer]] begins game with a +1 [[D2 Raise Skeleton|Raise Skeleton]] Wand.
+
*[[Necromancer]] begins game with a Wand supplying a bonus of +1 to [[Raise Skeleton]] (Necromancer Only).
*[[D2 Sorceress|Sorceress]] begins game with a +1 [[D2 Fire Bolt|Fire Bolt]] Short Staff.
+
*[[Sorceress]] begins game with a Short Staff supplying a bonus of +1 to [[Fire Bolt]] (Sorceress Only).
*Many skills use [[D2 Missile|missiles]], the properties of which can have a significant impact on their performance.
+
*Many skills use [[missile]]s, the properties of which can have a significant impact on their performance.
*Many skills, notably [[D2 Curse|curses]] and [[D2 Aura|auras]], apply their effects within a [[D2 Radius|radius]].
+
*Many skills, notably [[curse]]s and [[aura]]s, apply their effects within a [[radius]].
 
|}
 
|}
 
<br>
 
<br>
  
 
==Skill points==
 
==Skill points==
Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a character level, and skill points can also be awarded once in each difficulty level for completing the following [[D2 Quests|quests]]:
+
Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a level-up, and skill points can also be awarded once in each difficulty level for completing the following [[quest]]s:
  
  
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|-
 
|-
 
!align=center|1
 
!align=center|1
|Den of Evil||Akara||align=right|+1
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|[[Den of Evil (quest)|Den of Evil]]||[[Akara]]||align=right|+1
 
|-
 
|-
 
!align=center|2
 
!align=center|2
|Radament's Lair||{{D2 Unique bold|=Book of Skill}} dropped by [[D2 Radament|{{D2 Unique bold|=Radament}}]]||align=right|+1
+
|[[Radament's Lair]]||[[Radament's Lair#Reward|{{Ub|=Book of Skill}}]] dropped by [[Radament|{{Ub|=Radament}}]]||align=right|+1
 
|-
 
|-
 
!align=center|4
 
!align=center|4
|The Fallen Angel||Tyrael||align=right|+2
+
|[[The Fallen Angel]]||[[Tyrael]]||align=right|+2
 
|}
 
|}
  
  
A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[D2 Amazon|Amazon]] cannot invest a point in [[D2 Freezing Arrow|Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[D2 Cold Arrow|Cold Arrow]] and [[D2 Ice Arrow|Ice Arrow]], and she may not invest another point until she is level 31.
+
A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[Amazon]] cannot invest a point in [[Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[Cold Arrow]] and [[Ice Arrow]], and she may not invest another point until she is level 31.
 
<br>
 
<br>
  
  
===Respecialisation===
+
===Re-specialising===
Skill (and stat) points can be reset as a reward from Akara for completing the Den of Evil quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.
+
Since [[1.13c|1.13]], [[Attribute|stat]] and skill points can be reset as a reward from [[Akara]] for cleansing the [[Den of Evil (quest)|Den of Evil]] in each [[difficulty]] level, allowing the player to redistribute all points previously allocated. Characters who completed this [[quest]] in all difficulty levels before 1.13 will only receive this reward in Hell. In [[Expansion]] games, since 1.13 stat and skill points can also be reset by using a [[Token  of Absolution|{{Cb|=Token of Absolution}}]].
  
  
Skill (and stat) points can also be reset by transmuting all four of the following items in the {{D2 Unique bold|=Horadric Cube}} to create a {{D2 Crafted bold|=Token of Absolution}}, then using that token:
+
Buffs and debuffs active at the time of the reset will remain active until they expire. {{Warn|=Native [[Offensive Auras]] and [[Defensive Auras]] active at the time of the reset will no longer be applied but their graphic may still be displayed, as may their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1516866]
 
