Difference between revisions of "Patch"
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− | {{ | + | {{Game nav}} |
− | + | {{Intro}} | |
− | + | Throughout its history, Diablo II has been patched to fix bugs, introduce improvements, adjust game balance and add content. Patches are automatically downloaded and installed when connecting to Battle.net, so players are always playing the latest patch on the Realms. Earlier patches can only be played in Single Player and Other Multiplayer. | |
− | {{Text table}} | + | {{Text table}} width=100% |
− | !width= | + | !width=10%|Patch |
− | !width= | + | !width=15%|Release Date |
− | !width= | + | !width=75%|Comment |
+ | |- | ||
+ | !1.14d | ||
+ | |align=right|7 Jun 2016 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | | | ||
+ | |- | ||
+ | !1.14c | ||
+ | |align=right|17 May 2016 {{0|0}}[http://web.archive.org/web/20160521003216/http://classic.battle.net/diablo2exp] | ||
+ | |Start of [[Ladder]] season 18 | ||
+ | |- | ||
+ | !1.14b | ||
+ | |align=right|7 Apr 2016 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | | | ||
+ | |- | ||
+ | !1.14a | ||
+ | |align=right|10 Mar 2016 {{0|0}}[http://web.archive.org/web/20160401223803/http://classic.battle.net/diablo2exp] | ||
+ | | | ||
|- | |- | ||
!1.13d | !1.13d | ||
− | |align=right|27 Oct 2011 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|27 Oct 2011 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/122036-patch-113d/&do=findComment&comment=1515467] |
− | | | + | |Released two days after start of Ladder season 9 |
− | |||
|- | |- | ||
!1.13c | !1.13c | ||
− | |align=right|23 Mar 2010 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|23 Mar 2010 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/topic/119882-113-live-ladder-reset/] |
− | | | + | |Start of Ladder season 6 |
− | |||
|- | |- | ||
!1.13b | !1.13b | ||
− | |align=right|23 Feb 2010 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|23 Feb 2010 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/] |
− | | | + | |Public Test Realm |
− | |||
|- | |- | ||
!1.13a | !1.13a | ||
− | |align=right|10 Dec 2010 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|10 Dec 2010 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119505-113-public-test-realm-is-live/&do=findComment&comment=1480609] |
− | | | + | |Public Test Realm |
− | |||
|- | |- | ||
!1.12 | !1.12 | ||
|align=right|17 Jun 2008 {{0|0}}[http://web.archive.org/web/20080625022600/http://www.battle.net/DIABLO2EXP/] | |align=right|17 Jun 2008 {{0|0}}[http://web.archive.org/web/20080625022600/http://www.battle.net/DIABLO2EXP/] | ||
− | | | + | |Start of Ladder season 5, downloadable installer support means CD no longer required to play |
− | |||
|- | |- | ||
!1.11b | !1.11b | ||
− | |align=right|13 Sep 2005 | + | |align=right|13 Sep 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.11 | !1.11 | ||
− | |align=right|1 Aug 2005 | + | |align=right|1 Aug 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/99695-111-is-here/&do=findComment&comment=1245040] |
− | | | + | |New [[Rune Word]]s and [[Pandemonium Event]] introduced |
− | |||
|-valign=top | |-valign=top | ||
!rowspan=6|1.10 | !rowspan=6|1.10 | ||
− | |align=right|8 Jul 2004 | + | |align=right|8 Jul 2004 [http://web.archive.org/web/20040710062422/http://www.battle.net/diablo2exp/] |
− | | | + | |Start of Ladder season 2, Ladder Rune Words released server-side |
− | |||
|- | |- | ||
− | |align=right|28 Oct 2003 | + | |align=right|28 Oct 2003 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/86180-110-patch-readme/] |
− | | | + | |New Ladder system, start of Ladder season 1, [[World Event]] introduced |
− | |||
|- | |- | ||
− | |align=right|4 Aug 2003 | + | |align=right|4 Aug 2003 [http://web.archive.org/web/20031002001003/http://www.battle.net/diablo2exp/] |
− | | | + | |Beta |
− | |||
|- | |- | ||
|align=right|17 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | |align=right|17 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
− | | | + | |Beta (Macintosh) |
− | |||
|- | |- | ||
|align=right|10 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | |align=right|10 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
− | | | + | |Beta (Macintosh) |
− | |||
|- | |- | ||
|align=right|3 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | |align=right|3 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
− | | | + | |Beta (PC) |
− | |||
|-valign=top | |-valign=top | ||
!rowspan=2|1.09d | !rowspan=2|1.09d | ||
|align=right|5 Dec 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | |align=right|5 Dec 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | ||
− | | | + | |PC |
− | |||
|- | |- | ||
|align=right|21 Nov 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | |align=right|21 Nov 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | ||
− | | | + | |Macintosh |
− | |||
|- | |- | ||
!1.09c | !1.09c | ||
Line 82: | Line 84: | ||
|- | |- | ||
!1.09b | !1.09b | ||
− | |align=right|5 Sep 2001 | + | |align=right|5 Sep 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.09 | !1.09 | ||
− | |align=right|20 Aug 2001 | + | |align=right|20 Aug 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
Line 95: | Line 97: | ||
!1.07 | !1.07 | ||
|align=right|29 Jun 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | |align=right|29 Jun 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | ||
− | | | + | |[[Expansion]] release |
− | |||
|- | |- | ||
!1.06b | !1.06b | ||
Line 107: | Line 108: | ||
|- | |- | ||
!1.05b | !1.05b | ||
− | |align=right| | + | |align=right|2 Feb 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.05 | !1.05 | ||
− | |align=right| | + | |align=right|31 Jan 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.04b | !1.04b | ||
− | |align=right| | + | |align=right|23 Dec 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
Line 123: | Line 124: | ||
|- | |- | ||
!1.03 | !1.03 | ||
− | |align=right| | + | |align=right|4 Aug 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
Line 136: | Line 137: | ||
!1.00 | !1.00 | ||
|align=right|29 Jun 2000 {{0|0[0]}} | |align=right|29 Jun 2000 {{0|0[0]}} | ||
− | | | + | |[[Classic]] release |
− | + | |} | |
|} | |} | ||
+ | ==Patch 1.14d== | ||
+ | Released 7 June 2016 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *Implemented Blizzard Error and System Survey to better troubleshoot crashes and assertions | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.14c== | ||
+ | Released 17 May 2016 [http://web.archive.org/web/20160521003216/http://classic.battle.net/diablo2exp] at start of [[Ladder]] season 18 | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *Fixed 3 more bugs that cause Mac client crashes on "Save & Exit" | ||
+ | *nGlide will now load properly on PC | ||
+ | |||
+ | |||
+ | ;Known Issues | ||
+ | *Spammers still making us all sad. We're working on it. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.14b== | ||
+ | Released 7 April 2016 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *Glide Wrapper will now load properly on PC by adding -3dfx to the end of the game shortcut | ||
+ | *Mercenaries will no longer become "An Evil Force" | ||
+ | *Fixed Mac client crash on "Save & Exit" | ||
+ | *Capped the frame rate to 200 to save batteries, spare system load, and prevent hot lap syndrome | ||
+ | *Created new German installers to fix localization issues in Act V (Will require a fresh install to fix the missing dialogue data) | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.14a== | ||
+ | Released 10 March 2016 [http://web.archive.org/web/20160401223803/http://classic.battle.net/diablo2exp] | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *No need to run in XP mode anymore, Windows 7, 8.1, and 10 compatibility complete | ||
+ | *Mac installer and compatibility for 10.10 and 10.11 has arrived | ||
+ | *First client run will migrate saved characters to avoid issues from Windows system admin changes | ||
+ | |||
+ | |||
+ | ;Known Issues | ||
+ | *Mac 10.9 and earlier are not supported | ||
+ | <br> | ||
==Patch 1.13d== | ==Patch 1.13d== | ||
+ | Released 27 October 2011, two days after start of Ladder season 9 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/122036-patch-113d/&do=findComment&comment=1515467] | ||
+ | |||
;New Features | ;New Features | ||
Line 164: | Line 213: | ||
;Battle.net Chat Reminder | ;Battle.net Chat Reminder | ||
Battle.net provides a number of ways to manage in-game spam and communication from other players. Some of these commands are: | Battle.net provides a number of ways to manage in-game spam and communication from other players. Some of these commands are: | ||
+ | |||
:/options ignorepublic (/o igpub) | :/options ignorepublic (/o igpub) | ||
Line 185: | Line 235: | ||
==Patch 1.13c== | ==Patch 1.13c== | ||
+ | Released 23 March 2010 at start of [[Ladder]] season 6 [http://www.theamazonbasin.com/forums/index.php?/topic/119882-113-live-ladder-reset/] | ||
+ | |||
;A new Mystery has been revealed! | ;A new Mystery has been revealed! | ||
Line 285: | Line 337: | ||
==Patch 1.13b== | ==Patch 1.13b== | ||
− | + | Public Test Realm, released 23 February 2010 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/] | |
+ | |||
+ | |||
+ | ;A new Mystery has been revealed! | ||
+ | *Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek... | ||
+ | |||
+ | |||
+ | ;Major Bugs | ||
+ | *Fixed an item dupe bug. | ||
+ | *Video improvements for Intel Mac machines with OS 10.5 or greater. | ||
+ | *Fixed an issue where some players could kill other players while in town ("TPPK"). | ||
+ | *Fixed an issue where some players could disconnect other players when they had too many active states. | ||
+ | *Fixed two issues where players could stack auras in an unintended way. | ||
+ | |||
+ | |||
+ | ;Minor Bugs | ||
+ | *Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal). | ||
+ | *The game will no longer stop and then restart the game music after the window loses and then regains focus. | ||
