Difference between revisions of "Range adder"
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− | Melee range of players varies according to the range adder of the weapon equipped and the [[size]] of the monster being attacked. [ | + | Melee range of players varies according to the range adder of the weapon equipped and the [[size]] of the monster being attacked. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/116950-zealing-with-a-passionsilence-war-pike/&do=findComment&comment=1455591] |
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− | When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the range adder of the primary weapon (the weapon equipped above the gloves in the inventory, or | + | When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the range adder of the primary weapon (the weapon equipped above the gloves in the inventory, or which was first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[Dragon Claw]] and [[Double Swing]] and [[Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[Fists of Fire]], [[Claws of Thunder]] and [[Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [https://www.theamazonbasin.com/forums/index.php?/topic/117349-frenzy-barb-aesthetics/&do=findComment&comment=1455909] |
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Latest revision as of 15:49, 26 October 2021
Range adder 0Equipping these weapons won't increase your range compared to attacking bare-handed. Blade Shield also has rangeadder 0.
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