Difference between revisions of "Attack Rating"

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{{Attack nav}}
 
{{Attack nav}}
 
{{Intro}}
 
{{Intro}}
[[File:Attack.png|thumb|600px|]]
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{|cellpadding=0 cellspacing=0 width=100%
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[[File:Attack.png|thumb|600px|Player character's Attack Rating is displayed to the right of [[Dexterity]] on the character screen: top field displays that for any attack assigned to the left mouse button, while bottom field displays that for any attack assigned to the right mouse button. When two weapons are equipped and both are used to attack, AR for both is displayed with that of the primary weapon on top. [[Attack#Chance to hit|Chance to hit]] last target (or a [[Fallen#Fallen|Fallen]] at start of first game) for primary weapon is displayed when cursor is over AR field.]]
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{{Mb|=Attack Rating}} affects [[Attack#Chance to hit|chance to hit]] when using an attack skill which requires a hit check to apply its damage and other effects. Attack Rating for a level 1 player character is determined based on [[Dexterity]] and a class constant:
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{{Mb|=Attack Rating}} affects chance to hit when using an attack skill which requires a hit check to apply its damage and other effects. Attack Rating for a level 1 player character is determined based on Dexterity and a class constant:
  
  
Base Attack Rating = ( (Dexterity - 7) * 5) + Class constant [http://www.mannm.org/d2library/faqtoids/cth_eng.html#arform]
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Base Attack Rating = ( (Dexterity - 7) * 5) + Class constant [https://www.mannm.org/d2library/faqtoids/cth_eng.html#arform]
  
  
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{{Warn|=Chance to hit displayed by character screen applies class constant a second time.}} Every additional point of Dexterity also results in +5 Attack Rating, although bonuses can also be gained from equipped items, and charms in inventory in [[Expansion]] games (although when two weapons are used, only that of the primary or attacking weapon is added; that of the other weapon is ignored).
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{{Warn|=Chance to hit displayed by character screen applies class constant a second time.}} For example, a level 1 [[Amazon]] displays and has 95 AR, but displayed chance to hit is calculated as though she has 100 (+5); a level 1 Sorceress displays and has 75 AR, but displayed chance to hit is calculated as though she has 60 (-15).
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Every additional point of Dexterity also results in +5 Attack Rating, although bonuses can also be gained from equipped items, and charms in inventory in [[Expansion]] games (although any bonus on a weapon only applies to attacks made with that weapon).
  
  
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*[[Dragon Talon]]
 
*[[Dragon Talon]]
 
*[[Dragon Tail]]
 
*[[Dragon Tail]]
*[[Dragon Flight]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84441&st=60#entry933311]
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*[[Dragon Flight]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121311-the-assassin-class/&do=findComment&comment=1505474]
 
|}
 
|}
  
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!align=left|[[Metalgrid|{{Ub|=Metalgrid Amulet}}]]
 
!align=left|[[Metalgrid|{{Ub|=Metalgrid Amulet}}]]
 
|81
 
|81
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
 
<br>
 
<br>
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|align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon
 
|align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon
 
|59
 
|59
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +50
 
| +50
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|align=left|[[Death (Rune Word)|{{Ub|=Death}}]] axe
 
|align=left|[[Death (Rune Word)|{{Ub|=Death}}]] axe
 
|55
 
|55
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +75
 
| +75
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|-
 
|-
 
| +40
 
| +40
!align=left|[[Khalim's Flail|{{U|=Khalim's Flail}}]]
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!align=left|[[Khalim's Will#Khalim's Flail|{{U|=Khalim's Flail}}]]
 
|1
 
|1
 
|No
 
|No
 
|-
 
|-
 
| +40
 
| +40
!align=left|[[Khalim's Will|{{U|=Khalim's Will}}]]
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!align=left|[[Khalim's Will#Khalim's Will|{{U|=Khalim's Will}}]]
 
|1
 
|1
 
|No
 
|No
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|align=left|[[Voice of Reason|{{Ub|=Voice of Reason}}]] mace
 
|align=left|[[Voice of Reason|{{Ub|=Voice of Reason}}]] mace
 
|43
 
|43
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +200
 
| +200
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|26
 
|26
 
|No
 
|No
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|-
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| +50
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|align=left|[[Unbending Will|{{Ub|=Unbending Will}}]] sword
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|41
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|No (D2R only)
 
|-
 
|-
 
| +50
 
| +50
 
|align=left|[[Voice of Reason|{{Ub|=Voice of Reason}}]] sword
 
|align=left|[[Voice of Reason|{{Ub|=Voice of Reason}}]] sword
 
|43
 
|43
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +50
 
| +50
 
|align=left|[[Death (Rune Word)|{{Ub|=Death}}]] sword
 
|align=left|[[Death (Rune Word)|{{Ub|=Death}}]] sword
 
|55
 
|55
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +60
 
| +60
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|50
 
|50
 
|}
 
|}
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*Required Level (Rlvl) only applies when an [[auric shield]] is magic or rare quality.
 