+ | *Fixed an issue where the game window would minimize when running in windowed mode when it lost focus. | ||
+ | *Fixed an issue where the game window wouldn't center properly when it was created. | ||
+ | *Fangskin should now properly drop loot in Hell difficulty. | ||
+ | *Fixed an issue where auras were not re-applied to your mercenary after it was resurrected. | ||
+ | *Fixed an issue where if you had two items which provided two auras to a mercenary and you unequipped one, the aura from the remaining item never became active. | ||
+ | *Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly. | ||
+ | |||
+ | |||
+ | ;Specific changes/improvements | ||
+ | *Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty. | ||
+ | *Increased the drop rate of high runes. | ||
+ | *Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users). | ||
+ | *Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam. | ||
+ | *Modified the gold bank limit to be a flat cap not bound by level. | ||
+ | *Removed the requirements to create a hardcore character. | ||
+ | *Greatly reduced the explosion damage dealt by Fire Enchanted monsters. | ||
+ | *Uber Mephisto and Uber Baal's summoned minions no longer give experience. | ||
+ | *Removed Oblivion Knight's Iron Maiden curse. | ||
+ | *Hellfire Torch Firestorm proc rate has been reduced to 5%. | ||
+ | *Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb. | ||
+ | *When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible. | ||
+ | *When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'. | ||
+ | *The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key. | ||
+ | *Added the windows system buttons to the game window (MIN, MAX, CLOSE). | ||
+ | *Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. | ||
+ | *This lets the game 'stretch' to fill your monitor. | ||
+ | *Added support for '-sndbkg' command line switch. This enables sound in background. | ||
+ | *Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'. | ||
+ | |||
+ | |||
+ | ;Revised Skill balance for Player Character classes | ||
+ | |||
+ | |||
+ | ;Amazon | ||
+ | *Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%. | ||
+ | *Immolation Arrow - Explosion effect damage increased by 20%. | ||
+ | *Immolation Arrow - Increased base duration by 33%. | ||
+ | |||
+ | |||
+ | ;Assassin | ||
+ | *Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery. | ||
+ | *Dragon Talon - The bonus to Attack Rating per point has been increased to 35. | ||
+ | *Shadow Master - Increased resistance range per point from 5-80 to 5-90. | ||
+ | *Combo points awarded by combo moves now last 15 seconds, up from 9. | ||
+ | |||
+ | |||
+ | ;Barbarian | ||
+ | *Whirlwind - Reduced initial mana cost by 50%. | ||
+ | *Masteries - Changed critical strike chance from 0-25 to 0-35. | ||
+ | |||
+ | |||
+ | ;Paladin | ||
+ | *Blessed Hammer - No longer ignores resistances of undead and demons. | ||
+ | |||
+ | |||
+ | ;Druid | ||
+ | *Werebear - Damage bonus increased by 15% across all ranks. | ||
+ | *Werebear - Increased health by 25% and armor by 1% per point. | ||
+ | *Shockwave - Synergy from Maul adds 5% damage per point. | ||
+ | |||
+ | |||
+ | ;Necromancer | ||
+ | *Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage). | ||
+ | *Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health. | ||
+ | *Poison Nova - Increased base damage by 15%. | ||
+ | |||
+ | |||
+ | ;Sorceress | ||
+ | *Firewall - Synergy receives 1% damage per point of Inferno and 4% per point of Warmth. | ||
+ | *Blaze - Synergy receives 1% damage per point of Firewall and 4% per point of Warmth. | ||
+ | *Hydra - Increased base damage by 15% per rank. | ||
+ | *Hydra - Increased base speed of Hydra projectile. | ||
+ | *Hydra - Reduced cooldown by 25%. | ||
<br> | <br> | ||
==Patch 1.13a== | ==Patch 1.13a== | ||
− | + | Public Test Realm, released 10 December 2010 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/119505-113-public-test-realm-is-live/&do=findComment&comment=1480609] | |
+ | |||
+ | |||
+ | ;A new Mystery has been revealed! | ||
+ | *Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction... | ||
+ | |||
+ | |||
+ | ;Major Bugs | ||
+ | *Fixed an item dupe bug. | ||
+ | *Video improvements for Intel Mac machines with OS 10.5 or greater. | ||
+ | |||
+ | |||
+ | ;Minor Bugs | ||
+ | *Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal). | ||
+ | *The game will no longer stop and then restart the game music after the window loses and then regains focus. | ||
+ | *Fixed an issue where the game window would minimize when running in windowed mode when it lost focus. | ||
+ | *Fixed an issue where the game window wouldn't center properly when it was created. | ||
+ | |||
+ | |||
+ | ;Specific changes/improvements | ||
+ | *Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty. | ||
+ | *Increased the drop rate of high runes. | ||
+ | *Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users). | ||
+ | *Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam. | ||
+ | *Modified the gold bank limit to be a flat cap not bound by level. | ||
+ | *Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced. | ||
+ | *Removed the requirements to create a hardcore character. | ||
+ | *Greatly reduced the explosion damage dealt by Fire Enchanted monsters. | ||
+ | *Uber Mephisto and Uber Baal's summoned minions no longer give experience. | ||
+ | *Removed Oblivion Knight's Iron Maiden curse. | ||
+ | *Hellfire Torch Firestorm proc rate has been reduced to 5%. | ||
+ | *Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb. | ||
+ | *Updated two Act 5 mercenary names to Klar and Tryneus. | ||
+ | *When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible. | ||
+ | *When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'. | ||
+ | *The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key. | ||
+ | *Added the windows system buttons to the game window (MIN, MAX, CLOSE). | ||
+ | *Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor. | ||
+ | *Added support for '-sndbkg' command line switch. This enables sound in background. | ||
+ | *Added support for '-nosound', '-window', and '-windowed' command line options. | ||
+ | |||
+ | |||
+ | ;Revised Skill balance for Player Character classes | ||
+ | |||
+ | |||
+ | ;Amazon | ||
+ | *Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%. | ||
+ | *Immolation Arrow - Explosion effect damage increased by 20%. | ||
+ | *Immolation Arrow - Increased base duration by 33%. | ||
+ | |||
+ | |||
+ | ;Assassin | ||
+ | *Shadow Master - Increased resistance range per point from 5-80 to 5-90. | ||
+ | |||
+ | |||
+ | ;Barbarian | ||
+ | *Whirlwind - Reduced initial mana cost by 50%. | ||
+ | *Masteries - Changed critical strike chance from 0-25 to 0-35. | ||
+ | |||
+ | |||
+ | ;Paladin | ||
+ | *Blessed Hammer - No longer ignores resistances of undead and demons. | ||
+ | |||
+ | |||
+ | ;Druid | ||
+ | *Werebear - Damage bonus increased by 15% across all ranks. | ||
+ | *Werebear - Increased health by 25% and armor by 1% per point. | ||
+ | *Shockwave - Synergy from Maul adds 5% damage per point. | ||
+ | |||
+ | |||
+ | ;Necromancer | ||
+ | *Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage). | ||
+ | *Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health. | ||
+ | *Poison Nova - Increased base damage by 15%. | ||
+ | |||
+ | |||
+ | ;Sorceress | ||
+ | *Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth. | ||
+ | *Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth. | ||
+ | *Hydra - Increased base damage by 15% per rank. | ||
+ | *Hydra - Increased base speed of Hydra projectile. | ||
+ | *Hydra - Reduced cooldown by 25%. | ||
+ | *Lightning Mastery - Reduced overall effect by 15%. | ||
<br> | <br> | ||
==Patch 1.12== | ==Patch 1.12== | ||
+ | Released 17 June 2008 [http://web.archive.org/web/20080625022600/http://www.battle.net/DIABLO2EXP/] at start of [[Ladder]] season 5 | ||
+ | |||
;Downloadable Installer Support | ;Downloadable Installer Support | ||
Line 307: | Line 533: | ||
==Patch 1.11b== | ==Patch 1.11b== | ||
+ | Released 13 September 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;FIXES: | ;FIXES: | ||
Line 314: | Line 542: | ||
==Patch 1.11== | ==Patch 1.11== | ||
+ | Released 1 August 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/99695-111-is-here/&do=findComment&comment=1245040], introducing new [[Rune Word]]s and [[Pandemonium Event]] | ||
+ | |||
;A new Mystery has been revealed! | ;A new Mystery has been revealed! | ||
Line 364: | Line 594: | ||
==Patch 1.10== | ==Patch 1.10== | ||
+ | *Beta released 3 July 2003 for PC [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] and 10 July 2003 for Mac [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
+ | *Second beta patch released 17 July 2003 for Mac [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
+ | *Final beta patch released 4 August 2003 {{0|0}}[http://web.archive.org/web/20031002001003/http://www.battle.net/diablo2exp/] | ||
+ | *Finally released 28 October 2003 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/86180-110-patch-readme/], introducing season 1 of new [[Ladder]] system and [[World Event]] | ||
+ | *8 July 2004 saw release of server-side patch introducing Ladder [[Rune Word]]s at start of season 2 [http://web.archive.org/web/20040710062422/http://www.battle.net/diablo2exp/] | ||
+ | |||
;Mysterious World-event | ;Mysterious World-event | ||
Line 804: | Line 1,040: | ||
==Patch 1.09d== | ==Patch 1.09d== | ||
+ | Released 21 November 2001 for Mac [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] and 5 December 2001 for PC [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | ||
+ | |||
;Minor Bug | ;Minor Bug | ||
Line 812: | Line 1,050: | ||
==Patch 1.09c== | ==Patch 1.09c== | ||
+ | Released 14 November 2001 [http://web.archive.org/web/20011116212904/http://www.battle.net/DIaBLO2EXP/] | ||
+ | |||
;Major Bug | ;Major Bug | ||
Line 830: | Line 1,070: | ||
