Difference between revisions of "Skill"
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− | {{ | + | {{Skill nav}} |
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{{Intro}} | {{Intro}} | ||
*All classes begin game with the following common skills, which cost no mana to use: | *All classes begin game with the following common skills, which cost no mana to use: | ||
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**Scroll of Identify (in inventory, identifies items when used) | **Scroll of Identify (in inventory, identifies items when used) | ||
**Scroll of Town Portal (in inventory, casts town portal when used) | **Scroll of Town Portal (in inventory, casts town portal when used) | ||
− | *[[ | + | *[[Assassin]] and [[Barbarian (Diablo II)|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield. |
*Barbarian can also use Left Hand Throw when equipping throwing weapons or potions. | *Barbarian can also use Left Hand Throw when equipping throwing weapons or potions. | ||
− | *[[ | + | *[[Necromancer]] begins game with a Wand supplying a bonus of +1 to [[Raise Skeleton]] (Necromancer Only). |
− | *[[ | + | *[[Sorceress]] begins game with a Short Staff supplying a bonus of +1 to [[Fire Bolt]] (Sorceress Only). |
− | *Many skills use [[ | + | *Many skills use [[missile]]s, the properties of which can have a significant impact on their performance. |
− | *Many skills, notably [[ | + | *Many skills, notably [[curse]]s and [[aura]]s, apply their effects within a [[radius]]. |
|} | |} | ||
<br> | <br> | ||
==Skill points== | ==Skill points== | ||
− | Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a | + | Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a level-up, and skill points can also be awarded once in each difficulty level for completing the following [[quest]]s: |
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|- | |- | ||
!align=center|1 | !align=center|1 | ||
− | |Den of Evil||Akara||align=right|+1 | + | |[[Den of Evil (quest)|Den of Evil]]||[[Akara]]||align=right|+1 |
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!align=center|2 | !align=center|2 | ||
− | |Radament's Lair||{{ | + | |[[Radament's Lair]]||[[Radament's Lair#Reward|{{Ub|=Book of Skill}}]] dropped by [[Radament|{{Ub|=Radament}}]]||align=right|+1 |
|- | |- | ||
!align=center|4 | !align=center|4 | ||
− | |The Fallen Angel||Tyrael||align=right|+2 | + | |[[The Fallen Angel]]||[[Tyrael]]||align=right|+2 |
|} | |} | ||
− | A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[ | + | A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[Amazon]] cannot invest a point in [[Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[Cold Arrow]] and [[Ice Arrow]], and she may not invest another point until she is level 31. |
<br> | <br> | ||
− | === | + | ===Re-specialising=== |
− | + | Since [[1.13c|1.13]], [[Attribute|stat]] and skill points can be reset as a reward from [[Akara]] for cleansing the [[Den of Evil (quest)|Den of Evil]] in each [[difficulty]] level, allowing the player to redistribute all points previously allocated. Characters who completed this [[quest]] in all difficulty levels before 1.13 will only receive this reward in Hell. In [[Expansion]] games, since 1.13 stat and skill points can also be reset by using a [[Token of Absolution|{{Cb|=Token of Absolution}}]]. | |
− | + | Buffs and debuffs active at the time of the reset will remain active until they expire. {{Warn|=Native [[Offensive Auras]] and [[Defensive Auras]] active at the time of the reset will no longer be applied but their graphic may still be displayed, as may their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1516866] | |
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<br> | <br> | ||
− | ==Skill | + | ==Skill bonus== |
Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses: | Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses: | ||
− | *Individual | + | *Individual class skill levels (class-specific) |
*Individual skill trees (class-specific) | *Individual skill trees (class-specific) | ||
− | * | + | *[[All Skills]] |
− | *[[ | + | *[[Fire Skills]] |
− | *[[ | + | *Individual skills ([[Skill bonus|class-specific]] and [[Oskill|oskills]] allow skills to be used without investing points, if character level >= required level) |
<br> | <br> | ||
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===Active skill=== | ===Active skill=== | ||
− | Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[ | + | Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[Sacrifice]], level >12 [[Magic Arrow]] and level >8 [[Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[delay]] or because it cannot be used in town. |
<br> | <br> | ||
<br> | <br> | ||
====Buff==== | ====Buff==== | ||
− | Buffs are active skills which apply a positive effect to the user or to the user and their [[ | + | Buffs are active skills which apply a positive effect to the user or to the user and their [[Ally|allies]] for a duration after being used. |
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|{{Empty}} | |{{Empty}} | ||
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− | *[[ | + | *[[Burst of Speed]] |
− | *[[ | + | *[[Cloak of Shadows]] |
− | *[[ | + | *[[Fade]] |
− | *[[ | + | *[[Venom (skill)|Venom]] |
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− | *[[ | + | *[[Frenzy]] |
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− | *[[ | + | *[[Werewolf]] |
− | *[[ | + | *[[Werebear]] |
− | *[[ | + | *[[Feral Rage]] |
− | *[[ | + | *[[Maul]] |
− | *[[ | + | *[[Cyclone Armor]] |
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− | *[[ | + | *[[Bone Armor]] |
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− | *[[ | + | *[[Holy Shield]] |
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− | *[[ | + | *[[Frozen Armor]] |
− | *[[ | + | *[[Shiver Armor]] |
− | *[[ | + | *[[Energy Shield]] |
− | *[[ | + | *[[Chilling Armor]] |
|} | |} | ||
