Difference between revisions of "Fire Enchanted"
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Onderduiker (talk | contribs) m (Added note about explosion not applying to mercenary and pets) |
Onderduiker (talk | contribs) m (Added next delay note for Cold Enchanted) |
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{{Unique bonus nav}} | {{Unique bonus nav}} | ||
+ | *[[Fire Resist]] +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829] | ||
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{|{{Number table}} | {|{{Number table}} | ||
|-style=text-align:center | |-style=text-align:center | ||
− | !width= | + | !width=67 align=left|Monster |
− | !width= | + | !width=163 align=left|Stat |
− | !width= | + | !width=187|Normal |
− | !width= | + | !width=187|Nightmare |
− | !width= | + | !width=187|Hell |
|-valign=top | |-valign=top | ||
!align=left rowspan=2|Unique | !align=left rowspan=2|Unique | ||
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*Explosion damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892186] | *Explosion damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892186] | ||
*+[[% Damage]] does not apply to explosion damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892341] | *+[[% Damage]] does not apply to explosion damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892341] | ||
− | *{{Warn|=When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | + | *{{Warn|=When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] However, since coldunique [[missile]]s have 3 frame [[Next Delay|next delay]], only one will apply its cold damage and length. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=30#entry949528] |
*{{Warn|=When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | *{{Warn|=When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | ||
*{{Warn|=Fire Enchanted [[Scarab Demon|{{Ub|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | *{{Warn|=Fire Enchanted [[Scarab Demon|{{Ub|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | ||
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[[File:Fire Enchanted explosion radius.png|frame|center|An Amazon armed with a War Pike can kill [[Geleb Flamefinger|{{Ub|=Geleb Flamefinger}}]] from outside the explosion radius in Normal and Nightmare, but not in Hell.]] | [[File:Fire Enchanted explosion radius.png|frame|center|An Amazon armed with a War Pike can kill [[Geleb Flamefinger|{{Ub|=Geleb Flamefinger}}]] from outside the explosion radius in Normal and Nightmare, but not in Hell.]] | ||
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Revision as of 16:19, 15 June 2012
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