The reason we are doing this is to help our development teams optimize our upcoming game, Warcraft III: Reign of Chaos, for various hardware configurations. The information we receive will help us tailor the game to meet the system requirements of our customers and help us to enhance their overall gameplay experience. If you have any questions or concerns about this procedure, please email us at support@blizzard.com. | The reason we are doing this is to help our development teams optimize our upcoming game, Warcraft III: Reign of Chaos, for various hardware configurations. The information we receive will help us tailor the game to meet the system requirements of our customers and help us to enhance their overall gameplay experience. If you have any questions or concerns about this procedure, please email us at support@blizzard.com. | ||
<br> | <br> | ||
− | + | ||
==Patch 1.09b== | ==Patch 1.09b== | ||
+ | Released 5 September 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;FIXES: | ;FIXES: | ||
*Fixed a bug where a connection problem (ie "Unable to connect to Battle.net") would instead result in a downloading patch dialog that stayed at 0% indefinitely. | *Fixed a bug where a connection problem (ie "Unable to connect to Battle.net") would instead result in a downloading patch dialog that stayed at 0% indefinitely. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.09== | ||
+ | Lord of Destruction and Standard, released 20 August 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | *Note: certain item changes will not apply retroactively to already existing items. | ||
+ | |||
+ | |||
+ | ;Skill Balance Changes | ||
+ | *Decrepify no longer reduces the damage Resistance of immune monsters. | ||
+ | *Reduced damage of additional levels of Firewall starting from level 9. | ||
+ | *Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows and bolts. | ||
+ | |||
+ | |||
+ | ;Modifications - Lord of Destruction | ||
+ | *The mouse-over functionality of hireling portraits has been changed. You now must keep your mouse cursor over your hireling for three seconds before the portrait highlights and the text "Drop potion on hireling portrait, right-click to open inventory" appears. | ||
+ | *Gold sharing among party members has been removed. | ||
+ | *Players can no longer give or take items from a hireling if they are not within range (this fixes a bug where the game would crash if a player gave or removed an item from a hireling when the Hireling was out of range). | ||
+ | *Changed enhanced defense per level and enhanced damage per level to display the exact amount of enhancement. | ||
+ | *Changed 'Hit Blinds Target' to a level-based formula. | ||
+ | *Changed 'Freezes Target' item modifier to a level-based formula (improved for melee characters). | ||
+ | *Changed display of enhanced damage vs. demons and enhanced damage vs. undead to be +x% instead of x%. | ||
+ | *Added potential for sockets to Bone Visage Elite Bone Helm, Troll's Nest and Blade Barrier Elite Shields. | ||
+ | *Improved drops for placed (super) Unique monsters such as Bishibosh, Rakanishu, et. al. | ||
+ | *Improved drops for certain quest monsters such as Blood Raven, The Countess, The Cow King, et. al. | ||
+ | *Duriel now always drops a Town Portal scroll in addition to his regular drop. | ||
+ | *Enabled certain Horadric Cube recipes that were disabled in v1.08. | ||
+ | *Enabled "add socket" Horadric Cube recipe. | ||
+ | *Made "add socket" Horadric Cube recipe not work on socketed items. | ||
+ | *Added several very low-level magic affixes. | ||
+ | *Restricted some affixes from generating on certain item types. | ||
+ | *Rare items will now always spawn with three or more affixes if possible. | ||
+ | *Increased chances for 'of blocking' and 'of deflecting' suffix. | ||
+ | *Added increased block rate to 'of blocking' and 'of deflecting' suffixes. | ||
+ | *Personalized item names are now printed in the color of base type. | ||
+ | *Added base item type to highlight info for rune word items. | ||
+ | *Non-weapon items that add damage now do so with regards to bow damage. | ||
+ | *Adjusted strength & dexterity damage bonus for certain items. | ||
+ | *Changed the 'Ethereal' property to modify base stats. | ||
+ | *Changed the 'Reduce Magic Damage' property to spread across frames for multi-frame attacks (such as firewall). | ||
+ | *Altered stats of many Unique items*. | ||
+ | *Altered stats of a few Set items*. | ||
+ | *Altered stats of a few rune word items. | ||
+ | *The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes respectively | ||
+ | *Reduced chances of elemental damage affixes spawning on Charms. | ||
+ | *Increased bonuses for affixes that increase stack size on Throwing items*. | ||
+ | *Increase chances of Self-repair affixes. | ||
+ | *Increase chances and potency of Replenish quantity affixes*. | ||
+ | *Increased stack sizes of most Throwing weapons. | ||
+ | *Enabled normal Orbs and Circlets. | ||
+ | *Increased maximum number of sockets for some items. | ||
+ | *Rare Jewels are now capped at a maximum of four affixes. | ||
+ | *Adjusted weapon and armor levels and level requirements. | ||
+ | *Stacked items with poison damage now average their poison duration. | ||
+ | *Rejuvenation potions now automatically go into the belt if picked up from the ground. | ||
+ | *Rejuvenation potions can now be shift-clicked from the inventory into an equipped belt. | ||
+ | *Adjusted the Hireling experience system. | ||
+ | *Altered Act 2 Hireling Auras. | ||
+ | *Changed Hireling damage to 50% against bosses in normal, 40% in nightmare, and 25% in hell difficulties. | ||
+ | *Raised maximum price vendors will pay for an item to 30,000 gold pieces in nightmare difficulty, and 35,000 gold pieces in hell difficulty. | ||
+ | *Added health Regeneration to all hireling types. | ||
+ | *Iron Maiden and Thorns effects now treat Hirelings as players with respect to damage. | ||
+ | *Hirelings now gain experience from monsters killed by Minions and other party members. | ||
+ | *Using a potion from the belt (either by hotkey or right-clicking) while holding down the shift key will give the potion to the player's hireling if he/she has one. | ||
+ | *Lowered maximum duration for which Hirelings could be stunned. | ||
+ | *Iron Golems are now saved with the player. | ||
+ | *Color coded monsters' elemental/physical immunity info display. (For example, Fire Immune is printed in red). | ||
+ | *Changed monster stats back to what they were before v1.08. | ||
+ | *Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%; it is now 40%). | ||
+ | *The monsters in Act 4 that eat corpses will no longer eat corpses that have already been used. | ||
+ | *The Resistance penalty at higher difficulty levels no longer applies to Magic Resistance. | ||
+ | *Crush Beasts no longer give only 1 exp when they are killed. | ||
+ | *Changed PvP penalty for players or Hirelings attacking other players to 1/4. | ||
+ | *Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings. | ||
+ | *Town portal use has been restricted to party members only. | ||
+ | *Reduced damage multiplier for act-end boss attacks vs. minions. | ||
+ | *Broken Ethereal items now sell for 1 gold. | ||
+ | *Added Thawing Potions to vendor inventories in Act IV and Act V. | ||
+ | *It is now possible (albeit very rare) to get Set and Unique items from gambling. | ||
+ | *Increased the chances of getting a Rare item from gambling. | ||
+ | *Keys may now be purchased in bulk (shift + right-click). | ||
+ | *Swapped properties for Jah and Cham runes in weapons. | ||
+ | *Added rune words for Single Player/Other Multi Player which previously only showed up on Realm games. | ||
+ | *Adjusted hover text box sizes. | ||
+ | *Updated the pop-up text to reflect adjusted monster attack and defense. | ||
+ | *Adjusted memory management code. | ||
+ | *Typing "players X", where X is a number between the current number of players and the maximum (8), in the message box will now set the effective number of players in the game (in single player, open Battle.net and TCP/IP games only). | ||
+ | *Removed global Physical Resistance from Nightmare difficulty games. | ||
+ | *Fixed a bug where Tyrael would sometimes create an inaccessible portal. | ||
+ | *Fixed a bug where a player who was disconnected from Battle.net while in the Imbue screen would crash. | ||
+ | |||
+ | |||
+ | ;Major Bugs | ||
+ | *Fixed bonus to Undead damage modifier to work with ranged weapons. | ||
+ | *Fixed bonus to Demon damage modifier to work with ranged weapons. | ||
+ | *Fixed 'Reduces Target Defense' modifier to work with ranged weapons. | ||
+ | *Fixed a bug where item-specific partial Set bonuses didn't get applied. | ||
+ | *Fixed a bug where the enhanced defense for items that gained it on a per level basis was improperly calculated (such as Blackoak shield). | ||
+ | *Fixed a bug where the enhanced damage for items that gained it on a per level basis was improperly calculated (such as Hellslayer). | ||
+ | *Fixed a bug where certain two-handed and missile weapons did not get the displayed damage bonus (such as Magewrath).* | ||
+ | *Fixed Piercing weapons to work correctly with Amazon skills (such as Doomslinger). | ||
+ | *Fixed a bug where items could give characters skills that are exclusive to another Character class. | ||
+ | *Fixed a bug with weapon swapping which allowed some character classes to dual wield items. When a player that is illegally wielding two items enters a game, one of the items will be deleted. | ||
+ | *Fixed bug which allowed certain Horadric Cube recipes that were meant to be disabled to continue to function. | ||
+ | *Fixed a bug where trying to display the highlight info for an item with too many modifiers would crash the game. | ||
+ | *Fixed a bug in using an item that gives Werewolf/Werebear skills when no skill points were originally assigned to those skills caused an assertion. | ||
+ | *Fixed various bugs with the second quest of Act 5. | ||
