Difference between revisions of "Evade"

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(Evade does not use an animation for either melee or missile attacks, tested in both 1.13c LoD and 2.8 D2R against Fallen melee attacks in Blood Moor and Damned lightning ball missile attack in City of the Damned. Added a small note about the audio cue only applying to missile attacks, the only indication that an Evade attempt is successful against a melee attack is not getting hit when you're running without a shield, because a melee attack will always hit a running character (unless blocked).)
(Added my forum post with more info about Evade not playing an animation for both melee/ranged attacks.)
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*When successful, evades a [[melee]] or [[missile]] attack while moving.
 
*When successful, evades a [[melee]] or [[missile]] attack while moving.
 
*Checked last, after [[defense]] and [[block]]ing have failed.
 
*Checked last, after [[defense]] and [[block]]ing have failed.
*Does not use an animation, unlike [[Dodge]] and [[Avoid]].
+
*Does not use an animation, unlike [[Dodge]] and [[Avoid]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127629-d2lod-107109110113c-28-d2r-dodgeavoidevade-technicalmiscellaneous-observations/]
*{{Warn|=Successful Evade attempts only play an audio cue for missile attacks and not melee attacks (giving no indication that Evade was successful against a melee attack).}}
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*{{Warn|=Successful Evade attempts only play an audio cue for missile attacks and not melee attacks (giving no indication that Evade was successful against a melee attack).}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127629-d2lod-107109110113c-28-d2r-dodgeavoidevade-technicalmiscellaneous-observations/]
  
 
==Source==
 
==Source==

Revision as of 18:06, 5 April 2025