Difference between revisions of "Experience"
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Onderduiker (talk | contribs) m (Minor adjustments (Party section to follow shortly)) |
Onderduiker (talk | contribs) (Added Party bonus section, other notes, reference) |
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{{Death nav}} | {{Death nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *Player and [[mercenary]] gain experience when monsters are killed. Experience is only gained from the first kill in the case of monsters that can be resurrected. Player also gains experience from kills made by mercenary or | + | *Player and [[mercenary]] gain experience when monsters are killed. Experience is only gained from the first kill in the case of monsters that can be resurrected. Player also gains same experience from kills made by mercenary, [[pet]]s and temporarily realigned monsters (whether [[Mind Blast|mind blasted]], [[Conversion|converted]], [[confuse]]d, [[attract]]ed, [[revive]]d or [[reanimate]]d), although no experience is gained if the realigned monsters themselves are killed (with the exception of those cursed with Attract). |
*When the player gains enough experience to gain a level there is an audible 'ding', and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate [[attribute]] and skill points. | *When the player gains enough experience to gain a level there is an audible 'ding', and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate [[attribute]] and skill points. | ||
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<br> | <br> | ||
− | ==Party== | + | ==Party bonus== |
+ | *Prior to joining a party, player only gains experience from own kills (and those of any [[mercenary]] or [[pet]]s); experience is not gained from the kills of others in the game. | ||
+ | *After joining a party, whenever a player (or mercenary or pet) makes a kill, bonus experience is gained for every party member present in the same [[area]]. [http://classic.battle.net/diablo2exp/basics/experience.shtml] Bonus experience is calculated as follows, then added to experience: | ||
+ | |||
+ | |||
+ | :Bonus = [ abs( ( (party members - 1) * experience) * 87 [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=4#post16853773]) / 256] | ||
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+ | |||
+ | *{{Warn|=When ( (party members - 1) * experience) * 87 equals 2,147,483,648 (2<sup>31</sup>) or greater, there is an overflow which can result in a negative value: for example, 2,500,000,000 becomes -1,794,967,296 (-2,147,483,648 + (2,500,000,000-2,147,483,648) ). This can obviously significantly reduce experience gained: if it still results in a negative value after being divided by 256 and added to experience, experience is set to 1.}} [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/] | ||
+ | *Essentially, experience since [[1.11]] is increased by ~34% or 87/256 for each additional member of a party in the same area (in [[1.10]] the increase was 89/256, or ~35%). [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=21635] | ||
+ | |||
+ | |||
+ | {{Number table}} width=30% | ||
+ | |-align=center | ||
+ | !width=50%|Party members | ||
+ | !width=50%|Experience | ||
+ | |- | ||
+ | !align=center|1 | ||
+ | |~134% (+{{0|0}}87/256) | ||
+ | |- | ||
+ | !align=center|2 | ||
+ | |~168% (+174/256) | ||
+ | |- | ||
+ | !align=center|3 | ||
+ | |~202% (+261/256) | ||
+ | |- | ||
+ | !align=center|4 | ||
+ | |~236% (+348/256) | ||
+ | |- | ||
+ | !align=center|5 | ||
+ | |~270% (+435/256) | ||
+ | |- | ||
+ | !align=center|6 | ||
+ | |~204% (+522/256) | ||
+ | |- | ||
+ | !align=center|7 | ||
+ | |~238% (+609/256) | ||
+ | |} | ||
+ | |||
+ | |||
+ | *After this party bonus is added, total experience is then shared between all party members within 53 1/3 yard [[radius]] (commonly described as a little more than two 800x600 screen '''widths''', which are 25 yards each) of the killer. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=170936#p170936] [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=4#post16853773] When a mercenary or pet of a party member makes the kill, radius is measured from the player to which they belong. [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=9#post16861075] Each player's share is determined by dividing total experience by the sum of the character levels of all party members within radius, then multiplying by that player's own level. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=455739#p455739] | ||
<br> | <br> | ||
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==Experience loss== | ==Experience loss== | ||
− | *Players can also ''lose'' experience upon [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels: 5% of the difference between the minimum experience required for the player's current level and that required for the next level is lost upon death in Nightmare, while 10% is lost in Hell (although levels already gained cannot be lost). | + | *Players can also ''lose'' experience upon any [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels: 5% of the difference between the minimum experience required for the player's current level and that required for the next level is lost upon death in Nightmare, while 10% is lost in Hell (although levels already gained cannot be lost). |
*In [[Expansion]] games, 75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting. | *In [[Expansion]] games, 75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting. | ||
<br> | <br> | ||
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==Calculators== | ==Calculators== | ||
+ | These calculators aren't entirely accurate when applying the [[Experience#Party bonus|party bonus]] after [[1.10]], since this decreased slightly from 89/256 to 87/256 from [[1.11]] onwards. [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=4#post16853773] | ||
+ | |||
+ | |||
;[[Classic]] | ;[[Classic]] | ||
*[http://diablo2.ingame.de/tips/calcs/expcalc/expcalcd2c.php Erfahrungskalkulator für Diablo 2 Patch 1.10] (inDiablo.de) | *[http://diablo2.ingame.de/tips/calcs/expcalc/expcalcd2c.php Erfahrungskalkulator für Diablo 2 Patch 1.10] (inDiablo.de) | ||
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*Librarian, [http://www.mannm.org/d2library/faqtoids/exp_eng.html Mrs. Robinson: Experience] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/exp_eng.html Mrs. Robinson: Experience] (FAQtoids) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion) | ||
+ | *pmpch, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=21635 The Party Bonus is 89 / 256] (Phrozen Keep) | ||
*pmpch, [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/ Der Exp-Bug (2.Welle) - Eine Analyse] (inDiablo.de) | *pmpch, [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/ Der Exp-Bug (2.Welle) - Eine Analyse] (inDiablo.de) | ||
Revision as of 13:06, 29 January 2013
Player count
Monster bonus
Party bonus
Ceiling
Character level
Clvl < 25
Clvl > 24
Clvl > 69
+% Experience Gained
Shrine
Small Charm
Staff
Experience loss
Gaining levels
CalculatorsThese calculators aren't entirely accurate when applying the party bonus after 1.10, since this decreased slightly from 89/256 to 87/256 from 1.11 onwards. [26]
Reference
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