+ | *(Macintosh Only) Fixed a bug where a user running Diablo II Expansion in 800x600 received an assertion when entering Diablo II standard games. | ||
+ | |||
+ | |||
+ | ;Minor Bugs | ||
+ | *Fixed a bug where Elemental damage did not display correctly for Throwing Weapons. | ||
+ | *Fixed a bug in the determination of magic affix levels. | ||
+ | *Fixed a bug that allowed Ethereal throwing items to be stacked with non-Ethereal ones. | ||
+ | *Fixed a bug where it was possible to repair and/or recharge Charged Ethereal items. | ||
+ | *Fixed a bug where it was possible to repair Throwing Potions. | ||
+ | *Fixed a bug where Throwing Weapons brought from standard Diablo II could not be Imbued in Diablo II Expansion Set. | ||
+ | *Fixed a bug where certain Paladin shields were not able to be personalized. | ||
+ | *Fixed a bug where it sometimes did not verify replacing a dead hireling with a new one. | ||
+ | *Fixed a bug that allowed the same Unique to be spawned more than once in a game. | ||
+ | *Fixed various Horadric Cube recipes that create magic items. | ||
+ | *Fixed a bug that caused a rune word item to lose its rune word bonuses when transferred off of the character who created it. | ||
+ | *Fixed a bug which caused the variable attributes of a rune word item to reset inappropriately. | ||
+ | *Fixed a bug where using the Taunt skill would sometimes cause the game to crash. | ||
+ | *Fixed a bug where the Firewall animation display without doing any damage. | ||
+ | *Fixed a bug where Sanctuary allows the Paladin to ignore an Undead monster's damage resistance. | ||
+ | *Fixed a bug where left-hand throw was throwing using too many missiles per throw. | ||
+ | *Fixed a bug where certain Charged items would use multiple charges per casting. | ||
+ | *Fixed a bug that caused Cold Mastery to think other players were immune when they were not. | ||
+ | *Fixed a bug where you could select Baal's dead tentacles. | ||
+ | *Fixed a bug where in a Realm game, Nihlathak would remain in town even after another player killed him. | ||
+ | *Fixed a bug where Anya would not always give a class-specific item for her quest reward. | ||
+ | *Fixed a bug where the invisible monster in the Worldstone Keep could be affected by Monster Shrines. | ||
+ | *Fixed a bug where Monster Shrines could affect Druid Vines. | ||
+ | *Fixed bug where Regurgitators would eat Hirelings and destroy them. | ||
+ | *Fixed Act 1 hirelings to be able to use bows with special arrows (such as Witherstring). | ||
+ | *Fixed a bug where hirelings' items would not update if they could no longer meet the requirements to wear them. | ||
+ | *Fixed Immolation Arrow to do initial weapon damage; no base physical damage is included in the radius. | ||
+ | *Fixed Freezing Arrow to do initial weapon damage; no base physical damage is included in the radius. | ||
+ | *Fixed Poison Javelin to do initial weapon damage. | ||
+ | *Fixed Plague Javelin to do initial weapon damage. | ||
+ | *Fixed Lightning Fury to do initial weapon damage. | ||
+ | *Fixed a Fend bug that would abort the Fend prematurely on the server. (This applies to Zeal and various other skills as well.) | ||
+ | *Fixed a bug that caused the game to crash when a character clicked on his/her own feet. | ||
+ | *Fixed invalid line Automap options from v1.08. | ||
+ | *Fixed drawing problem for charges/ammo counts on skill icons where the number of charges would extend off the icon. | ||
+ | *Fixed some spelling errors in the text. | ||
+ | *Fixed some errors in translations. | ||
+ | *Fixed a variety of crash bugs. | ||
+ | *Fixed a bug where hireling health regeneration was dependent on the number of players in game. | ||
+ | *Fixed a bug that allowed hirelings to be converted. | ||
+ | *Fixed a bug where items that add to skills had no effect on Hirelings. | ||
+ | *(Macintosh Only) Fixed a bug that made it possible to have the character walk endlessly toward the lower left corner of the screen without input from the player. | ||
+ | *Fixed a bug that caused garbage characters to appear at the top of the screen at the start of a realm game. | ||
+ | |||
+ | |||
+ | ;DIABLO II Standard FIXES: | ||
+ | *Fixed a bug in Diablo II where uniques and champions could drop throwing items as their "magic" item drop. | ||
+ | *Fixed a bug that allowed Diablo II players to put a socket in rare items with the Horadric cube recipe. | ||
+ | *Fixed a bug in Diablo II that allowed hirelings to be brought into other acts. | ||
+ | |||
+ | |||
+ | ;DIABLO II CLASSIC IMPROVEMENTS/CHANGES: | ||
+ | *Changed the Diablo II Standard blocking method back to the old method. | ||
+ | *Adjusted damage and attack rating of monsters in Diablo II Standard. | ||
+ | *Removed global Physical Resistance for monsters in Hell difficulty in Diablo II Standard. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.08== | ||
+ | Lord of Destruction, released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | ||
+ | |||
+ | |||
+ | ;Skill Balance Changes | ||
+ | *When using [[two weapons|two-handed attacks]] the [[weapon speed|speed]] of both weapons are averaged. | ||
+ | |||
+ | |||
+ | [[Barbarian (Diablo II)|Barbarian]] | ||
+ | *[[Whirlwind]] now alternates between [[two weapons]] when using two-weapon style. | ||
+ | |||
+ | |||
+ | [[Paladin (Diablo II)|Paladin]] | ||
+ | *Increased [[Holy Shock]]'s [[melee]] damage bonus. | ||
+ | *Decreased the power of [[Conviction]]. | ||
+ | *Added a casting [[delay]] for [[Fist of the Heavens]] and increased its damage. | ||
+ | *Increased the [[block]]ing bonus that [[Holy Shield]] gives. | ||
+ | *Conviction does not affect [[immune|immunities]]. | ||
+ | |||
+ | |||
+ | [[Necromancer]] | ||
+ | *Increased [[Fire Golem]]'s [[melee]] damage. | ||
+ | *The [[life|hit points]] for a [[Revive]]d monster no longer increase with more players in a game. | ||
+ | *[[Lower Resist]] and [[Amplify Damage]] do not affect [[immune|immunities]]. | ||
+ | |||
+ | |||
+ | [[Sorceress]] | ||
+ | *Increased [[Fire Wall]]'s damage. | ||
+ | *Increased [[Blizzard]]'s duration. | ||
+ | *Decreased [[Meteor]]'s casting [[delay]]. | ||
+ | *Decreased casting time for [[Chain Lightning]] and [[Lightning]]. | ||
+ | *Increased [[Frozen Orb]]'s damage. | ||
+ | *[[Thunder Storm]] now hits a target every time. | ||
+ | *In [[expansion]] games, [[Static Field]] is no longer affected by [[Conviction]] and [[Lower Resist]]. It will not take a monster below 33% [[life|health]] in Nightmare [[difficulty]] or 50% in Hell difficulty. | ||
+ | *In non-expansion games Static Field remains the same. | ||
+ | *[[Cold Mastery]] will not affect [[Immune to Cold|cold immune]] monsters. | ||
+ | *The damage inflicted by [[Ice Blast]], [[Fire Ball]], [[Lightning]], [[Nova]], and [[Glacial Spike]], per level has been increased. | ||
+ | |||
+ | |||
+ | [[Amazon]] | ||
+ | *Increased [[Freezing Arrow]] damage. | ||
+ | *Increased [[Ice Arrow]] damage. | ||
+ | *Increased [[Immolation Arrow]] damage, added a casting [[delay]] and decreased the fire duration. | ||
+ | *Added a casting delay to [[Plague Javelin]] and increased its damage. | ||
+ | |||
+ | |||
+ | [[Assassin]] | ||
+ | *[[Dragon Tail]] now has an [[attack]] bonus. | ||
+ | *Increased [[Fists of Fire]] damage. | ||
+ | *Increased [[Claws of Thunder]] damage. | ||
+ | *Increased [[Phoenix Strike]] damage. | ||
+ | *Fixed various bugs with skills that use [[two weapons|two claws]]. | ||
+ | *Dragon Tail does not cost [[mana]] or [[knockback]] when it misses. | ||
+ | |||
+ | |||
+ | [[Druid (Diablo II)|Druid]] | ||
+ | *Turned down the mastery bonuses for the [[Summon Dire Wolf|wolves]] and [[Summon Grizzly|bears]]. | ||
+ | *Increased [[Feral Rage]]'s [[Life Stolen|life stealing]]. | ||
+ | *Increased [[Hunger]]'s life stealing, but increased its damage penalty. | ||
+ | *Increased the delay between the times that [[Hurricane]] does damage. | ||
+ | *Increased the [[radius]] for [[Armageddon]]'s damage and increased the delay between [[missile]]s. | ||
+ | *[[Werebear]] skill modified to give +50% to [[life|hit points]]. (It was +100%.) | ||
+ | *[[Maul]] now gives +20[[% Damage]] per charge per level. (It was +25%.) Its [[stun length]] is shorter and [[attack]] bonus is 3% plus, 3% per level. (it was +20%, 10% per level.) | ||
+ | *Increased damage of [[Fire Claws]] slightly (+8 per level up to level 9). | ||
+ | *The damage bonus of [[Fury (skill)|Fury]] changed to +50% damage, 5% per level. (It was 100%, 17% per level.) | ||
+ | |||
+ | |||
+ | ;Modifications | ||
+ | *[[Pet|Creatures]] can be summoned in town, as long as the summoning does not require a [[corpse]]. | ||
+ | *[[Crafted item]]s cannot generate with [[affix]]es meant for magic items only. | ||
+ | *The [[durability]] for all [[claw]] class weapons is now doubled. (This will not affect existing items.) | ||
+ | *Adjusted [[attribute]] [[requirements]] for all claw class weapons. | ||
+ | *Adjusted damages for all Elite weapons. | ||
+ | *Adjusted affix level for [[wand]]s, [[staff|staves]] and [[orb]]s. (Higher levels of these items have better magic attributes.) | ||
+ | *Increased the chance of [[Enhanced Damage]] affixes on weapons. | ||
+ | *Increased the chance of enhanced [[Attack Rating]] affixes on weapons. | ||
+ | *Increased the chance of [[Enhanced Defense]] affixes on armor. | ||
+ | *Increased the chance of elemental damage suffixes on weapons. | ||
+ | *Increased the level and the damage for certain high level elemental damage affixes. | ||
+ | *Decreased values on +[[Maximum Damage]] and +[[Minimum Damage]] charms. (This will not affect existing items.) | ||
+ | *Increased values for percentage [[Extra Gold From Monsters|chance to find gold]] affixes on charms and [[jewel]]s. (This will not affect existing items.) | ||
+ | *Increased attributes of many affixes for jewels. (This will not affect existing items). | ||
+ | *Increased chances of [[Increased Stack Size|extra quantity]] affixes on throwing items. | ||
