Difference between revisions of "Block"

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m (Added Molten Boulder explosion to cannot be blocked list, updated internal link, other minor changes)
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**Level >49 [[Cold Arrow]]
 
**Level >49 [[Cold Arrow]]
 
**[[Lightning Bolt]]
 
**[[Lightning Bolt]]
 +
**[[Molten Boulder]] explosion
 
**[[Tornado]] periodic [[radius|radial]] damage
 
**[[Tornado]] periodic [[radius|radial]] damage
 
**[[Armageddon (Diablo II)|Armageddon]] radial impact damage
 
**[[Armageddon (Diablo II)|Armageddon]] radial impact damage
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|-
 
|-
 
!width=96 align=left|[[Classic]]
 
!width=96 align=left|[[Classic]]
|colspan=2|Chance to Block = min (Shield + Bonus , 75) %
+
|colspan=2|Chance to Block = min(Shield+Bonus , 75) %
 
|-
 
|-
 
!align=left|[[Expansion]]
 
!align=left|[[Expansion]]
|colspan=2|Chance to Block = min ( (Shield + Bonus) * ([[Dexterity]] - 15) / (clvl * 2) , 75) %
+
|colspan=2|Chance to Block = min( (Shield+Bonus) * ([[Dexterity]]-15) / (clvl*2) , 75) %
 
|-
 
|-
 
|{{0|0}}
 
|{{0|0}}
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|
 
|
 
|Bonus
 
|Bonus
|Sum of {{Mb|=Increased Chance of Blocking}} from items and [[Holy Shield]]
+
|{{Mb|=Increased Chance of Blocking}} from items and [[Holy Shield]]
 
|-
 
|-
 
|
 
|
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*[http://d2wissen.d2chars.de/calc/110/blockrate-x.html Kalkulatoren: Blockrate] (D2Wissen.de)
 
*[http://d2wissen.d2chars.de/calc/110/blockrate-x.html Kalkulatoren: Blockrate] (D2Wissen.de)
 
*Ceiling of 75% Chance to Block applies when stationary (whether idle, attacking or casting), walking or using [[Whirlwind]]. Chance to Block is reduced to 1/3 while running, ''after'' this ceiling is applied (so maximum 25% Chance to Block while running). [http://www.mannm.org/d2library/faqtoids/block_eng.html#ibc]
 
*Ceiling of 75% Chance to Block applies when stationary (whether idle, attacking or casting), walking or using [[Whirlwind]]. Chance to Block is reduced to 1/3 while running, ''after'' this ceiling is applied (so maximum 25% Chance to Block while running). [http://www.mannm.org/d2library/faqtoids/block_eng.html#ibc]
*Chance to Block ''displayed on the shield itself'' is the sum of its base value, a class-specific [[Chance of Blocking#Base Chance to Block|bonus]] and Increased Chance of Blocking on the shield itself (including Holy Shield when active). Although 75% ceiling is applied to its ''displayed'' Chance to Block, any excess and Increased Chance of Blocking from other items is still taken into account when calculating ''actual'' Chance to Block displayed when cursor is over Defense field in character screen.
+
*Chance to Block ''displayed on the shield itself'' is the sum of its base value, a class-specific [[Block#Base Chance to Block|bonus]] and Increased Chance of Blocking on the shield itself (including Holy Shield when active). Although 75% ceiling is applied to its ''displayed'' Chance to Block, any excess and Increased Chance of Blocking from other items is still taken into account when calculating ''actual'' Chance to Block displayed when cursor is over Defense field in character screen.
 
*Dexterity required for maximum 75% Chance to Block is calculated as follows:
 
*Dexterity required for maximum 75% Chance to Block is calculated as follows:
  
  
:Dex<sub>min</sub> = 15 + {150 * clvl / (Shield + Bonus)}
+
:Dex<sub>min</sub> = 15 + {150*clvl / (Shield + Bonus) }
  
  
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|-
 
|-
 
|30%
 
|30%
|align=left|[[Isenhart's Armory|{{Ub|=Isenhart's Armory}}]] ({{U|=F}})
+
|align=left|[[Isenhart's Armory|{{Ub|=Isenhart's Armory}}]] (Full)
 
|8
 
|8
 
|No
 
|No

Revision as of 14:13, 25 July 2012