Difference between revisions of "Radius"
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Onderduiker (talk | contribs) m (Removed screen dimensions (to be transferred to another page), some category tags) |
(D2R radii) |
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[[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]] | [[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]] | ||
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− | Many skills (most notably [[curses]] and [[aura]]s) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's [ | + | Many skills (most notably [[curses]] and [[aura]]s) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's [https://en.wikipedia.org/wiki/Isometric_video_game_graphics isometric graphics] these are rendered as rhomboids. |
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|Search radius | |Search radius | ||
|- | |- | ||
− | |[[ | + | |[[Armageddon]] |
|Radius | |Radius | ||
|-valign=top | |-valign=top | ||
!rowspan=6|13 1/3 | !rowspan=6|13 1/3 | ||
− | |[[Inner Sight]] | + | |[[Inner Sight]] (LoD) |
|Radius | |Radius | ||
|- | |- | ||
− | |[[Slow Missiles]] | + | |[[Slow Missiles]] (LoD) |
|Radius | |Radius | ||
|- | |- | ||
Line 156: | Line 156: | ||
|Target radius | |Target radius | ||
|- | |- | ||
− | !18 | + | !rowspan=3|18 |
|[[Dragon Flight]] | |[[Dragon Flight]] | ||
|Attack range | |Attack range | ||
+ | |- | ||
+ | |[[Inner Sight]] (D2R) | ||
+ | |Radius | ||
+ | |- | ||
+ | |[[Slow Missiles]] (D2R) | ||
+ | |Radius | ||
|- | |- | ||
!20 | !20 |
Latest revision as of 08:14, 24 March 2025
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