Difference between revisions of "Experience"
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| 450% (*4.5) | | 450% (*4.5) | ||
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==Monster bonus== | ==Monster bonus== | ||
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* [[Boss]]es only receive the 500% (*5) experience bonus if they receive random Unique bonuses in Nightmare and Hell, so they only apply to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]. | * [[Boss]]es only receive the 500% (*5) experience bonus if they receive random Unique bonuses in Nightmare and Hell, so they only apply to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]. | ||
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==Party bonus== | ==Party bonus== | ||
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* However, after this party bonus is added, total experience is then shared between all party members within radius. Each character's share is determined by dividing total experience by the sum of the character levels of all party members within radius, then multiplying by that character's own level. [https://d2mods.info/forum/viewtopic.php?p=455739#p455739] For example, if eight players within radius are all the same level, each only receives ~1/8: this means that although each player normally receives more experience with a party than they would if they each played alone in separate games, a single player can receive more experience per kill by playing in the same game but without a party. | * However, after this party bonus is added, total experience is then shared between all party members within radius. Each character's share is determined by dividing total experience by the sum of the character levels of all party members within radius, then multiplying by that character's own level. [https://d2mods.info/forum/viewtopic.php?p=455739#p455739] For example, if eight players within radius are all the same level, each only receives ~1/8: this means that although each player normally receives more experience with a party than they would if they each played alone in separate games, a single player can receive more experience per kill by playing in the same game but without a party. | ||
| − | + | ** Mercenaries only receive XP from kills made by themselves, their own character or whose pets. | |
| − | + | <br/> | |
| − | * Mercenaries only receive XP from kills made by themselves, their own character or whose pets. | ||
==Ceiling== | ==Ceiling== | ||
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|align=center| 3 | |align=center| 3 | ||
|- | |- | ||
| − | | [[Diablo (World Event)|{{Ub|=Diablo}}]] clone | + | | Über [[Diablo (World Event)|{{Ub|=Diablo}}]] (called "Diablo clone") |
|align=center| 3 | |align=center| 3 | ||
|- | |- | ||
| Line 225: | Line 224: | ||
|align=center| 7 | |align=center| 7 | ||
|- | |- | ||
| − | | | + | | Über [[Duriel (Pandemonium Event)|{{Ub|=Duriel}}]] |
|align=center| 6 | |align=center| 6 | ||
|- | |- | ||
| − | | | + | | Über [[Izual (Pandemonium Event)|{{Ub|=Izual}}]] |
|align=center| 5 | |align=center| 5 | ||
|- | |- | ||
| − | | | + | | Über [[Mephisto (Pandemonium Event)|{{Ub|=Mephisto}}]] |
|align=center| 4 | |align=center| 4 | ||
|- | |- | ||
| − | | | + | | Pandemonium [[Diablo (Pandemonium Event)|{{Ub|=Diablo}}]] |
|align=center| 3 | |align=center| 3 | ||
|- | |- | ||
| − | | | + | | Über [[Baal (Pandemonium Event)|{{Ub|=Baal}}]] |
|align=center| 1 | |align=center| 1 | ||
|} | |} | ||
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* Consequently killing {{Ub|=Diablo}} gains no more experience when playing solo with eight players in the game over seven, while killing {{Ub|=Baal}} gains no more experience when playing solo with 4-8 players in the game over just three. | * Consequently killing {{Ub|=Diablo}} gains no more experience when playing solo with eight players in the game over seven, while killing {{Ub|=Baal}} gains no more experience when playing solo with 4-8 players in the game over just three. | ||
* However, later modifications can still decrease (or increase) this value. | * However, later modifications can still decrease (or increase) this value. | ||
| − | <br> | + | <br/> |
==Character level== | ==Character level== | ||
* Experience gained is then modified depending on how character level compares to monster level of kills. Monster level includes any [[Champion]], [[Unique (monster)|Unique]] or minion level bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1520493] | * Experience gained is then modified depending on how character level compares to monster level of kills. Monster level includes any [[Champion]], [[Unique (monster)|Unique]] or minion level bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1520493] | ||
* [[Boss]]es only receive the level +3 bonus if they receive random Unique bonuses in Nightmare and Hell, so they only apply to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]. | * [[Boss]]es only receive the level +3 bonus if they receive random Unique bonuses in Nightmare and Hell, so they only apply to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]. | ||
| − | <br> | + | <br/> |
===Clvl < 25=== | ===Clvl < 25=== | ||
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|align=left| {{0|00}}5.078125 | |align=left| {{0|00}}5.078125 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Clvl > 24=== | ===Clvl > 24=== | ||
