Difference between revisions of "Radius"

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Many skill descriptions (notably those for a Necromancer's Curses and a Paladin's Defensive and Offensive Auras) specify radius in yards. However, radius is specified in sub-tiles in the game code; each sub-tile is a 2/3 yard by 2/3 yard square (i.e. 2 feet by 2 feet). Below is a diagram displaying both sub-tiles and radius in yards:
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{{Unit nav}}
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{|cellpadding=0 cellspacing=0
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|-valign=top
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|width=395|
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[[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]]
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|
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Many skills (most notably [[curses]] and [[aura]]s) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's [https://en.wikipedia.org/wiki/Isometric_video_game_graphics isometric graphics] these are rendered as rhomboids.
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|}
  
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[[File:Radius.png|center|thumb|600px|Radial effects apply to any applicable unit centered over sub-tiles within displayed radius; if [[missile]]s spawn within radius, effects apply to [[Size|target]] when it collides with missile.]]
  
<center>http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_45962.png</center>
 
  
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Radius often increases with skill level, but this is not true of the following:
  
The radius of many skills increases with skill level, but skills with an invariable radius have been labelled:
 
  
 
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{|cellpadding=0 cellspacing=0
{|border=1 cellspacing=0 cellpadding=3 align=center
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|-valign=top
!width=120 rowspan=2|Skill!!colspan=3|Radius
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|width=396|
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{{Text table}}
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!width=62|Yards
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!width=106|Skill
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!width=150|Effect
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|-valign=top
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!rowspan=4|{{0|0}}2
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|[[Poison Explosion]]
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|Cloud radius
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|-
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|[[Immolation Arrow]]
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|Pyre radius
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|-
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|[[Tornado]]
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|Periodic damage radius
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|-
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|[[Blades of Ice]]
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|[[Freeze length]] radius
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|-valign=top
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!rowspan=6|{{0|0}}2 2/3
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|[[Fists of Fire]]
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|Explosion and pyre radius
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|-
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|[[Fire Ball]]
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|Explosion radius
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|-
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|[[Terror]]
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|Radius
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|-
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|[[Glacial Spike]]
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|Explosion radius
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|-
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|[[Immolation Arrow]]
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|Explosion radius
 
|-
 
|-
!width=80|Sub-tiles!!width=80|Yards
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|[[Mind Blast]]
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|Radius
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|-valign=top
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!rowspan=3|{{0|0}}3 1/3
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|[[Fire Blast]]
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|Explosion radius
 
|-
 
|-
|Terror||align=right|4
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|[[Exploding Arrow]]
|
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|Explosion radius
{|cellpadding=3
 
|width=40 align=right|2||2/3
 
|}
 
 
|-
 
|-
|Decrepify||align=right|6
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|[[Freezing Arrow]]
|
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|Explosion radius
{|cellpadding=3
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|-valign=top
|width=40 align=right|4||
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!rowspan=5|{{0|0}}4
|}
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|[[Dragon Tail]]
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|Explosion radius
 
|-
 
|-
|Iron Maiden||align=right|7
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|[[Meteor]]
|
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|Explosion and pyre radius
{|cellpadding=3
 
|width=40 align=right|4||2/3
 
|}
 
 
|-
 
|-
|Attract||align=right|9
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|[[Decrepify]]
|
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|Radius
{|cellpadding=3
 
|width=40 align=right|6
 
|}
 
 
|-
 
|-
|Redemption||align=right|16
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|[[Blades of Ice]]
|
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|[[Cold Damage]] and length radius
{|cellpadding=3
 
|width=40 align=right|10||2/3
 
|}
 
 
|-
 
|-
|
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|[[Phoenix Strike]]
{|cellpadding=3
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|Explosion and pyre radius
|Inner Sight
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|-valign=top
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!rowspan=3|{{0|0}}4 2/3
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|[[Molten Boulder]]
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|Explosion radius
 
|-
 
|-
|Slow Missiles
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|[[Iron Maiden]]
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|Radius
 