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|{{Empty}} | |{{Empty}} | ||
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− | *[[ | + | *[[Shout]] |
− | *[[ | + | *[[Battle Orders]] |
− | *[[ | + | *[[Battle Command]] |
|{{Empty}} | |{{Empty}} | ||
|{{Empty}} | |{{Empty}} | ||
|{{Empty}} | |{{Empty}} | ||
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− | *[[ | + | *[[Enchant]] |
|} | |} | ||
<br> | <br> | ||
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|-valign=top | |-valign=top | ||
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− | *[[ | + | *[[Inner Sight]] |
− | *[[ | + | *[[Slow Missiles]] |
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− | *[[ | + | *[[Cloak of Shadows]] |
− | *[[ | + | *[[Mind Blast]] |
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− | *[[ | + | *[[Howl]] |
− | *[[ | + | *[[Taunt]] |
− | *[[ | + | *[[Stun]] |
− | *[[ | + | *[[Battle Cry]] |
− | *[[ | + | *[[Grim Ward]] |
− | *[[ | + | *[[War Cry]] |
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− | *[[ | + | *[[Rabies]] |
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− | *[[ | + | *[[Curses]] |
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− | *[[ | + | *[[Smite]] |
− | *[[ | + | *[[Conversion]] |
|{{Empty}} | |{{Empty}} | ||
|} | |} | ||
− | *[[ | + | *[[Berserk]] is the only skill to apply a debuff to the user. |
<br> | <br> | ||
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|-valign=top | |-valign=top | ||
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− | *[[ | + | *[[Critical Strike]] |
− | *[[ | + | *[[Dodge]] |
− | *[[ | + | *[[Avoid]] |
− | *[[ | + | *[[Penetrate]] |
− | *[[ | + | *[[Evade]] |
− | *[[ | + | *[[Pierce]] |
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− | *[[ | + | *[[Claw Mastery]] |
− | *[[ | + | *[[Weapon Block]] |
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− | *[[ | + | *[[Combat Masteries]] |
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− | *[[ | + | *[[Lycanthropy]] |
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− | *[[ | + | *[[Skeleton Mastery]] |
− | *[[ | + | *[[Golem Mastery]] |
− | *[[ | + | *[[Summon Resist]] |
|{{Empty}} | |{{Empty}} | ||
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− | *[[ | + | *[[Warmth]] |
− | *[[ | + | *[[Fire Mastery]] |
− | *[[ | + | *[[Lightning Mastery]] |
− | *[[ | + | *[[Cold Mastery]] |
|} | |} | ||
− | Some active skills also apply passive bonuses: [[ | + | Some active skills also apply passive bonuses: [[Summon Spirit Wolf]], [[Summon Dire Wolf]] and [[Summon Grizzly]] all apply passive bonuses to each other. |
<br> | <br> | ||
<br> | <br> | ||
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− | *[[ | + | *[[Resist Fire]] |
− | *[[ | + | *[[Resist Cold]] |
− | *[[ | + | *[[Blessed Aim]] |
− | *[[ | + | *[[Resist Lightning]] |
<br> | <br> | ||
<br> | <br> | ||
===Aura=== | ===Aura=== | ||
− | [[ | + | [[Offensive Auras]] and [[Defensive Auras]] apply positive passive bonuses to the user or to the user and any [[Ally|allies]], or negative passive bonuses to any enemies within their [[radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[Prayer]]. |
− | [[ | + | [[Oak Sage]], [[Heart of Wolverine]] and [[Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned. |
<br> | <br> | ||
<br> | <br> | ||
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− | *[[ | + | *[[Oskill]] |
− | *[[ | + | *[[Aura When Equipped]] |
− | *[[ | + | *[[Charges]] |
− | *[[ | + | *[[Charged suffix]] |
− | *[[ | + | *[[Chance to Cast]] |
− | Certain missile weapons with [[ | + | Certain missile weapons with [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] fire those arrows when Normal Attack is used. {{Warn|=When a [[Rogue Scout]] [[mercenary]] is equipped with a bow supplying Fires Explosive Arrows or Bolts, the explosions may be displayed but they apply no damage.}} |
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<br> | <br> | ||
− | == | + | ==Reference== |
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*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit) | ||
− | + | *Nefarius, [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep) | |
− | *Nefarius, [http:// | ||
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Latest revision as of 03:00, 23 April 2021
Skill pointsEach class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a level-up, and skill points can also be awarded once in each difficulty level for completing the following quests:
Re-specialisingSince 1.13, stat and skill points can be reset as a reward from Akara for cleansing the Den of Evil in each difficulty level, allowing the player to redistribute all points previously allocated. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell. In Expansion games, since 1.13 stat and skill points can also be reset by using a Token of Absolution.
Skill bonusAlthough characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:
Type
Active skillActive skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, Sacrifice, level >12 Magic Arrow and level >8 Double Swing. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active delay or because it cannot be used in town.
BuffBuffs are active skills which apply a positive effect to the user or to the user and their allies for a duration after being used.
DebuffDebuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.
Passive skillPassive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
Synergy skillSynergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them:
AuraOffensive Auras and Defensive Auras apply positive passive bonuses to the user or to the user and any allies, or negative passive bonuses to any enemies within their radius of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of Prayer.
Using other class skillsEach class can gain access to the skills of another by equipping certain items with the following:
Reference
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