Difference between revisions of "Skill"
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− | A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[Amazon]] cannot invest a point in [[Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[Cold Arrow]] and [[Ice Arrow]], and she may not invest another point until she is level 31. | + | After gaining 98 levels and completing these quests in all three difficulty levels, players have maximum 110 points to allocate. A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[Amazon]] cannot invest a point in [[Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[Cold Arrow]] and [[Ice Arrow]], and she may not invest another point until she is level 31. |
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Revision as of 06:04, 27 August 2025
Skill pointsEach class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a level-up, and skill points can also be awarded once in each difficulty level for completing the following quests:
Re-specialisingSince 1.13, stat and skill points can be reset as a reward from Akara for cleansing the Den of Evil in each difficulty level, allowing the player to redistribute all points previously allocated. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell. In Expansion games, since 1.13 stat and skill points can also be reset by using a Token of Absolution.
Skill bonusAlthough characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:
Type
Active skillActive skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, Sacrifice, level >12 Magic Arrow and level >8 Double Swing. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active delay or because it cannot be used in town.
BuffBuffs are active skills which apply a positive effect to the user or to the user and their allies for a duration after being used.
DebuffDebuffs are active skills which apply a negative effect to the user's enemies for a duration after being used.
Passive skillPassive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the user or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.
Synergy skillSynergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them (in D2R these bonuses are present in the skill description):
AuraOffensive Auras and Defensive Auras apply positive passive bonuses to the user or to the user and any allies, or negative passive bonuses to any enemies within their radius of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of Prayer.
Using other class skillsEach class can gain access to the skills of another by equipping certain items with the following:
Reference
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