<br>
 
<br>
  
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|-
 
|-
 
!align=left|[[Summon Spirit Wolf|Spirit Wolf]]
 
!align=left|[[Summon Spirit Wolf|Spirit Wolf]]
|colspan=3|130 + (45*slvl) + MonLvl [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263&view=findpost&p=899995]
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|colspan=3|130 + (45*slvl) + MonLvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/&do=findComment&comment=1472187]
 
|-
 
|-
 
!align=left|[[Summon Dire Wolf|Dire Wolf]]
 
!align=left|[[Summon Dire Wolf|Dire Wolf]]
|colspan=3|305 + (20*slvl) + if (SSW.slvl >0 , 25*SSW.slvl , 0) + MonLvl [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263&view=findpost&p=899995]
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|colspan=3|305 + (20*slvl) + if ([[Summon Spirit Wolf|SSW]].slvl >0 , 25*SSW.slvl , 0) + MonLvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/&do=findComment&comment=1472187]
 
|-
 
|-
 
!align=left|[[Summon Grizzly|Grizzly]]
 
!align=left|[[Summon Grizzly|Grizzly]]
|colspan=3|605 + (20*slvl) + if (SSW.slvl >0 , 25*SSW.slvl , 0) + MonLvl [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263&view=findpost&p=899995]
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|colspan=3|605 + (20*slvl) + if (SSW.slvl >0 , 25*SSW.slvl , 0) + MonLvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/&do=findComment&comment=1472187]
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=5|[[Necromancer]]
 
!align=left rowspan=5|[[Necromancer]]
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*When Attack Rating includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used.
 
*When Attack Rating includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used.
*{{Warn|=[[Summon Spirit Wolf]] passive bonus applies + Attack Rating, '''not''' +[[% Attack Rating]] displayed by skill windows.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263&view=findpost&p=897736]
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*{{Warn|=[[Summon Spirit Wolf]] passive bonus applies + Attack Rating, '''not''' +[[% Attack Rating]] displayed by skill windows.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/&do=findComment&comment=1469929]
*Attack Rating of [[Conversion|converted]], [[Mind Blast|mind blasted]] and [[Revive]]d is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84515&page=2#entry933659]
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*Attack Rating of [[Conversion|converted]], [[Mind Blast|mind blasted]] and [[Revive]]d is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822]
 
*Attack Rating of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level.
 
*Attack Rating of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level.
 
<br>
 
<br>
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:Base Attack Rating = <nowiki>[</nowiki>[[MonLvl#Attack Rating|MonLvl]] * MonStats/100] [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354]
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Base Attack Rating = <nowiki>[</nowiki>[[MonLvl#Attack Rating|MonLvl]] * MonStats/100] [https://d2mods.info/forum/kb/viewarticle?a=354]
  
  
*MonLvl values for the relevant difficulty and monster level (including any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. {{Warn|=Monster chance to hit displayed by character screen does '''not''' use level bonuses when calculating monster Attack Rating.}} [http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas&p=8387692&viewfull=1#post8387692]
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*MonLvl values for the relevant difficulty and monster level (including any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. {{Warn|=Monster [[Attack#Chance to hiy|chance to hit]] displayed by character screen does '''not''' use level bonuses.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 8 Attack Rating, while a {{Ub|=Fallen}} and its minions are level 4 with 26 AR before any bonuses: however, chance to hit is calculated using level 1 and 8 AR in all cases.
*{{Warn|=Monsters whose [[missile]] attacks require a hit check have base Attack Rating doubled; monster chance to hit displayed by character screen does '''not''' take this into account.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928]
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*{{Warn|=Monster chance to hit displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, in Hell the character screen calculates chance to hit based on any Fallen being level 67 with 2,451 or 2,315 AR (A1 or A2 attack respectively) in [[Expansion]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with 2,930 or 2,767 AR.
*Attack Rating increases by 1/16 (6.25%) with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games. {{Warn|=Monster chance to hit displayed by character screen does '''not''' take this into account.}}  
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*Attack Rating increases by 1/16 (6.25%) with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games. {{Warn|=Monster chance to hit displayed by character screen does '''not''' take this into account.}}
 +
*{{Warn|=Monsters whose [[missile]] attacks require a hit check have base Attack Rating doubled; monster chance to hit displayed by character screen does '''not''' take this into account.}}  [https://d2mods.info/forum/viewtopic.php?t=47602] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104]
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*[http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas LCS attack rating and chance to hit formulas] (Diablo: IncGamers)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/ Def of summoned Wolfs and Grizzly] (D2 Druid)
*Kingpin, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354 MonLvl.txt File Guide] (Phrozen Keep)
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*[https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/ LCS attack rating and chance to hit formulas] (Diabloii.net)
*Librarian, [http://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids)
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*Kingpin, [https://d2mods.info/forum/kb/viewarticle?a=354 MonLvl.txt File Guide] (Phrozen Keep)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602 v1.10-v1.11b Bugs Collection] (Phrozen Keep)
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*Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
+
*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=47602 v1.10-v1.11b Bugs Collection] (Phrozen Keep)
 +
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Attack modifiers]]
 
[[Category:Attack modifiers]]

Latest revision as of 14:40, 13 June 2024