Difference between revisions of "Slow Missiles"

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(damage reduction mechanics)
m (Small clarifications (changed elemental to fire/cold/lightning, added poison) and a very minor consistency change (changed chill length to cold length [my forum post originally said chill length at the time of Trang's edit, I have since edited it to cold length]). Thanks for adding the new info to the SM page. :))
 
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* Illuminates hostile units within radius of caster, and may reduce speed of any missiles subsequently created by those units.
 
* Illuminates hostile units within radius of caster, and may reduce speed of any missiles subsequently created by those units.
 
* Missile damage reduction:
 
* Missile damage reduction:
** {{Warn|=Contrary to the skill description, also reduces elemental and magic damage.}}[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
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** {{Warn|=Contrary to the skill description (but consistent with 2.4 patch notes [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#amazon]), also reduces fire, cold, lightning, poison, and magic damage.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
** Does not decrease chill length or poison length.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
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** Does not decrease cold length or poison length. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/]
** Works also with spell-based missiles, also regardless of the element.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577262]
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** Works also with spell-based missiles, also regardless of the element. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577262]
** Works multiplicatively with other damage reducing effects, such as [[Weaken]] or [[Taunt]].[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577260]
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** Works multiplicatively with other damage reducing effects, such as [[Weaken]] or [[Taunt]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127627-d2r-slow-missiles-missile-damage-reduction-technical-details/#findComment-1577260]
  
 
[[File:Slow Missiles.png|center|thumb|600px|While missiles may be slowed, the rate at which they are fired is not. This can result in more missiles being on screen at the same time if they do not expire, collide with a target or travel out of sight.]]
 
[[File:Slow Missiles.png|center|thumb|600px|While missiles may be slowed, the rate at which they are fired is not. This can result in more missiles being on screen at the same time if they do not expire, collide with a target or travel out of sight.]]

Latest revision as of 12:28, 1 April 2025