Difference between revisions of "Evade"

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(→‎Levels 1-60: wider tables)
(Evade does not use an animation for either melee or missile attacks, tested in both 1.13c LoD and 2.8 D2R against Fallen melee attacks in Blood Moor and Damned lightning ball missile attack in City of the Damned. Added a small note about the audio cue only applying to missile attacks, the only indication that an Evade attempt is successful against a melee attack is not getting hit when you're running without a shield, because a melee attack will always hit a running character (unless blocked).)
Line 26: Line 26:
 
*When successful, evades a [[melee]] or [[missile]] attack while moving.
 
*When successful, evades a [[melee]] or [[missile]] attack while moving.
 
*Checked last, after [[defense]] and [[block]]ing have failed.
 
*Checked last, after [[defense]] and [[block]]ing have failed.
*Animation may interrupt attacking and casting. [http://www.mannm.org/d2library/faqtoids/skills_eng.html#zappel]
+
*Does not use an animation, unlike [[Dodge]] and [[Avoid]].
*Evade animation length in frames can be reduced by [[Fanaticism]], and increased by [[Holy Freeze]], [[chill effectiveness]] and [[Slows Target]] (but not [[Decrepify]]). [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1.1220961/#post-17651387] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/&do=findComment&comment=1500568] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/&do=findComment&comment=1500588]
+
*{{Warn|=Successful Evade attempts only play an audio cue for missile attacks and not melee attacks (giving no indication that Evade was successful against a melee attack).}}
*Default length (zero acceleration) is 8 frames.
 
 
 
 
 
{|cellpadding=0 cellspacing=0
 
|-valign=top
 
|width=216|
 
{{Number table}}
 
|-align=center
 
!width=91|{{M|=Acceleration}}
 
!width=91|Frames
 
|-
 
!{{M|=-85}}
 
|60
 
|-
 
!{{M|=...}}
 
|...
 
|-
 
!{{M|=-50}}
 
|17
 
|-
 
!{{M|=-46}}
 
|16
 
|-
 
!{{M|=-43}}
 
|15
 
|-
 
!{{M|=-39}}
 
|14
 
|-
 
!{{M|=-35}}
 
|13
 
|-
 
!{{M|=-30}}
 
|12
 
|-
 
!{{M|=-25}}
 
|11
 
|-
 
!{{M|=-17}}
 
|10
 
|-
 
!{{M|=-9}}
 
|9
 
|-
 
!{{M|=0}}
 
|8
 
|-
 
!{{M|=13}}
 
|7
 
|-
 
!{{M|=29}}
 
|6
 
|-
 
!{{M|=50}}
 
|5
 
|}
 
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/&do=findComment&comment=1500588]
 
|
 
{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
 
!width=144|Frames
 
| = {256 * FramesPerDirection / [AnimationSpeed * (100 + Acceleration) / 100] } - 1
 
|-
 
!width=|FramesPerDirection
 
|{{0|00}}9
 
|-
 
!AnimationSpeed
 
|256
 
|-
 
!Acceleration
 
|Sum of positive and negative bonuses
 
|}
 
|}
 
<br/>
 
  
 
==Source==
 
==Source==

Revision as of 14:44, 5 April 2025