+
<br>
 
 
{{Text table}}
 
!width=238|Item
 
!width=62|Source
 
|-valign=top
 
!rowspan=2|{{D2 Crafted|=Twisted Essence of Suffering}}
 
![[D2 Andariel|{{D2 Unique|=Andariel}}]]
 
|-
 
![[D2 Duriel|{{D2 Unique|=Duriel}}]]
 
|-
 
!{{D2 Crafted|=Charged Essence of Hatred}}
 
![[D2 Mephisto|{{D2 Unique|=Mephisto}}]]
 
|-
 
!{{D2 Crafted|=Burning Essence of Terror}}
 
![[D2 Diablo|{{D2 Unique|=Diablo}}]]
 
|-
 
!{{D2 Crafted|=Festering Essence of Destruction}}
 
![[D2 Baal|{{D2 Unique|=Baal}}]]
 
|}
 
 
 
 
 
*[[D2 Skills#Buff|Buffs]] and [[D2 Skills#Debuff|debuffs]] active at the time of the reset will remain active until they expire.
 
*{{Warn|=Native [[D2 Paladin#Skills|Offensive Auras]] and [[D2 Paladin#Skills|Defensive Auras]] active at the time of the reset will no longer be applied but their graphic will still be displayed, as will their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}}
 
 
<br>
 
<br>
  
==Skill bonuses==
+
==Skill bonus==
 
Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:
 
Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:
  
  
*Individual skills ([[D2 Skill bonus|class-specific]] and [[D2 Oskill|Oskills]], allow skills to be used without investing points if character level >= required level)
+
*Individual class skill levels (class-specific)
 
*Individual skill trees (class-specific)
 
*Individual skill trees (class-specific)
*Individual class skill levels (class-specific)
+
*[[All Skills]]
*[[D2 Fire Skills|Fire Skills]]
+
*[[Fire Skills]]
*[[D2 All Skills|All Skills]]
+
*Individual skills ([[Skill bonus|class-specific]] and [[Oskill|oskills]] allow skills to be used without investing points, if character level >= required level)
 
<br>
 
<br>
  
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===Active skill===
 
===Active skill===
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2 Sacrifice|Sacrifice]], level >12 [[D2 Magic Arrow|Magic Arrow]] and level >8 [[D2 Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2 Skills#Delay|Delay]] or because it cannot be used in town.
+
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[Sacrifice]], level >12 [[Magic Arrow]] and level >8 [[Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[delay]] or because it cannot be used in town.
 
<br>
 
<br>
 
<br>
 
<br>
  
 
====Buff====
 
====Buff====
Buffs are active skills which apply a positive effect to the user or to the user and their [[D2 Allies|allies]] for a duration after being used.
+
Buffs are active skills which apply a positive effect to the user or to the user and their [[Ally|allies]] for a duration after being used.
  
  
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|{{Empty}}
 
|{{Empty}}
 
|
 
|
*[[D2 Burst of Speed|Burst of Speed]]
+
*[[Burst of Speed]]
*[[D2 Cloak of Shadows|Cloak of Shadows]]
+
*[[Cloak of Shadows]]
*[[D2 Fade|Fade]]
+
*[[Fade]]
*[[D2 Venom|Venom]]
+
*[[Venom (skill)|Venom]]
 
|
 
|
*[[D2 Frenzy|Frenzy]]
+
*[[Frenzy]]
 
|
 
|
*[[D2 Werewolf|Werewolf]]
+
*[[Werewolf]]
*[[D2 Werebear|Werebear]]
+
*[[Werebear]]
*[[D2 Feral Rage|Feral Rage]]
+
*[[Feral Rage]]
*[[D2 Maul|Maul]]
+
*[[Maul]]
*[[D2 Cyclone Armor|Cyclone Armor]]
+
*[[Cyclone Armor]]
 
|
 
|
*[[D2 Bone Armor|Bone Armor]]
+
*[[Bone Armor]]
 
|
 
|
*[[D2 Holy Shield|Holy Shield]]
+
*[[Holy Shield]]
 
