Difference between revisions of "Skill"

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*[[Assassin]] and [[Barbarian (Diablo II)|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
 
*[[Assassin]] and [[Barbarian (Diablo II)|Barbarian]] alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
 
*Barbarian can also use Left Hand Throw when equipping throwing weapons or potions.
 
*Barbarian can also use Left Hand Throw when equipping throwing weapons or potions.
*[[Necromancer]] begins game with a +1 [[Raise Skeleton]] (Necromancer Only) Wand.
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*[[Necromancer]] begins game with a Wand supplying a bonus of +1 to [[Raise Skeleton]] (Necromancer Only).
*[[Sorceress]] begins game with a +1 [[Fire Bolt]] (Sorceress Only) Short Staff.
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*[[Sorceress]] begins game with a Short Staff supplying a bonus of +1 to [[Fire Bolt]] (Sorceress Only).
 
*Many skills use [[missile]]s, the properties of which can have a significant impact on their performance.
 
*Many skills use [[missile]]s, the properties of which can have a significant impact on their performance.
 
*Many skills, notably [[curse]]s and [[aura]]s, apply their effects within a [[radius]].
 
*Many skills, notably [[curse]]s and [[aura]]s, apply their effects within a [[radius]].
 
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==Skill points==
 
==Skill points==
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|[[Radament's Lair]]||[[Book of Skill|{{Ub|=Book of Skill}}]] dropped by [[Radament (boss)|{{Ub|=Radament}}]]||align=right|+1
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|[[Radament's Lair]]||[[Radament's Lair#Reward|{{Ub|=Book of Skill}}]] dropped by [[Radament|{{Ub|=Radament}}]]||align=right|+1
 
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A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[Amazon]] cannot invest a point in [[Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[Cold Arrow]] and [[Ice Arrow]], and she may not invest another point until she is level 31.
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After gaining 98 levels and completing these quests in all three difficulty levels, players have maximum 110 points to allocate. A maximum of 20 points can be invested in each skill. Points can only be invested in a skill if points have been invested in its prerequisite skills and if the sum of required skill level and points already invested is less than or equal to character level: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an [[Amazon]] cannot invest a point in [[Freezing Arrow]] until she is level 30 and she has invested points in its prerequisite skills [[Cold Arrow]] and [[Ice Arrow]], and she may not invest another point until she is level 31.
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===Respecialisation===
 
Skill (and stat) points can be reset as a reward from [[Akara]] for completing the [[Den of Evil (quest)|Den of Evil]] quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.
 
  
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===Re-specialising===
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Since [[1.13c|1.13]], [[Attribute|stat]] and skill points can be reset as a reward from [[Akara]] for cleansing the [[Den of Evil (quest)|Den of Evil]] in each [[difficulty]] level, allowing the player to redistribute all points previously allocated. Characters who completed this [[quest]] in all difficulty levels before 1.13 will only receive this reward in Hell. In [[Expansion]] games, since 1.13 stat and skill points can also be reset by using a [[Token  of Absolution|{{Cb|=Token of Absolution}}]].
  
Skill (and stat) points can also be reset by transmuting all four of the following items in the [[Horadric Cube|{{Ub|=Horadric Cube}}]] to create a [[Token of Absolution|{{Cb|=Token of Absolution}}]], then using that token:
 
  
 
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Buffs and debuffs active at the time of the reset will remain active until they expire. {{Warn|=Native [[Offensive Auras]] and [[Defensive Auras]] active at the time of the reset will no longer be applied but their graphic may still be displayed, as may their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1516866]
{{Text table}}
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!width=238|Item
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!width=62|Source
 
|-valign=top
 
!rowspan=2|[[Twisted Essence of Suffering|{{C|=Twisted Essence of Suffering}}]]
 
![[Andariel (boss)|{{U|=Andariel}}]]
 
|-
 
![[Duriel (boss)|{{U|=Duriel}}]]
 
|-
 
![[Charged Essence of Hatred|{{C|=Charged Essence of Hatred}}]]
 
![[Mephisto (boss)|{{U|=Mephisto}}]]
 
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![[Burning Essence of Terror|{{C|=Burning Essence of Terror}}]]
 
![[Diablo (boss)|{{U|=Diablo}}]]
 
|-
 
![[Festering Essence of Destruction|{{C|=Festering Essence of Destruction}}]]
 
![[Baal (boss)|{{U|=Baal}}]]
 
|}
 
 
 
 
 
*Buffs and debuffs active at the time of the reset will remain active until they expire.
 
*{{Warn|=Native [[Offensive Auras|{{Warn|=Offensive Auras}}]] and [[Defensive Auras|{{Warn|=Defensive Auras}}]] active at the time of the reset will no longer be applied but their graphic will still be displayed, as will their former effects in the character screen. However, this display error stops upon exiting the game and everything returns to normal at the start of the next game.}}
 
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==Skill bonus==
 
==Skill bonus==
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*Individual skills ([[Skill bonus|class-specific]] and [[Oskill]]s, allow skills to be used without investing points if character level >= required level)
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*Individual class skill levels (class-specific)
 
*Individual skill trees (class-specific)
 
*Individual skill trees (class-specific)
*Individual class skill levels (class-specific)
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*[[All Skills]]
 
*[[Fire Skills]]
 
*[[Fire Skills]]
*[[All Skills]]
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*Individual skills ([[Skill bonus|class-specific]] and [[Oskill|oskills]] allow skills to be used without investing points, if character level >= required level)
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==Type==
 
==Type==
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===Active skill===
 
===Active skill===
 
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[Sacrifice]], level >12 [[Magic Arrow]] and level >8 [[Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[delay]] or because it cannot be used in town.
 
