Difference between revisions of "Slow Missiles"

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(→‎Levels 1-60: wider tables)
(damage reduction mechanics)
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*[[Cast rate]]
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* [[Cast rate]]
*Illuminates hostile units within radius of caster, and may reduce speed of any missiles subsequently created by those units.
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* Illuminates hostile units within radius of caster, and may reduce speed of any missiles subsequently created by those units.
 
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* Missile damage reduction:
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** {{Warn|=Contrary to the skill description, also reduces elemental and magic damage.}}[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
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** Does not decrease chill length or poison length.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
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** Works also with spell-based missiles, also regardless of the element.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577262]
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** Works multiplicatively with other damage reducing effects, such as [[Weaken]] or [[Taunt]].[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577260]
  
 
[[File:Slow Missiles.png|center|thumb|600px|While missiles may be slowed, the rate at which they are fired is not. This can result in more missiles being on screen at the same time if they do not expire, collide with a target or travel out of sight.]]
 
[[File:Slow Missiles.png|center|thumb|600px|While missiles may be slowed, the rate at which they are fired is not. This can result in more missiles being on screen at the same time if they do not expire, collide with a target or travel out of sight.]]

Revision as of 07:27, 1 April 2025