|
 
|
*[[D2 Frozen Armor|Frozen Armor]]
+
*[[Frozen Armor]]
*[[D2 Shiver Armor|Shiver Armor]]
+
*[[Shiver Armor]]
*[[D2 Energy Shield|Energy Shield]]
+
*[[Energy Shield]]
*[[D2 Chilling Armor|Chilling Armor]]
+
*[[Chilling Armor]]
 
|}
 
|}
  
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|{{Empty}}
 
|{{Empty}}
 
|
 
|
*[[D2 Shout|Shout]]
+
*[[Shout]]
*[[D2 Battle Orders|Battle Orders]]
+
*[[Battle Orders]]
*[[D2 Battle Command|Battle Command]]
+
*[[Battle Command]]
 
|{{Empty}}
 
|{{Empty}}
 
|{{Empty}}
 
|{{Empty}}
 
|{{Empty}}
 
|{{Empty}}
 
|
 
|
*[[D2 Enchant|Enchant]]
+
*[[Enchant]]
 
|}
 
|}
 
<br>
 
<br>
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|-valign=top
 
|-valign=top
 
|
 
|
*[[D2 Inner Sight|Inner Sight]]
+
*[[Inner Sight]]
*[[D2 Slow Missiles|Slow Missiles]]
+
*[[Slow Missiles]]
 
|
 
|
*[[D2 Cloak of Shadows|Cloak of Shadows]]
+
*[[Cloak of Shadows]]
*[[D2 Mind Blast|Mind Blast]]
+
*[[Mind Blast]]
 
|
 
|
*[[D2 Howl|Howl]]
+
*[[Howl]]
*[[D2 Taunt|Taunt]]
+
*[[Taunt]]
*[[D2 Stun|Stun]]
+
*[[Stun]]
*[[D2 Battle Cry|Battle Cry]]
+
*[[Battle Cry]]
*[[D2 Grim Ward|Grim Ward]]
+
*[[Grim Ward]]
*[[D2 War Cry|War Cry]]
+
*[[War Cry]]
 
|
 
|
*[[D2 Rabies|Rabies]]
+
*[[Rabies]]
 
|
 
|
*[[D2 Necromancer#Curses|Curses]]
+
*[[Curses]]
 
|
 
|
*[[D2 Smite|Smite]]
+
*[[Smite]]
*[[D2 Conversion|Conversion]]
+
*[[Conversion]]
 
|{{Empty}}
 
|{{Empty}}
 
|}
 
|}
  
  
*[[D2 Berserk|Berserk]] is the only skill to apply a debuff to the user.
+
*[[Berserk]] is the only skill to apply a debuff to the user.
 
<br>
 
<br>
  
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|-valign=top
 
|-valign=top
 
|
 
|
*[[D2 Critical Strike|Critical Strike]]
+
*[[Critical Strike]]
*[[D2 Dodge|Dodge]]
+
*[[Dodge]]
*[[D2 Avoid|Avoid]]
+
*[[Avoid]]
*[[D2 Penetrate|Penetrate]]
+
*[[Penetrate]]
*[[D2 Evade|Evade]]
+
*[[Evade]]
*[[D2 Pierce|Pierce]]
+
*[[Pierce]]
 
|
 
|
*[[D2 Claw Mastery|Claw Mastery]]
+
*[[Claw Mastery]]
*[[D2 Weapon Block|Weapon Block]]
+
*[[Weapon Block]]
 
|
 
|
*[[D2 Barbarian#Combat Masteries|Combat Masteries]]
+
*[[Combat Masteries]]
 
|
 
|
*[[D2 Lycanthropy|Lycanthropy]]
+
*[[Lycanthropy]]
 
|
 
|
*[[D2 Skeleton Mastery|Skeleton Mastery]]
+
*[[Skeleton Mastery]]
*[[D2 Golem Mastery|Golem Mastery]]
+
*[[Golem Mastery]]
*[[D2 Summon Resist|Summon Resist]]
+
*[[Summon Resist]]
 
