Classic
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Chance to Block = min (Shield + Bonus , 75) %
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Expansion
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Chance to Block = min ( (Shield + Bonus) * (Dexterity - 15) / (clvl * 2) , 75) %
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0
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Shield
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Base Chance to Block of shield, auric shield or shrunken head
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Bonus
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Sum of Increased Chance of Blocking from items and Holy Shield
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Dexterity
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Dexterity (including bonuses)
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Clvl
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Character level
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- Kalkulatoren: Blockrate (D2Wissen.de)
- Ceiling of 75% Chance to Block applies when stationary (whether idle, attacking or casting), walking or using Whirlwind. Chance to Block is reduced to 1/3 while running, after this ceiling is applied (so maximum 25% Chance to Block while running). [1]
- Displayed Chance to Block on shield itself is sum of its base value, a class-specific bonus and Increased Chance of Blocking on shield itself (including Holy Shield when active). Although 75% ceiling is applied to its displayed Chance to Block, any excess and Increased Chance of Blocking from other items is still taken into account when calculating actual Chance to Block displayed when cursor is over Defense field in character screen.
- Dexterity required for maximum 75% Chance to Block is calculated as follows:
- Dexterity = 15 + { 150 * clvl / (Shield + Bonus) }
Base Chance to Block
- Bonus has already been applied to all values in this section.
Shield
Auric shield
Shrunken head
Increased Chance of Blocking
Skill
Holy Shield applies min (10 + [ 30 * [ (110*slvl) / (slvl+6)] / 100 ] , 40) % Increased Chance of Blocking for 5 + (25*slvl) seconds when cast.
Amulet
Body armor
Sword
Shield
Value
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Source
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Min Rlvl
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Min Alvl
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10%
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Shield of Blocking
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1
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1
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20%
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Shield of Deflecting
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8
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11
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Auric shield
Shrunken head
Set bonus
Mercenary
- No mercenary has a Chance to Block: Iron Wolf can equip a shield but its Chance to Block does not apply and thus he cannot block.
Pet
- Pets have no Chance to Block, with the exception of a Necroskeleton with shield.
- Necroskeleton only has 3% Chance to Block with shield, otherwise it cannot block. Arrows will still be lodged in shield arm even without shield, so this is not an indication one is present. [2]
- Iron Golem summoned from a shield does not apply its Chance to Block and thus it cannot block.
Monster
- Monster cannot block unless positive values are entered in ToBlock fields of MonStats.txt and either of the following conditions are met:
- Block animation is defined in AnimData.d2 and enabled in MonStats2.txt.
- NoShldBlock field is flagged in MonStats.txt. [3]
- Following only have Chance to Block with a shield. Those with no value for Normal only spawn in Act 5 in Nightmare and Hell, those with no value for Normal and Nightmare only spawn in Pandemonium Event.
Monster
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Chance to Block
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Normal
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Nightmare
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Hell
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Corrupt Rogue
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Dark Hunter
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12% |
12% |
12%
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Vile Hunter
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18% |
18% |
18%
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Dark Stalker
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25% |
25% |
25%
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Black Rogue
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33% |
33% |
33%
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Flesh Hunter
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40% |
40% |
40%
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Flesh Hunter
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|
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40%
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Fallen
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Fallen
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9% |
9% |
9%
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Carver
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16% |
16% |
16%
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Devilkin
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25% |
25% |
25%
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Dark One
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36% |
36% |
36%
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Warped One
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49% |
49% |
49%
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Carver
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|
49% |
49%
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Devilkin
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|
49% |
49%
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Dark One
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|
49% |
49%
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Sabre Cat
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Huntress
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15% |
15% |
15%
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Sabre Cat
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20% |
20% |
20%
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Night Tiger
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25% |
25% |
25%
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Hell Cat
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30% |
30% |
30%
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Sabre Cat
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|
15% |
15%
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Skeleton
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Skeleton
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10% |
10% |
10%
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Returned
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15% |
15% |
15%
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Bone Warrior
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20% |
20% |
20%
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Burning Dead
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25% |
25% |
25%
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Horror
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30% |
30% |
30%
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Bone Warrior
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|
30% |
30%
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Returned
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|
30% |
30%
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Returned
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30%
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Slinger
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Slinger
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15% |
15% |
15%
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Spear Cat
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16% |
16% |
16%
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Hell Slinger
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19% |
19% |
19%
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Spear Cat
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16% |
16% |
16%
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Night Slinger
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17% |
17% |
17%
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Slinger
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|
19% |
19%
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- Following have Chance to Block without block animation:
1 Only applies to Doom Knights in Act 4: those in Act 5 (including Pandemonium Event) cannot block.
2 Only applies to Greater Mummies in Act 2 and Act 3, and Achmel the Cursed and his Unraveler minions in Act 5: all others in Act 5 cannot block.
Reference
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