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* Once again, if experience > 1,048,576, then operation order is [experience/256] * X; otherwise, it's [experience * X/256]. [https://d2mods.info/forum/viewtopic.php?p=163218#p163218] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122572-extreme-experience-hitting-the-ceiling/&do=findComment&comment=1523668] | * Once again, if experience > 1,048,576, then operation order is [experience/256] * X; otherwise, it's [experience * X/256]. [https://d2mods.info/forum/viewtopic.php?p=163218#p163218] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122572-extreme-experience-hitting-the-ceiling/&do=findComment&comment=1523668] | ||
| − | <br> | + | <br/> |
===Clvl > 69=== | ===Clvl > 69=== | ||
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* If experience < 2,097,152, then operation order is [experience * X/1024]; otherwise, it's [experience/1024] * X. [https://d2mods.info/forum/viewtopic.php?p=163218#p163218] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122572-extreme-experience-hitting-the-ceiling/&do=findComment&comment=1523663] | * If experience < 2,097,152, then operation order is [experience * X/1024]; otherwise, it's [experience/1024] * X. [https://d2mods.info/forum/viewtopic.php?p=163218#p163218] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122572-extreme-experience-hitting-the-ceiling/&do=findComment&comment=1523663] | ||
| − | <br> | + | <br/> |
==Experience Gained== | ==Experience Gained== | ||
{{Mb|=Experienced Gained}} is the last bonus applied to experience. Its percentage is applied to the current experience value and then the result is added to current experience: if experience > 1,048,576, then operation order is [experience/100] * bonus; otherwise, it's [experience * bonus/100]. [https://d2mods.info/forum/viewtopic.php?p=163218#p163218] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122572-extreme-experience-hitting-the-ceiling/&do=findComment&comment=1523668] | {{Mb|=Experienced Gained}} is the last bonus applied to experience. Its percentage is applied to the current experience value and then the result is added to current experience: if experience > 1,048,576, then operation order is [experience/100] * bonus; otherwise, it's [experience * bonus/100]. [https://d2mods.info/forum/viewtopic.php?p=163218#p163218] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122572-extreme-experience-hitting-the-ceiling/&do=findComment&comment=1523668] | ||
| − | <br> | + | <br/> |
===Shrine=== | ===Shrine=== | ||
* Experience [[Shrine]] applies +50% Experience Gained while active. | * Experience [[Shrine]] applies +50% Experience Gained while active. | ||
| − | <br> | + | <br/> |
| + | |||
| + | ===Any socket=== | ||
| + | {{Skill bonus}} | ||
| + | |- | ||
| + | | +(3-5)% | ||
| + | !align=left| [[Defender's Bile|{{U|=Defender's Bile Colossal Jewel}}]] | ||
| + | | 75 | ||
| + | | | ||
| + | |- | ||
| + | | +(3-5)% | ||
| + | !align=left| [[Defender's Fire|{{U|=Defender's Fire Colossal Jewel}}]] | ||
| + | | 75 | ||
| + | | | ||
| + | |- | ||
| + | | +(3-5)% | ||
| + | !align=left| [[Guardian's Light|{{U|=Guardian's Light Colossal Jewel}}]] | ||
| + | | 75 | ||
| + | | | ||
| + | |- | ||
| + | | +(3-5)% | ||
| + | !align=left| [[Guardian's Thunder|{{U|=Guardian's Thunder Colossal Jewel}}]] | ||
| + | | 75 | ||
| + | | | ||
| + | |- | ||
| + | | +(3-5)% | ||
| + | !align=left| [[Protector's Frost|{{U|=Protector's Frost Colossal Jewel}}]] | ||
| + | | 75 | ||
| + | | | ||
| + | |- | ||
| + | | +(3-5)% | ||
| + | !align=left| [[Protector's Stone|{{U|=Protector's Stone Colossal Jewel}}]] | ||
| + | | 75 | ||
| + | | | ||
| + | |} | ||
| + | <br/> | ||
===Small Charm=== | ===Small Charm=== | ||
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| No | | No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Staff=== | ===Staff=== | ||
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| No | | No | ||
|} | |} | ||
| − | <br> | + | <br/> |
| + | |||
==Experience loss== | ==Experience loss== | ||
* Player characters can also ''lose'' experience upon any [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 character to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss. | * Player characters can also ''lose'' experience upon any [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 character to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss. | ||
* 75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting. | * 75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting. | ||
| − | <br> | + | <br/> |
==Gaining levels== | ==Gaining levels== | ||
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|} | |} | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Calculator== | ==Calculator== | ||
; [[Expansion|Diablo II: Lord of Destruction]] | ; [[Expansion|Diablo II: Lord of Destruction]] | ||
* [https://web.archive.org/web/20210222223707/https://diablo3.ingame.de/diablo-2/calculatoren/diablo-2-erfahrungs-calc/ Diablo 2 Erfahrungs Calc] (inDiablo.de) | * [https://web.archive.org/web/20210222223707/https://diablo3.ingame.de/diablo-2/calculatoren/diablo-2-erfahrungs-calc/ Diablo 2 Erfahrungs Calc] (inDiablo.de) | ||
| − | <br> | + | <br/> |
==Reference== | ==Reference== | ||
Latest revision as of 05:32, 3 March 2026
Player count
Monster bonus
Party bonus
Ceiling
Character level
Clvl < 25
Clvl > 24
Clvl > 69
Experience GainedExperienced Gained is the last bonus applied to experience. Its percentage is applied to the current experience value and then the result is added to current experience: if experience > 1,048,576, then operation order is [experience/100] * bonus; otherwise, it's [experience * bonus/100]. [24] [25]
Shrine
Any socket
Small Charm
Staff
Experience loss
Gaining levels
Calculator
Reference
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