|{{Empty}}
 
|{{Empty}}
 
|
 
|
*[[D2 Warmth|Warmth]]
+
*[[Warmth]]
*[[D2 Fire Mastery|Fire Mastery]]
+
*[[Fire Mastery]]
*[[D2 Lightning Mastery|Lightning Mastery]]
+
*[[Lightning Mastery]]
*[[D2 Cold Mastery|Cold Mastery]]
+
*[[Cold Mastery]]
 
|}
 
|}
  
  
Some active skills also apply passive bonuses: [[D2 Summon Spirit Wolf|Summon Spirit Wolf]], [[D2 Summon Dire Wolf|Summon Dire Wolf]] and [[D2 Summon Grizzly|Summon Grizzly]] all apply passive bonuses to each other.
+
Some active skills also apply passive bonuses: [[Summon Spirit Wolf]], [[Summon Dire Wolf]] and [[Summon Grizzly]] all apply passive bonuses to each other.
 
<br>
 
<br>
 
<br>
 
<br>
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*[[D2 Resist Fire|Resist Fire]]
+
*[[Resist Fire]]
*[[D2 Resist Cold|Resist Cold]]
+
*[[Resist Cold]]
*[[D2 Blessed Aim|Blessed Aim]]
+
*[[Blessed Aim]]
*[[D2 Resist Lightning|Resist Lightning]]
+
*[[Resist Lightning]]
 
<br>
 
<br>
 
<br>
 
<br>
 
===Aura===
 
===Aura===
[[D2 Paladin#Offensive Auras|Offensive Auras]] and [[D2 Paladin#Defensive Auras|Defensive Auras]] apply positive passive bonuses to the user or to the user and any [[D2 Allies|allies]], or negative passive bonuses to any enemies within their [[D2 Skills#Radius|radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[D2 Prayer|Prayer]].
+
[[Offensive Auras]] and [[Defensive Auras]] apply positive passive bonuses to the user or to the user and any [[Ally|allies]], or negative passive bonuses to any enemies within their [[radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[Prayer]].
  
  
[[D2 Oak Sage|Oak Sage]], [[D2 Heart of Wolverine|Heart of Wolverine]] and [[D2 Spirit of Barbs|Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned.
+
[[Oak Sage]], [[Heart of Wolverine]] and [[Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned.
 
<br>
 
<br>
 
<br>
 
<br>
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*[[D2 % Chance to Cast|% Chance to Cast]]
+
*[[Oskill]]
*[[D2 Charges|Charges]]
+
*[[Aura When Equipped]]
*[[D2 Charged suffix|Charged suffix]]
+
*[[Charges]]
*[[D2 Oskill|Oskills]]
+
*[[Charged suffix]]
*[[D2 Aura When Equipped|Aura When Equipped]]
+
*[[Chance to Cast]]
  
  
Certain missile weapons with [[D2 Magic Arrow#Fires Magic Arrows|Fires Magic Arrows]] and [[D2 Exploding Arrow#Fires Explosive Arrows or Bolts|Fires Explosive Arrows or Bolts]] fire those arrows when Normal Attack is used. {{Warn|=When a Rogue Scout hireling uses Fires Explosive Arrows or Bolts missile weapons the explosions may be displayed but they apply no damage.}}
+
Certain missile weapons with [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] fire those arrows when Normal Attack is used. {{Warn|=When a [[Rogue Scout]] [[mercenary]] is equipped with a bow supplying Fires Explosive Arrows or Bolts, the explosions may be displayed but they apply no damage.}}
 
<br>
 
<br>
 
<br>
 
<br>
  
==Delay==
+
==Reference==
Some skills apply a delay when used:  while the delay is active neither that skill nor any other skill with a delay can be used. Nothing reduces the length of these delays but, since they begin at the action flag (the frame in the attack or casting animation in which the action is actually executed), increasing attack or cast rate will slightly reduce the interval between actions since the action flag will occur earlier in the animation: interval = action flag + delay.
 