+ | *Increased chances of [[Replenishes Quantity|regenerate quantity]] affixes on throwing items. | ||
+ | *Increased jewel drop rates. | ||
+ | *The [[Necromancer]] spell "[[Iron Maiden]]" no longer appears on [[charged suffix|charged]] items. | ||
+ | *Increased [[resistance]] bonus for [[Tal Rune|{{Cb|=Tal Rune}}]], [[Ral Rune|{{Cb|=Ral Rune}}]], [[Ort Rune|{{Cb|=Ort Rune}}]], and [[Thul Rune|{{Cb|=Thul Rune}}]] when [[socket]]ed into [[shield]]s by 5%. | ||
+ | *Increased resistance bonus for [[Um Rune|{{Cb|=Um Rune}}]] when socketed into shields by 2% and when socketed into [[helm]]s and [[body armor|armor]] by 5%. | ||
+ | *Changed bonus for [[rune]]s with + to [[Maximum Resist|max resists]] to 5%. | ||
+ | *Repaired [[Rune Word]]s. (Most previous rune worded items will no longer get rune word bonuses.) | ||
+ | *Adjusted rune drop rates. | ||
+ | *Removed several [[melee]] modifiers from generating on orbs. | ||
+ | *Changed [[Izual|{{Ub|=Izual}}]] to be able to drop treasure. | ||
+ | *Changed [[Charsi]]'s [[Tools of the Trade|imbue quest]] to always give a [[skill bonus|plus to individual skills]] on items that can have them. | ||
+ | *Items sold to stores are priced as if they were fully repaired. | ||
+ | *Lowered prices for items with +2 or +3 to single skills. | ||
+ | *Lowered costs for recharging items. | ||
+ | *Removed throwing [[potion]]s from stores. | ||
+ | *Increased prices for [[Circlet#Circlet|Circlet]]s and [[Coronet]]s. | ||
+ | *[[Unique (monster)|Unique]] monsters with the [[Teleportation]] attribute now heal a fixed amount. | ||
+ | *[[Crushing Blow]] is 50% less effective with [[bow]]s. | ||
+ | *Crushing blow is affected by [[Damage Resist|physical resistance]]. | ||
+ | *Lowered [[mercenary|hireling]] resurrection cost. | ||
+ | *Increased chances of finding [[unique (item)|unique]] and [[set]] items. | ||
+ | *Slightly increased the item drop rate for extra players in a game who are not in your party. | ||
+ | *Lowered gambling prices that scale with your level. | ||
+ | *Changed prices on rejuvenation and full rejuvenation potions. | ||
+ | *Added potential sockets for [[Troll Nest]] and [[Blade Barrier]] shields. | ||
+ | *Enabled sockets on certain items, increase sockets potential on others. | ||
+ | *Increased [[block]]ing for [[Grim Shield]]. | ||
+ | *Increased [[Defense|AC]] for all elite shields. | ||
+ | *Increased AC for [[Bone Visage]] helm. | ||
+ | *Changed increased rate items, (fast, faster, fastest) to display as a percentage faster. | ||
+ | *Adjusted armor, blocking, and durability for elite [[auric shield|Paladin shields]]. | ||
+ | *When used in [[melee]] throwing weapon [[durability]] decreases at one third the thrown rate. | ||
+ | *+2 to all skills affixes can now spawn on rare [[amulet]]s. | ||
+ | *Increased [[melee|range]] of the [[Glorious Axe]]. | ||
+ | *Changed items with [[Piercing Attack]] to use their pierce value as a percentage instead of as a level in the skill. | ||
+ | *Changed the piercing value for certain uniques with pierce ([[Kuko Shakaku|{{Ub|=Kuko Shakaku}}]], [[Buriza-Do Kyanon|{{Ub|=Buriza-Do Kyanon}}]], [[Demon Machine|{{Ub|=Demon Machine}}]], [[Razortail|{{Ub|=Razortail}}]]). | ||
+ | *Changed [[Wizardspike|{{Ub|=Wizardspike}}]] unique bone knife to 75% [[All Resistances|resist all]]. | ||
+ | *The set item [[Naj's Puzzler|{{Sb|=Naj's Puzzler}}]] now has 69 [[charges]] of [[Teleport]]. | ||
+ | *Added sound to shift-click of [[potion]]s in grid. | ||
+ | *Added elemental damage [[affix]]es for charms. | ||
+ | *Adjusted the [[difficulty]] of [[Baal|{{Ub|=Baal}}]] on higher difficulties. | ||
+ | *Cannot get quest completion credit for the [[Rite of Passage (quest)|ancients' quest]] unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode. | ||
+ | *[[Key]]s now stack to 12 instead of 6. | ||
+ | *Right mouse click works the same as left mouse click if assigned an attack skill. | ||
+ | *[[Desert Mercenary|Act II hirelings]] have been improved with additional skills including [[aura]]s. | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Addressed certain duping issues when entering and leaving games. | ||
+ | *Fixed a bug which could allow you to have a [[defense]] rating after using [[Berserk]]. | ||
+ | |||
+ | |||
+ | ;Minor bugs | ||
+ | *Added missing "crimson" [[affix]] with adds +5-10 [[Fire Resist|fire resistance]]. | ||
+ | *Fixed a bug where quests and [[Horadric Cube]] recipes could generate items with too many [[socket]]s. | ||
+ | *Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes. | ||
+ | *Fixed a bug which allowed spells cast to have piercing while wearing items of [[Piercing Attack]]. | ||
+ | *Fixed a bug where single [[skill bonus]]es did not stack properly. | ||
+ | *Fixed a bug where variable costs for armor types was not being calculated properly. | ||
+ | *Fixed a bug where you were allowed to shift-click purchase rejuvenation [[potion]]s in stores. | ||
+ | *Fixed the bug that added [[javelin]] damage to [[Lightning Fury]], and made the graphics simpler for the lightning. | ||
+ | <br> | ||
+ | |||
+ | ==Version 1.07== | ||
+ | Released 29 June 2001, with Diablo II: Lord of Destruction [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | ||
+ | |||
+ | |||
+ | ;Skill Balance Changes | ||
+ | |||
+ | [[Paladin (Diablo II)|Paladin]] | ||
+ | *In [[expansion]] games, [[Blessed Hammer]]/[[Concentration]] combination imbalance has been corrected. | ||
+ | *In non-expansion games, the Blessed Hammer/Concentration combination remains the same. | ||
+ | *[[Zeal]] is now limited to 5 swings and gives an increased percentage to [[Attack Rating]]. | ||
+ | *Fixed display for [[Vengeance]]'s damage to reflect its actual damage. | ||
+ | *[[Salvation]] [[resistance]] increased. | ||
+ | *Increased damage for [[Fist of the Heavens]]. | ||
+ | *Decreased the length of time that [[Conversion|Converted]] monsters fight for you. | ||
+ | *Increased the damage per level for [[Sanctuary (skill)|Sanctuary]]. | ||
+ | *Increased the [[Smite]] damage for [[Holy Shield]]. | ||
+ | *Increased resistance bonus for [[Resist Fire]], [[Resist Cold]], [[Resist Lightning]], and Salvation. | ||
+ | *Increased the [[Mana]] [[Regenerate Mana|regeneration rate]] for [[Meditation]]. | ||
+ | *Added [[melee]] [[Lightning Damage]] to [[Holy Shock]]. | ||
+ | *Added melee damage to [[undead]] to Sanctuary. | ||
+ | *Allowed [[Conviction]] to reduce an enemy's resistance to a negative value. | ||
+ | *Increased the player's resistance penalty for Conviction. | ||
+ | *Added a damage bonus to [[Fanaticism]]. | ||
+ | |||
+ | |||
+ | [[Barbarian (Diablo II)|Barbarian]] | ||
+ | *In [[expansion]] games, [[Whirlwind]] is now properly modified by [[weapon speed]]. | ||
+ | *In non-expansion games, Whirlwind remains the same. | ||
+ | *[[Frenzy]], [[Double Swing]], and [[Double Throw]] are now properly modified by weapon speed. | ||
+ | *Added damage bonuses to [[Concentrate]] and Frenzy. | ||
+ | *Frenzy now increases in [[attack rate|attack speed]] as more monsters are hit. | ||
+ | *Increased the damage bonus on [[Berserk]]. | ||
+ | *Changed [[Battle Orders]] bonus to increase by 3% per level at all levels. | ||
+ | *Increased the damage of [[War Cry]]. | ||
+ | |||
+ | |||
+ | [[Amazon]] | ||
+ | *[[Strafe]] has a greater range. | ||
+ | *[[Impale]] and [[Jab]] are now properly modified by [[weapon speed]]. | ||
+ | *Impale increases damage with level and decreases the chance to lose [[durability]]. | ||
+ | *[[Fend]] is now uninterruptible and does more damage. | ||
+ | |||
+ | |||
+ | [[Sorceress]] | ||
+ | *Increased the damage of [[Hydra]]. | ||
+ | *[[Lightning Mastery]] now affects [[Lightning Damage|electrical damage]] rather than decreasing the [[Mana]] cost of those skills. | ||
+ | *Added a [[delay|casting timer]] to [[Fire Wall]], [[Meteor]], [[Blizzard]], [[Frozen Orb]], and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance. | ||
+ | *Decreased the Mana cost for [[Enchant]] and increased its bonus to [[Fire Damage]]. | ||
+ | *The damage inflicted by most skills over level 8 has been increased. | ||
+ | |||
+ | |||
+ | [[Necromancer]] | ||
+ | *Enhanced the damage and decreased duration for [[Poison Dagger]], [[Poison Explosion]] and [[Poison Nova]]. | ||
+ | *Increased duration and adjusted [[radius]] for [[Decrepify]]. | ||
+ | *Fixed [[Iron Maiden]]+[[Blood Golem]] bug and increased the Blood Golem's [[Life Stolen|Life stealing]]. | ||
+ | |||
+ | |||
+ | ;Major Bugs | ||
+ | *Fixed a bug with [[Paladin (Diablo II)|Paladin]] skills and party/hostility on the borders of town. | ||
+ | *Fixed a bug that allowed a [[Necromancer]] to summon more than one Golem at a time. | ||
+ | *Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from inanimate objects. | ||
+ | *[[Fire Mastery]] now correctly increases damage to the [[Hydra]] skill. | ||
+ | *Fixed a bug that occasionally prevented [[Mercenary|Hirelings]] from dying along with the player. | ||
+ | *Fixed the double-draw bug in some skill effects, including [[Blizzard]], to improve frame rate. | ||
+ | *Fixed the updating of the [[pet|summonables']] [[life|health]] bar on their icons. | ||
+ | *Fixed a bug with left-hand swinging on the right-hand spell selection side. | ||
+ | *Fixed the pop-up description for [[Fist of the Heavens]]. | ||
+ | *Fixed the overlapping of the character name and level name in the party screen. | ||
+ | *Fixed bug with [[Barbarian (Diablo II)|Barbarian]] [[Combat Masteries|Masteries]]. | ||
+ | |||
+ | |||
+ | ;Modifications | ||
+ | *Gambling prices are now based on the character level. | ||
+ | *[[Set]]s and [[Unique (item)|Unique]]s can no longer be gambled for. | ||
+ | *[[Boss]] monsters now do 30% less damage to [[Mercenary|Hirelings]] and [[pet|minions]] than before. | ||
+ | *Monsters now display if they are [[Undead]] or [[Demon]], when highlighted. If nothing is listed, they are an "[[Animal]]" type. | ||
+ | *General levels for monsters in Nightmare and Hell [[difficulty]] have been adjusted. | ||
