Difference between revisions of "Slow Missiles"

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(→‎Levels 1-60: wider tables)
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*[[Cast rate]]
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* [[Cast rate]]
*Illuminates hostile units within radius of caster, and may reduce speed of any missiles subsequently created by those units.
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* Illuminates hostile units within radius of caster, and may reduce speed of any missiles subsequently created by those units.
 
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* Missile damage reduction:
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** {{Warn|=Contrary to the skill description (but consistent with 2.4 patch notes [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#amazon]), also reduces fire, cold, lightning, poison, and magic damage in addition to physical damage.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
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** Does not decrease cold length or poison length. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
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** Works also with spell-based missiles, also regardless of the element. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577262]
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** Works multiplicatively with other damage reducing effects, such as [[Weaken]] or [[Taunt]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577260]
  
 
[[File:Slow Missiles.png|center|thumb|600px|While missiles may be slowed, the rate at which they are fired is not. This can result in more missiles being on screen at the same time if they do not expire, collide with a target or travel out of sight.]]
 
[[File:Slow Missiles.png|center|thumb|600px|While missiles may be slowed, the rate at which they are fired is not. This can result in more missiles being on screen at the same time if they do not expire, collide with a target or travel out of sight.]]
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*If an equal or higher level is cast upon a target, the duration of the latest cast will be applied. Lower level won't overwrite higher level.
 
*If an equal or higher level is cast upon a target, the duration of the latest cast will be applied. Lower level won't overwrite higher level.
 
*Doesn't conflict with [[Inner Sight]] or [[Curse]]s: all three can be applied at the same time.
 
*Doesn't conflict with [[Inner Sight]] or [[Curse]]s: all three can be applied at the same time.
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* Used to be called "Hand of Athena"; some references remain in the data files.[https://tcrf.net/Diablo_II/Skills#Changed_Skills]
 
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Latest revision as of 10:32, 24 June 2025