 
 
 
 
{{Text table}}
 
|-
 
!width=128|Class
 
!width=128|Skill
 
!width=128 align=center|Delay (Seconds)
 
|-valign=top
 
!rowspan=4|[[D2 Amazon|Amazon]]
 
|[[D2 Poison Javelin|Poison Javelin]]
 
|align=right|0.6
 
|-
 
|[[D2 Plague Javelin|Plague Javelin]]
 
|align=right|4{{0|.0}}
 
|-
 
|[[D2 Immolation Arrow|Immolation Arrow]]
 
|align=right|1{{0|.0}}
 
|-
 
|[[D2 Valkyrie|Valkyrie]]
 
|align=right|6{{0|.0}}
 
|-valign=top
 
!rowspan=5|[[D2 Assassin|Assassin]]
 
|[[D2 Shock Web|Shock Web]]
 
|align=right|0.6
 
|-
 
|[[D2 Blade Sentinel|Blade Sentinel]]
 
|align=right|2{{0|.0}}
 
|-
 
|[[D2 Shadow Warrior|Shadow Warrior]]
 
|align=right|6{{0|.0}}
 
|-
 
|[[D2 Dragon Flight|Dragon Flight]]
 
|align=right|1{{0|.0}}
 
|-
 
|[[D2 Shadow Master|Shadow Master]]
 
|align=right|6{{0|.0}}
 
|-valign=top
 
!rowspan=8|[[D2 Druid|Druid]]
 
|[[D2 Werewolf|Werewolf]]
 
|align=right|1{{0|.0}}
 
|-
 
|[[D2 Firestorm|Firestorm]]
 
|align=right|0.6
 
|-
 
|[[D2 Werebear|Werebear]]
 
|align=right|1{{0|.0}}
 
|-
 
|[[D2 Molten Boulder|Molten Boulder]]
 
|align=right|2{{0|.0}}
 
|-
 
|[[D2 Fissure|Fissure]]
 
|align=right|2{{0|.0}}
 
|-
 
|[[D2 Volcano|Volcano]]
 
|align=right|4{{0|.0}}
 
|-
 
|[[D2 Armageddon|Armageddon]]
 
|align=right|6{{0|.0}}
 
|-
 
|[[D2 Hurricane|Hurricane]]
 
|align=right|6{{0|.0}}
 
|-valign=top
 
![[D2 Paladin|Paladin]]
 
|[[D2 Fist of the Heavens|Fist of the Heavens]]
 
|align=right|1{{0|.0}}
 
|-valign=top
 
!rowspan=4|[[D2 Sorceress|Sorceress]]
 
|[[D2 Fire Wall|Fire Wall]]
 
|align=right|1.4
 
|-
 
|[[D2 Meteor|Meteor]]
 
|align=right|1.2
 
|-
 
|[[D2 Hydra|Hydra]]
 
|align=right|1.6
 
|-
 
|[[D2 Frozen Orb|Frozen Orb]]
 
|align=right|1{{0|.0}}
 
|}
 
 
 
 
 
The only exception is when skills with delays are cast by [[D2 % Chance to Cast|% Chance to Cast]] items: multiple skills with delays can be cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=851597] However, while the skill delays are not applied, an 11 frame delay is applied from the action flag: during this delay '''no''' [[D2 Skills#Active skill|active skills]] can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911742] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911779]
 
 
 
 
 
This 11 frame delay does not interrupt an attack sequence if % Chance to Cast is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply % Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=915739]
 
<br>
 
<br>
 
==References==
 
 
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
*[http://classic.battle.net/diablo2exp/skills/castingdelays.shtml Casting Delays] (Arreat Summit)
+
*Nefarius, [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
 
 
 
 
 
[[Category:Diablo II]]
 
[[Category:D2 Skills]]
 

Latest revision as of 03:00, 23 April 2021