+ | *Maximum monster level is now level 70 in Nightmare and level 90 in Hell. | ||
+ | *Monsters in Nightmare/Hell difficulty, have higher [[Resistance]]s, [[Life|Hit Points]], and lower [[Attack Rating|attack ratings]] than before. | ||
+ | *[[Poison Damage]] attacks from Monsters, do more damage than before. | ||
+ | *[[Mana Stolen|Mana]] and [[Life Stolen|Life stealing]] effects are reduced by half in Nightmare and Hell. | ||
+ | *Retrieving your [[corpse]] where it died in Nightmare and Hell restores 50% of any [[experience]] lost at [[death (Basic)|death]]. | ||
+ | *Adjusted the stocking of vendor inventories based on difficulty level. | ||
+ | *Adjusted how Hirelings gain experience. | ||
+ | *Adjusted how Hirelings react to [[missile]]s. | ||
+ | *Adjusted Hireling resistances. | ||
+ | *Increased the amount of [[Gold]] a character can hold in the Stash. | ||
+ | *Increased the power of all [[Gem]]s/Skulls and added level requirements. | ||
+ | *Increased the power of all throwing [[potion]]s and added level [[requirements]]. | ||
+ | *Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100. | ||
+ | *Sounds for Gems in inventory have changed. | ||
+ | *Looting corpses is available only in [[Hardcore]] games. | ||
+ | *In [[Multiplayer|multi-player]], you may only go hostile once per minute with each other player in your game. | ||
+ | *New Party Experience Bonus to players in a Party in multiplayer. | ||
+ | *[[Crystal Sword]]s have an increased [[durability]]. | ||
+ | *[[Scepter]] class items have increased damage. | ||
+ | |||
+ | |||
+ | ;Improvements | ||
+ | *Holding down SHIFT and RIGHT-Clicking, when buying health [[potion]]s, auto-fills any empty slots in the [[belt]]. This applies to buying scrolls of Town Portal and Identify scrolls too. | ||
+ | *Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt. | ||
+ | *Added a new 'Repair All' button for equipped items at the blacksmith in each Act. | ||
+ | *New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map". | ||
+ | *Up to 8 "Hotkeys" are available to assign skills to now. | ||
+ | *Improved the displays for character status screens. | ||
+ | **Total [[block]]ing % is now shown and is a related to a player's level and [[dexterity]]. | ||
+ | **Chance to Hit and [[Defense]] against last monster fought is now shown. | ||
+ | **Maximum [[Resistance]]s are now shown in Gold color. | ||
+ | **Elemental damage only items, display colors for elemental type damage. | ||
+ | *[[Shrine|Well]]s now heal [[mercenary|hirelings]]. | ||
+ | *Removed collisions for players with [[pet]]s. | ||
+ | *Pets health will scale up accordingly in Nightmare and Hell [[difficulty]]. | ||
+ | |||
+ | |||
+ | ;Attention | ||
+ | *Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from certain monster types. | ||
+ | *Names of pre-existing Rare Items have changed. However, the item properties have not. | ||
+ | *The maximum damage of [[Enhanced Damage]] items may change 1-3 points. | ||
+ | *The damage of many items has been increased. | ||
+ | *Items with one or two [[socket]]s may gain an additional socket. | ||
+ | *After patching, newly-discovered [[Set]] and [[Unique (item)|Unique]] items will have additional level [[requirements]]. | ||
+ | *Level requirements have not changed for [[Classic]] Set items (those discovered in the original Diablo II). | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.06b== | ||
+ | Released 17 May 2001 [http://web.archive.org/web/20010604011552/http://www.battle.net/diablo2] | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Fixed a bug that allowed players to crash other players by spamming them. | ||
+ | *Fixed a bug that was not saving Open Battle.Net characters. | ||
+ | *Fixed issue with Samsung Drives and copy-protection. | ||
+ | |||
+ | |||
+ | ;Updates | ||
+ | *Battle.net's Terms of Service agreement updated. Everyone please take note. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.06== | ||
+ | Released 19 April 2001 [http://web.archive.org/web/20010506123118/http://www.battle.net/diablo2] | ||
+ | |||
+ | |||
+ | ;Improvements | ||
+ | *Updated Battle.net's Terms of Service agreement. It can now be accessed without having to create a new account. | ||
+ | *Further optimized server-to-client communication. | ||
+ | *Fixed copy-protection for various CD, DVD and CD-R drives. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.05b== | ||
+ | Released 2 February 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Fixed a video driver crash encountered when displaying graphics in the Battle.net chat room. | ||
+ | *Fixed copy-protection for various CD, DVD and CD-R drives. | ||
+ | *Fixed a problem where character avatars were left in the list after that character had left a channel. | ||
+ | *Fixed several visual glitches with the character select screen. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.05== | ||
+ | Released 31 January 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Fixed copy-protection for various CD, DVD, and CD-R drives. | ||
+ | *[[Barbarian (Diablo II)|Barbarian]]s wielding two [[potion]]s are no longer prevented from entering games. | ||
+ | *[[Socket]]ed items were mistakenly and irreversibly de-randomized in 1.04. Now their [[gem]] effect values are taken from the upper end of their original (pre-1.04) random ranges. | ||
+ | *Fixed all spell ranges. They were mistakenly reduced in v1.04. | ||
+ | *Fixed a bug that prevented deleting some Characters. | ||
+ | *Fixed numerous foreign language display problems. | ||
+ | |||
+ | |||
+ | ;Minor bugs | ||
+ | *Fixed a bug in the trade screen when the [[Horadric Cube|{{Ub|=Horadric Cube}}]] was open. | ||
+ | *Duplicate [[ladder]] entries should no longer occur. | ||
+ | *The Ladders scroll properly now when there are less than 999 entries. | ||
+ | *Realm characters should no longer appear as robed. | ||
+ | *Fixed a bug allowing users to appear in a channel twice. | ||
+ | *If the user cannot connect to a default realm, a "Realm down" message is displayed. | ||
+ | *Fixed the "packet sniffing" exploit used when gambling. | ||
+ | *High-[[durability]] items no longer lose durability when you join a game after exiting or dying. | ||
+ | *The [[Conversion]] skill no longer causes a monster counting error in the [[Den of Evil (area)|Den of Evil]]. | ||
+ | |||
+ | |||
+ | ;Improvements | ||
+ | *A prompt now appears informing the user to delete characters when they have greater than eight characters in a Realm. | ||
+ | *Player profiles now have a link to their ladder records, if they are in the top 999. | ||
+ | *A "connecting to realm" message was added. | ||
+ | |||
+ | |||
+ | ;Balance Changes | ||
+ | *The [[Paladin (Diablo II)|Paladin]]'s [[Concentration]] skill now enhances the damage of [[Blessed Hammer]] just as it did in 1.03. The damage displayed on the Character screen is correct, too. | ||
+ | *The [[Amazon]]'s [[Strafe]] skill now correctly enhances base [[bow]] damage rather than total bow damage. | ||
+ | *The Amazon's [[Guided Arrow]] skill now enhances base bow damage rather than total bow damage. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.04b== | ||
+ | Released 23 December 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Fixed problems with accessing the Play CD at startup on some CD and DVD drives. | ||
+ | *Fixed a crash problem with the Video Tester in Windows NT and Windows 2000. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.04== | ||
+ | Released between 29 June and 23 December 2000 | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *The [[Horadric_Cube#Amulet|{{Mb|=Prismatic Amulet}}]], [[Horadric Cube#Ring|{{Mb|=Coral Ring}}]], and other [[Horadric Cube|{{Ub|=Horadric Cube}}]] recipe items no longer change into other items upon starting a new game. | ||
+ | *[[Lance]]s, [[Holy Water Sprinkler]]s, [[Grim Helm]]s, [[War Club]]s, and [[Stiletto]]s can now be dropped by monsters and chests. | ||
+ | *Using the [[Paladin (Diablo II)|Paladin]] [[Charge]] skill as a monster dies cannot generate a "zero hit-point" monster. | ||
+ | *Fixed an assertion when a high-level character kills a monster. | ||
+ | *[[Barbarian (Diablo II)|Barbarian]]'s [[Whirlwind]] and [[Leap Attack]] and Paladin's Charge no longer keep all inventory items red and unusable after attack ends. | ||
+ | *A "dead, but alive" bug has been fixed. | ||
+ | *Equipping a Barbarian with a two-handed [[sword]] or with a [[shield]] while holding two two-handed swords will no longer cause disconnection from the Realm. | ||
+ | *Fixed an assertion that could happen when unequipping one item while wearing another [[gem]]med item that enhances a character stat. | ||
+ | *Fixed a bug that prevented [[Enhanced Damage|damage-enhancing]] magic properties from working properly on [[bow]]s. | ||
+ | *Closed a loophole that could allow a player to declare hostility on anyone regardless of where the declarer is. | ||
+ | *Closed a loophole that could allow a player to run around too fast. | ||
+ | *Closed a loophole that allowed a player to equip and use an item that was beyond the character's ability. | ||
+ | *Improved compatibility with Delta CD-ROM drives. | ||
+ | *When loading a saved character holding bad items, all the bad items are deleted, allowing the character to be played. | ||
+ | |||
+ | |||
+ | ;Minor bugs | ||
+ | *[[Charged Bolt]]s are no longer invisible for a [[radius]] (based on the caster's [[Light Radius]]). | ||
+ | *"Bonefarming" eliminated in [[Single Player]] and Open games. | ||
+ | *Fixed the "Moon-walking" bug that occasionally appeared when [[knockback|knocked back]] by a monster. | ||
+ | *French and German Create Queue status messages no longer overlap. | ||
+ | *Fixed [[Increased Attack Speed|attack speed]] bonuses and descriptions to be accurate for [[Griswold's Edge|{{Ub|=Griswold's Edge}}]], [[Goreshovel|{{Ub|=Goreshovel}}]], [[The Diggler|{{Ub|=The Diggler}}]], [[Witherstring|{{Ub|=Witherstring}}]], and [[Twitchthroe|{{Ub|=Twitchthroe}}]]. | ||
