Difference between revisions of "Fire Enchanted"
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Onderduiker (talk | contribs) m (Added note about explosion not applying to mercenary and pets) |
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{{Unique bonus nav}} | {{Unique bonus nav}} | ||
+ | *[[Fire Resist]] +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/] | ||
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{|{{Number table}} | {|{{Number table}} | ||
|-style=text-align:center | |-style=text-align:center | ||
− | !width= | + | !width=67 align=left|Monster |
− | !width= | + | !width=163 align=left|Stat |
− | !width= | + | !width=187|Normal |
− | !width= | + | !width=187|Nightmare |
− | !width= | + | !width=187|Hell |
|-valign=top | |-valign=top | ||
!align=left rowspan=2|Unique | !align=left rowspan=2|Unique | ||
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|[{{0|}}[[MonLvl#Damage|MonLvl]]*{{0|0}}50/100] | |[{{0|}}[[MonLvl#Damage|MonLvl]]*{{0|0}}50/100] | ||
|} | |} | ||
− | [ | + | [https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] |
*[[Bonus damage]] | *[[Bonus damage]] | ||
− | *Fire damage does not increase with player count, but a critical hit will double it. [ | + | *Fire damage does not increase with player count, but a critical hit will double it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] |
*Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level: | *Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level: | ||
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|2 2/3||3 1/3||4 {{0|0/3}} | |2 2/3||3 1/3||4 {{0|0/3}} | ||
|} | |} | ||
− | [ | + | [https://d2mods.info/forum/viewtopic.php?t=44834] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464380] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] |
*Explosion only applies to players, not [[mercenary]] or [[pet]]s. | *Explosion only applies to players, not [[mercenary]] or [[pet]]s. | ||
*Explosion damage can be blocked, and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. | *Explosion damage can be blocked, and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. | ||
− | *Explosion damage does not increase with player count, but a critical hit will double it. [ | + | *Explosion damage does not increase with player count, but a critical hit will double it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464380] |
− | *+[[% Damage]] does not apply to explosion damage. [ | + | *+[[% Damage]] does not apply to explosion damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464535] |
− | *{{Warn|=When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible.}} [ | + | *{{Warn|=When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible.}} [https://d2mods.info/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] However, since coldunique [[missile]]s have 3 frame [[Next Delay|next delay]], only one will apply its cold damage and length. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1521670] |
− | *{{Warn|=When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery.}} [ | + | *{{Warn|=When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery.}} [https://d2mods.info/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] Fixed in D2R. [https://news.blizzard.com/en-us/diablo2/23827590] |
− | *{{Warn|=Fire Enchanted [[Scarab Demon|{{Ub|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [ | + | *{{Warn|=Fire Enchanted [[Scarab Demon|{{Ub|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [https://d2mods.info/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] |
− | *{{Warn|=Fire and Lightning Enchanted {{Ub|=Scarab Demon}} will release two invisible explosions whenever it is put into hit recovery.}} [ | + | *{{Warn|=Fire and Lightning Enchanted {{Ub|=Scarab Demon}} will release two invisible explosions whenever it is put into hit recovery.}} [https://d2mods.info/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] |
[[File:Fire Enchanted explosion radius.png|frame|center|An Amazon armed with a War Pike can kill [[Geleb Flamefinger|{{Ub|=Geleb Flamefinger}}]] from outside the explosion radius in Normal and Nightmare, but not in Hell.]] | [[File:Fire Enchanted explosion radius.png|frame|center|An Amazon armed with a War Pike can kill [[Geleb Flamefinger|{{Ub|=Geleb Flamefinger}}]] from outside the explosion radius in Normal and Nightmare, but not in Hell.]] | ||
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==Reference== | ==Reference== | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/boss_eng.html Bosses] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/boss_eng.html Bosses] (FAQtoids) | ||
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=47602 v1.10-v1.11b Bugs Collection] (Phrozen Keep) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=44834 Monster Death Damage] (Phrozen Keep) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
Latest revision as of 08:02, 26 June 2024
![]() An Amazon armed with a War Pike can kill Geleb Flamefinger from outside the explosion radius in Normal and Nightmare, but not in Hell.
Reference
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