Difference between revisions of "Attack Rating"
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{{Attack nav}} | {{Attack nav}} | ||
{{Intro}} | {{Intro}} | ||
− | [[File:Attack.png|thumb|600px|]] | + | {|cellpadding=0 cellspacing=0 width=100% |
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+ | [[File:Attack.png|thumb|600px|Player character's Attack Rating is displayed to the right of [[Dexterity]] on the character screen: top field displays that for any attack assigned to the left mouse button, while bottom field displays that for any attack assigned to the right mouse button. When two weapons are equipped and both are used to attack, AR for both is displayed with that of the primary weapon on top. [[Attack#Chance to hit|Chance to hit]] last target (or a [[Fallen#Fallen|Fallen]] at start of first game) for primary weapon is displayed when cursor is over AR field.]] | ||
+ | |} | ||
− | {{Mb|=Attack Rating}} affects | + | {{Mb|=Attack Rating}} affects chance to hit when using an attack skill which requires a hit check to apply its damage and other effects. Attack Rating for a level 1 player character is determined based on Dexterity and a class constant: |
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− | {{Warn|=Chance to hit displayed by character screen applies class constant a second time.}} Every additional point of Dexterity also results in +5 Attack Rating, although bonuses can also be gained from equipped items, and charms in inventory in [[Expansion]] games (although | + | {{Warn|=Chance to hit displayed by character screen applies class constant a second time.}} For example, a level 1 [[Amazon]] displays and has 95 AR, but displayed chance to hit is calculated as though she has 100 (+5); a level 1 Sorceress displays and has 75 AR, but displayed chance to hit is calculated as though she has 60 (-15). |
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+ | Every additional point of Dexterity also results in +5 Attack Rating, although bonuses can also be gained from equipped items, and charms in inventory in [[Expansion]] games (although any bonus on a weapon only applies to attacks made with that weapon). | ||
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!align=left|[[Summon Dire Wolf|Dire Wolf]] | !align=left|[[Summon Dire Wolf|Dire Wolf]] | ||
− | |colspan=3|305 + (20*slvl) + if (SSW.slvl >0 , 25*SSW.slvl , 0) + MonLvl [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263&view=findpost&p=899995] | + | |colspan=3|305 + (20*slvl) + if ([[Summon Spirit Wolf|SSW]].slvl >0 , 25*SSW.slvl , 0) + MonLvl [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263&view=findpost&p=899995] |
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!align=left|[[Summon Grizzly|Grizzly]] | !align=left|[[Summon Grizzly|Grizzly]] | ||
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− | + | Base Attack Rating = <nowiki>[</nowiki>[[MonLvl#Attack Rating|MonLvl]] * MonStats/100] [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354] | |
− | *MonLvl values for the relevant difficulty and monster level (including any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. {{Warn|=Monster chance to hit displayed by character screen does '''not''' use level bonuses | + | *MonLvl values for the relevant difficulty and monster level (including any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. {{Warn|=Monster [[Attack#Chance to hiy|chance to hit]] displayed by character screen does '''not''' use level bonuses.}} [http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas&p=8387692&viewfull=1#post8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 8 Attack Rating, while a {{Ub|=Fallen}} and its minions are level 4 with 26 AR before any bonuses: however, chance to hit is calculated using level 1 and 8 AR in all cases. |
+ | *{{Warn|=Monster chance to hit displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas&p=8387692&viewfull=1#post8387692] For example, in Hell the character screen calculates chance to hit based on any Fallen being level 67 with 2,451 or 2,315 AR (A1 or A2 attack respectively) in [[Expansion]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with 2,930 or 2,767 AR. | ||
+ | *Attack Rating increases by 1/16 (6.25%) with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games. {{Warn|=Monster chance to hit displayed by character screen does '''not''' take this into account.}} | ||
*{{Warn|=Monsters whose [[missile]] attacks require a hit check have base Attack Rating doubled; monster chance to hit displayed by character screen does '''not''' take this into account.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] | *{{Warn|=Monsters whose [[missile]] attacks require a hit check have base Attack Rating doubled; monster chance to hit displayed by character screen does '''not''' take this into account.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] | ||
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<br> | <br> | ||
==Reference== | ==Reference== | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263 Def of summoned Wolfs and Grizzly] (Druid Room) | ||
*[http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas LCS attack rating and chance to hit formulas] (Diablo: IncGamers) | *[http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas LCS attack rating and chance to hit formulas] (Diablo: IncGamers) | ||
*Kingpin, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354 MonLvl.txt File Guide] (Phrozen Keep) | *Kingpin, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354 MonLvl.txt File Guide] (Phrozen Keep) |
Revision as of 12:56, 26 February 2013
CharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orb, staff and wand
Melee weapon
Axe
Club
Dagger
Hammer
Mace
Polearm
Rod
Scepter
Wand
Spear
Sword
Missile weapon
Amazon bow
Bow
Crossbow
Throwing weapon
Shield
Auric shield
Ring
Belt
Boots
Gloves
Set bonus
Pet
MonsterMonster Attack Rating varies depending on difficulty level, monster level and monster type:
Reference
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