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[Sacrifice]], level >12 [[Magic Arrow]] and level >8 [[Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[delay]] or because it cannot be used in town.
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====Buff====
 
====Buff====
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!width=106|Paladin
 
!width=106|Paladin
 
!width=106|Sorceress
 
!width=106|Sorceress
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!width=106|Item-only
 
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|-valign=top
 
|{{Empty}}
 
|{{Empty}}
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*[[Burst of Speed]]
 
*[[Burst of Speed]]
 
*[[Cloak of Shadows]]
 
*[[Cloak of Shadows]]
*[[Fade (Diablo II)|Fade]]
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*[[Fade]]
 
*[[Venom (skill)|Venom]]
 
*[[Venom (skill)|Venom]]
 
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*[[Werebear]]
 
*[[Werebear]]
 
*[[Feral Rage]]
 
*[[Feral Rage]]
*[[Maul (skill)|Maul]]
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*[[Maul]]
 
*[[Cyclone Armor]]
 
*[[Cyclone Armor]]
 
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*[[Energy Shield]]
 
*[[Energy Shield]]
 
*[[Chilling Armor]]
 
*[[Chilling Armor]]
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*[[Mark of the Bear]]
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*[[Mark of the Wolf]]
 
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*[[Enchant]]
 
*[[Enchant]]
 
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====Debuff====
 
====Debuff====
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*[[Berserk]] is the only skill to apply a debuff to the user.
 
*[[Berserk]] is the only skill to apply a debuff to the user.
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===Passive skill===
 
===Passive skill===
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Some active skills also apply passive bonuses: [[Summon Spirit Wolf]], [[Summon Dire Wolf]] and [[Summon Grizzly]] all apply passive bonuses to each other.
 
Some active skills also apply passive bonuses: [[Summon Spirit Wolf]], [[Summon Dire Wolf]] and [[Summon Grizzly]] all apply passive bonuses to each other.
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====Synergy skill====
 
====Synergy skill====
Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them:
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Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following skills also apply hidden bonuses based on the number of points invested in them (in D2R these bonuses are present in the skill description):
  
  
 
*[[Resist Fire]]
 
*[[Resist Fire]]
 
*[[Resist Cold]]
 
*[[Resist Cold]]
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*[[Resist Lightning]]
 
*[[Blessed Aim]]
 
*[[Blessed Aim]]
*[[Resist Lightning]]
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===Aura===
 
===Aura===
 
[[Offensive Auras]] and [[Defensive Auras]] apply positive passive bonuses to the user or to the user and any [[Ally|allies]], or negative passive bonuses to any enemies within their [[radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[Prayer]].
 
[[Offensive Auras]] and [[Defensive Auras]] apply positive passive bonuses to the user or to the user and any [[Ally|allies]], or negative passive bonuses to any enemies within their [[radius]] of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of [[Prayer]].
  
  
[[Oak Sage (skill)|Oak Sage]], [[Heart of Wolverine (skill)|Heart of Wolverine]] and [[Spirit of Barbs (skill)|Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned.
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[[Oak Sage]], [[Heart of Wolverine]] and [[Spirit of Barbs]] supply auras applying positive passive bonuses to the user and any allies within their radius of effect once summoned.
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==Using other class skills==
 
==Using other class skills==
 
Each class can gain access to the skills of another by equipping certain items with the following:
 
Each class can gain access to the skills of another by equipping certain items with the following:
  
  
*[[Chance to Cast]]
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*[[Oskill]]
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*[[Aura When Equipped]]
 
*[[Charges]]
 
*[[Charges]]
 
*[[Charged suffix]]
 
*[[Charged suffix]]
*[[Oskill]]
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*[[Chance to Cast]]
*[[Aura When Equipped]]
 
  
  
Certain missile weapons with [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] fire those arrows when Normal Attack is used. {{Warn|=When a [[Rogue Scout|{{Warn|=Rogue Scout}}]] [[mercenary|{{Warn|=mercenary}}]] uses Fires Explosive Arrows or Bolts missile weapons the explosions may be displayed but they apply no damage.}}
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Certain missile weapons with [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] fire those arrows when Normal Attack is used. {{Warn|=When a [[Rogue Scout]] [[mercenary]] is equipped with a bow supplying Fires Explosive Arrows or Bolts, the explosions may be displayed but they apply no damage. This is still true in D2R.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127630-d2r-merc-fires-explosive-arrow-or-bolts-testing/]
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/basics.shtml Basic Skill Information] (Arreat Summit)
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)
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*Nefarius, [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)

Latest revision as of 06:20, 27 August 2025