+ | *Fixed [[cast rate]] descriptions for the [[unique (item)|unique]] and [[set]] items: [[Arcanna's Tricks|{{Ub|=Arcanna's Tricks}}]], [[Maelstrom|{{Ub|=Maelstromwrath}}]], [[Ume's Lament|{{Ub|=Ume's Lament}}]], [[The Iron Jang Bong|{{Ub|=The Iron Jang Bong}}]], [[Wall of the Eyeless|{{Ub|=Wall of the Eyeless}}]], and [[Magefist|{{Ub|=Magefist}}]]. | ||
+ | *Long emotes in chat combined with a 15 character-long name no longer assert. | ||
+ | *The inventory sounds of the [[Sallet]], [[Heavy Bracers]], [[Battle Gauntlets]], [[War Gauntlets]], [[Mesh Boots]], [[Battle Boots]], [[War Boots]], and [[Demonhide Sash]] are now the same as the unexceptional versions of these items. | ||
+ | *Removed "invisible islands" from the [[River of Flame]], [[Tal Rasha's Tomb]], [[Spider Forest]], and Tower Cellar, preventing [[Barbarian (Diablo II)|Barbarian]]s/[[Sorceress]]es from [[leap]]ing/[[teleport]]ing onto them. | ||
+ | *Changed the [[Amazon]]'s [[Jab]] skill description to multiple [[attack]]s. | ||
+ | *Fixed a number of typos ("ordinateur" (in French version), "Eats and Spits [[Corpse]]s", "[[Stiletto]]", "Explore [[Tal Rasha's Chamber]]") and capitalization mistakes ("[[Extra Gold From Monsters|extra gold from monsters]]", "[[Better Chance of Getting Magic Items|better chance of getting magic item]]", "[[Hit Causes Monster to Flee|Hit Causes Monster To Flee]]", "bonus to [[Attack Rating]]", "[[Slows Target|Slows target]] by", and "[[Hit Blinds Target|Hit blinds target]]"). | ||
+ | *When a Realm character tries to join a game at a higher [[difficulty]] level than earned, the correct error message is used. | ||
+ | *The difficulty setting of the last Realm game created or joined will no longer carry over to the next Single Player game. | ||
+ | *Fixed an error displaying the Chance to be Hit by a monster when having activated a second Armor [[Shrine]] before the first one wears off. The chance actually never goes below 5%. | ||
+ | *Fixed a bug where an open quest log was not updated to reflect the saving of [[Deckard Cain|Cain]]. | ||
+ | *Fixed a bug that gave the wrong name to a [[Waypoint]] highlighted by a player standing in a different "room" in the game environment. | ||
+ | *Two-handed items are now equipped properly (doing proper damage) at the beginning of a game. | ||
+ | *Clicking on one's [[corpse]] (while equipped with nothing) properly re-equips all the items from the corpse. | ||
+ | *Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up text on NPC's and inventory items. | ||
+ | *Attempting to trade a Tome or Scroll to a player without enough room to accept them, no longer causes a phantom Spell to appear in that player's spellbook. | ||
+ | *The gauntlet cursor can no longer be erroneously turned into a trade/repair arrow/hammer. | ||
+ | *Fixed a bug with the mini-[[experience]] bar above level 75. | ||
+ | *Fixed a bug in the display of the Chance to be Hit. | ||
+ | *Fixed a bug in the count of the number of Scrolls remaining in Tomes of Town Portal and Identify. | ||
+ | *The [[melee|ranges]] of the [[Scythe]] and [[Grim Scythe]] have been increased to the intended values. | ||
+ | *A miscalculation of the distance ranges of some skills has been fixed. | ||
+ | *The [[Iron Maiden]] skill now heals a [[Blood Golem]] based on the amount of damage done to it rather than the maximum [[life]] of the monster attacking it. | ||
+ | *Fixed a bug with experience accumulation and its display in the Realm [[Ladder]]s above level 93. | ||
+ | *[[Guided Arrow]] skill properly increases damage with additional skill points. | ||
+ | |||
+ | |||
+ | ;Improvements | ||
+ | *The Realms handle character data more quickly now. | ||
+ | *Added a Battle.net gateway selection to the main menu. | ||
+ | *Added a Change Password feature. | ||
+ | *Battle.net messaging has been upgraded to use character names, not just account names. The new message addressing formats are: /msg CharacterName, /msg CharacterName@RealmName (where RealmName is USWest, USEast, Asia, or Europe), and /msg *accountname. The old addressing format was: /msg accountname. | ||
+ | *[[Duriel|{{Ub|=Duriel's}}]] graphics are pre-loaded before entering his lair. This minimizes the chance of getting killed by him before loading is complete. | ||
+ | *Added a CONTRAST video option to allow users who preferred the original Glide settings to the 1.03 version to change the setting back or somewhere in between. | ||
+ | *Slightly increased the effectiveness of [[Corpse Explosion]] by making every point (not every other one) add to the radius of the damage. | ||
+ | *[[Life|Health]] and [[mana]] reductions are no longer smoothed. Now, if you take a big hit, you immediately see a big drop. | ||
+ | *[[Grim Shield]] base [[block]]ing was changed from 0 to 10. | ||
+ | *Added low quantity warning for [[Balanced Axe]] and [[Hurlbat]]. | ||
+ | *Added chances for [[Blade]]s and [[Stiletto]] to be generated as treasure. | ||
+ | *An equipped [[belt]] can now be traded, if it is empty of all items. | ||
+ | *If player 1 has a chat window open and player 2 clicks on player 1, nothing will happen now. This prevents trading requests from interrupting someone who is trying to chat. | ||
+ | *Messages sent by a player in trade are only sent to the other person with whom the player is currently trading. Also, messages from players outside the trade are squelched and will not appear in the message log. | ||
+ | *Color codes sent by other users in chat are filtered out, preventing malicious masquerading. | ||
+ | *Chat colors have been adjusted to help players identify the source of the text. The new chat colors are Name = Gold, Whisper = Green, Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and Blizzard Representative = Blue. | ||
+ | *Removed the chat cheats "scrollhack1" and "scrollhack2". | ||
+ | *Added some new error messages to Battle.net and clarified a few others. | ||
+ | *Changed the Battle.net chat history scroll bar to Windows-style "page up/down" instead of "scroll to this spot". | ||
+ | *Changed the "i" and "l" (lower-case "L") in the Battle.net chat font to look different. The small "5" and "6" in the Character screen are now more distinguishable, too. | ||
+ | *Maximum number of characters increased to 8 Battle.net characters/realm. | ||
+ | |||
+ | |||
+ | ;Game Hint/Spoiler | ||
+ | *[[Quest]] items will no longer be destroyed when transmuting quest items in the [[Horadric Cube|{{Ub|=Horadric Cube}}]] already containing another complete recipe. | ||
+ | *Fixed a bug that occasionally prevented [[the Golden Bird]] and [[Blade of the Old Religion|Gidbinn]] quests from giving their rewards. | ||
+ | *[[Deckard Cain|Cain]] no longer gives out extra [[The Guardian#Reward|{{Ub|=Mephisto Soulstones}}]]. | ||
+ | *Removed the pesky "thief" ability from [[Lord De Seis|{{Ub|=Lord De Seis}}]]. (That oughta' fix him!) | ||
+ | *Fixed a bug that erroneously gave credit for the Act 4 [[Hell's Forge|Soulstone]] quest to a party member who was not in Act 4. | ||
+ | *The [[resistance]]s of certain [[Super Unique]] monsters have been reduced. Now, [[Andariel|{{Ub|=Andariel}}]] correctly takes extra damage from [[Fire Damage|fire]], while [[The Smith|{{Ub|=The Smith}}]] and [[Hephasto the Armorer|{{Ub|=Hephasto}}]] take extra damage from [[Poison Damage|poison]]. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.03== | ||
+ | Released 4 August 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Fixed a rare bug that would mark a character as "Unable to join, Bad item." A typical cause of this bug was high lag conditions while two characters simultaneously attempted to use the same item lying on the ground - for example, a [[Necromancer]] casting [[Iron Golem]] on a [[sword]] while another tried to pick it up. | ||
+ | *Fixed a bug where Diablo II would crash when using 64 MB video cards. | ||
+ | |||
+ | |||
+ | ;Minor bugs | ||
+ | *Fixed a loophole that allowed either the [[Necromancer]] wearing the complete [[set]] of [[Infernal Tools|{{Ub|=Infernal Tools}}]] or the [[Paladin (Diablo II)|Paladin]] with the [[Milabrega's Regalia|{{Ub|=Milabrega's Regalia}}]] set to temporarily boost his skills to very high levels. | ||
+ | *Fixed a bug that caused [[Amazon]]s wielding a [[javelin]] in the right side inventory box and a [[shield]] in the left to do no damage with javelin-throwing skills assigned to the right mouse button. | ||
+ | *Fixed a bug in Open games that dropped players with slower machines from the game when they talked to Act III NPCs. | ||
+ | *Fixed 3 rare lock-up bugs with [[Lord De Seis|{{Ub|=Lord De Seis}}]]: 1) killing him as any character, 2) [[leap]]ing away from him as a [[Barbarian (Diablo II)|Barbarian]], and 3) being killed by him while simultaneously drinking a [[potion]]. | ||
+ | *If a player tries to create a game when a Realm server is fully occupied, the player is prompted to join a game instead. It no longer reports "Server Down" in this case. | ||
+ | *The "Toggle Belt" hotkey is no longer active when the in-game chat overlay is displayed. | ||
+ | *Magic [[Hammer#Maul|Maul]]s with the [[Enhanced Damage]] Property have been fixed. | ||
+ | *[[Unique (item)|Unique]] [[Boots]] [[Treads of Cthon|{{Ub|=Treads of Cthon}}]] and [[Tearhaunch|{{Ub|=Tearhaunch}}]] now give players the proper [[Faster Run/Walk|increased walking speed]] | ||
+ | *[[Static Field]] ([[Sorceress]]) Fixed Spell Description | ||
+ | *[[Leap Attack]] (Barbarian) Fixed Spell Description | ||
+ | *[[War Gauntlets]] are now spelled correctly | ||
+ | *[[Corpse Explosion]] ([[Necromancer]]) Reduced the explosion damage so that it is not scaled up for each additional player in the game. | ||
+ | |||
+ | |||
+ | ;Improvements | ||
+ | *Game creation queue added. Client now informed of game creation position. | ||
+ | *Reduced the average bandwidth required for each player/client. Effects: reduction in lag and a slight modification to the updating of the [[Life]] Orb. There may be a period of adjustment for some players and we encourage you to pay closer attention to your Life Orb until you are used to this change. | ||