|-
 
|-
|Conviction
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|[[Blizzard]]
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|Radius
 
|}
 
|}
|align=right|20
 
 
|
 
|
{|cellpadding=3
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{{Text table}}
|width=40 align=right|13||1/3
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!width=62|Yards
|}
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!width=106|Skill
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!width=150|Effect
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|-valign=top
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|-
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!{{0|0}}5 1/3
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|[[Phoenix Strike]]
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|Lightning jump radius
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|-valign=top
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!rowspan=2|{{0|0}}6
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|[[Attract]]
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|Radius
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|-
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|[[Hurricane]]
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|Radius
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|-valign=top
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!rowspan=2|{{0|0}}6 2/3
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|[[Carrion Vine]]
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|Radius
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|-
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|[[Solar Creeper]]
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|Radius
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|-valign=top
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!rowspan=2|10
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|[[Guided Arrow]]
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|Search radius
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|-
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|[[Bone Spirit]]
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|Search radius
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|-
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!10 2/3
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|[[Redemption]]
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|Radius
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|-valign=top
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!rowspan=2|11 1/3
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|[[Thunder Storm]]
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|Search radius
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|-
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|[[Armageddon]]
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|Radius
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|-valign=top
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!rowspan=6|13 1/3
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|[[Inner Sight]] (LoD)
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|Radius
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|-
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|[[Slow Missiles]] (LoD)
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|Radius
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|-
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|[[Chain Lightning]]
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|Search radius
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|-
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|[[Lightning Strike]]
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|Search radius
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|-
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|[[Fist of the Heavens]]
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|Holy bolt search radius
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|-
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|[[Conviction]]
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|Radius
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|-
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!16 2/3
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|[[Telekinesis]]
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|Target radius
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|-
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!rowspan=3|18
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|[[Dragon Flight]]
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|Attack range
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|-
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|[[Inner Sight]] (D2R)
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|Radius
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|-
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|[[Slow Missiles]] (D2R)
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|Radius
 
|-
 
|-
|Cloak of Shadows||align=right|30
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!20
|
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|[[Cloak of Shadows]]
{|cellpadding=3
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|Radius
|width=40 align=right|20
 
|}
 
 
|}
 
|}
 
 
Cloak of Shadows isn't labelled since its radius encompasses almost the entire visible area, with the exception of a tiny portion in the top left and right corners.
 
 
=Sub-tiles=
 
Diablo II uses an [http://en.wikipedia.org/wiki/Isometric_projection isometric projection] which divides the horizontal playing surface into rhomboid tiles, each of which is composed of 5 x 5 sub-tiles. Below is an image of an individual sub-tile, magnified so that you can see the individual pixels and how the sub-tiles fit together:
 
 
 
<center>http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_1742.png</center>
 
 
 
=Visible Area=
 
Since a sub-tile is a 2/3 yard by 2/3 yard square (2 feet by 2 feet), this means the hypotenuse of the right-angled triangles created by bisecting that square from opposite corners is the square root of 8 (2² + 2²) in feet i.e. approximately 2.83 feet. Horizontally this distance equals 32 pixels, but vertically this distance equals just 16 pixels, resulting in the following:
 
 
 
{|border=1 cellspacing=0 cellpadding=3 align=center
 
!width=120 rowspan=2|Resolution!!colspan=2|Visible Area
 
|-align=center
 
!width=80|Pixels!!width=80|Yards
 
|-align=center
 
|640 x 480||640 x 433||18.86 x 25.51
 
|-align=center
 
|800 x 600||800 x 553||23.57 x 32.59
 
 
|}
 
|}
  
  
If it seems counter-intuitive that the vertical distance in yards should be greater than the horizontal distance (since it's fewer pixels in length), take another look at the diagrams above; as an example, the radius of Inner Sight, Slow Missiles and Conviction is within the top and bottom limits of the visible area, but extends beyond these limits to the left and right.
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[[Category:Skills]]

Latest revision as of 08:14, 24 March 2025