+ | *Added support for future server performance improvements. Effect: Future reduction in lag and future increase in the number of games per server. | ||
+ | *When a server goes down, the clients will no longer be left in "limbo" for up to 20 seconds, but will exit immediately to Battle.net chat. | ||
+ | *Messages from Battle.net are now yellow. | ||
+ | *[[Critical Strike]] ([[Amazon]]) now works on all weapons. | ||
+ | *The "Z" Key will now toggle between views of [[Pet|Minions]] only, No Minions or Party Members, and Your Minions and Party Members. | ||
+ | *Items sold by Vendors under the Misc Tab no longer sell out. | ||
+ | *Settings are kept when creating games on Battle.net. | ||
+ | *ATI's recent driver update has solved incompatibilities with Rage 128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will need to download and install the new drivers, and then choose "Rescan Monitors" from the video configuration screen. If you can already select RAVE or OpenGL mode, you do not need to download this update. The drivers can be downloaded from ATI's web site, for manufacturers contact information please visit: http://www.blizzard.com/support/information/vendors.shtml (Mac only) | ||
+ | *Minor changes for Japanese and Korean support. | ||
+ | *Fixed a bug that could cause crashes when playing in RAVE or OpenGL. (Mac only) | ||
+ | *Fixed a rare bug that could cause the game to lock up in low memory situations. (Mac only) | ||
+ | |||
+ | |||
+ | ;Balance Changes | ||
+ | *Players that have not completed the last quest in Act III can no longer use the Portal to Act IV until they have properly completed that quest. | ||
+ | *[[Corpse Explosion]] ([[Necromancer]]) Reduced the extra [[radius]] gained per level of the skill from 1 to 1/2. | ||
+ | *[[Revive]] (Necromancer) Removed the [[life|hit point]] boost for extra levels gained in this skill. | ||
+ | *[[Conversion]] ([[Paladin (Diablo II)|Paladin]]) Lowered the formula calculating the chance to convert for extra levels gained in this skill. | ||
+ | *[[Whirlwind]] ([[Barbarian (Diablo II)|Barbarian]]) Decreased the number of attack attempts made when using this skill. | ||
+ | *[[Pierce]] ([[Amazon]]) Magical arrow effects such as [[Immolation Arrow|Immolation]] will apply to every target hit. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.02== | ||
+ | Released between 29 June 2000 and 4 August 2000 | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Fixed a bug that deleted your [[Single Player]] or open character if you deleted a Realm character with the same name. | ||
+ | *Fixed several bugs to improve memory usage--those bugs could cause the game to slow down after playing for a while. | ||
+ | *Fixed a bug associated with ejecting the Play CD. | ||
+ | |||
+ | |||
+ | ;Minor Bugs | ||
+ | *More consistent closing of dialog boxes and pop-up screens when hitting Esc key. | ||
+ | *Fixed a bug to allow faster drawing of the auto-map. | ||
+ | |||
+ | |||
+ | ;Improvements | ||
+ | *Will auto-close some NPC menus when necessary. | ||
+ | *The automap can be toggled when a [[waypoint]] is active. | ||
+ | *Game log file names follow the format D2YearMonthDay.txt. | ||
+ | |||
+ | |||
+ | ;Game Hint/Spoiler | ||
+ | *Fixed a bug that caused the portal to the [[Canyon of the Magi]] to disappear if a player had completed the [[Arcane Sanctuary (quest)|Arcane Sanctuary]] quest (by killing [[the Summoner (boss)|{{Ub|=The Summoner}}]]) but exited the game without taking the portal and establishing the [[waypoint]] in the Canyon of the Magi. (Act II). | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.01== | ||
+ | Released between 29 June 2000 and 4 August 2000 | ||
+ | |||
+ | |||
+ | ;Major bugs | ||
+ | *Fixed a bug that prevented you from getting credit for killing a quest [[boss]], if you died before it did -- perhaps, by killing it with a poisoned weapon. | ||
+ | *Fixed a bug that could crash the game during the countdown after completing the final quest in Act IV, if the player used [[Waypoint]]s to return to the earlier Acts. | ||
+ | *Fixed a hang bug that could occur if picking up [[gold]] while fleeing from a [[Wendigo|Gargantuan Beast]] (Act I). | ||
+ | *Fixed a crash bug that very rarely occurred when a [[Sorceress]] cast the [[Meteor]] spell. | ||
+ | *Fixed the "black screen" crash that could occur if one pressed 'Alt-tab' during a cinematic. | ||
+ | *A [[Multiplayer]] Install running DirectDraw will no longer crash when one cancels the Cinematic selection menu. | ||
+ | *Fixed a bug that prevented two quest rewards from scaling up properly for Nightmare and Hell [[difficulty]]. | ||
+ | *Sand [[Leaper]] corpses no longer prevent players from moving through a tight pass in the Act II desert. | ||
+ | *Wounded Act II [[Giant Spider|spiders]] no longer greatly reduce the frame rate. | ||
+ | *Lower-titled characters may now join Open games created by higher-titled characters (those who have completed the game in Normal, Nightmare, or Hell difficulty). | ||
+ | *Fixed a bug that prevented some complete Item [[Set]]s from having their full bonus. | ||
+ | *Fixed a bug in Open Battle.net games that allowed a second player to create another game with the same name as an already existing game. No one could join the second one. | ||
+ | *Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of gold, it could cause a player entering from the other end of the Portal to be disconnected from the Host. | ||
+ | *Fixed a bug that prevented interacting with the Stash, NPCs, or Waypoints if the player clicked on the Stash, then pressed 'H'before arriving at the Stash, and finally pressed 'H' again after arriving at the Stash. | ||
+ | |||
+ | |||
+ | ;Minor bugs | ||
+ | *Removed an unused gossip from [[Ormus]] (Act III). | ||
+ | *Fixed a bug where if the 'Space bar' were assigned to another function, it would erroneously continue to close the Message Log, Quest Log, and Waypoint menu. | ||
+ | *Fixed a bug that occasionally allowed some monsters to enter the Act II town of [[Lut Gholein]]. | ||
+ | |||
+ | |||
+ | ;Improvements | ||
+ | *Improved the stability of the servers and the behavior of clients when a server malfunctions. | ||
+ | *Changed the amount of [[gold]] dropped by a player who is killed by another player (PKed) to equal the amount that would normally be lost "to the void" as a [[death (Basic)|death]] penalty when killed by a monster. | ||
+ | *Updated the ReadMe.htm to document the PK gold-drop penalty. | ||
+ | *Changed the text color for Blizzard Representatives in Diablo II chat rooms to yellow. | ||
+ | *Australian users connect to the USWest Realm instead of the Asia Realm. | ||
+ | |||
+ | |||
+ | ;Game Hints/Spoilers | ||
+ | *Fixed a crash bug that occurred upon entering the red Portal to the [[Canyon of the Magi]], if a player had completed the [[Arcane Sanctuary (quest)|Arcane Sanctuary]] quest, then saved and started a new game, before completing [[the Seven Tombs]] quest (Act II). | ||
+ | *Fixed a [[multiplayer]] bug that prevented a character from completing the final quest in Act II (and advancing to Act III), when joining a game started by a character who had already defeated the final [[boss]], but who had not yet visited [[Meshif (Act 2)|Meshif]] for the reward. | ||
+ | *Fixed the following 3 bugs that could occasionally crash the game: | ||
+ | **Killing [[Lord De Seis|{{Ub|=Lord De Seis}}]] (Act IV). | ||
+ | **In Perspective mode Glide entering a Tomb in the Canyon of the Magi (Act II). | ||
+ | **A multiplayer party fighting in the [[Kurast Bazaar]] (Act III). | ||
+ | *Fixed a bug that caused a quest item being held in the cursor to disappear when pressing the [[Horadric Cube|{{Ub|=Horadric Cube's}}]] transmute button. | ||
<br> | <br> | ||
==Reference== | ==Reference== | ||
+ | *Perusoe, [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/ Diablo II Patch Dates] (D2 General) | ||
*[http://wayback.archive.org/web/*/http://www.battle.net/diablo2exp Arreat Summit] (web.archive.org) | *[http://wayback.archive.org/web/*/http://www.battle.net/diablo2exp Arreat Summit] (web.archive.org) | ||
*[http://wayback.archive.org/web/*/http://www.battle.net/diablo2 Chaos Sanctuary] (web.archive.org) | *[http://wayback.archive.org/web/*/http://www.battle.net/diablo2 Chaos Sanctuary] (web.archive.org) | ||
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/86180-110-patch-readme/ 1.10 README] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/99695-111-is-here/ 1.11 IS HERE!] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119505-113-public-test-realm-is-live/ 1.13 Public Test Realm is LIVE!] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/ 1.13b PTR is Live] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/topic/119882-113-live-ladder-reset/ 1.13 LIVE -- LADDER RESET] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/122036-patch-113d Patch 1.13d] (D2 General) |
Latest revision as of 07:11, 11 February 2017
Patch 1.14dReleased 7 June 2016 [31]
Patch 1.14cReleased 17 May 2016 [32] at start of Ladder season 18
Patch 1.14bReleased 7 April 2016 [33]
Patch 1.14aReleased 10 March 2016 [34]
Patch 1.13dReleased 27 October 2011, two days after start of Ladder season 9 [35]
Battle.net provides a number of ways to manage in-game spam and communication from other players. Some of these commands are:
Patch 1.13cReleased 23 March 2010 at start of Ladder season 6 [36]
Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...
Patch 1.13bPublic Test Realm, released 23 February 2010 [37]
Patch 1.13aPublic Test Realm, released 10 December 2010 [38]
Patch 1.12Released 17 June 2008 [39] at start of Ladder season 5
If all required Diablo 2 '.MPQ' files are installed on the hard drive, the game will no longer require the CD to play. For users that originally performed a 'Full Installation' and wish to run without the CD, all '.MPQ' files should be copied from the Diablo 2 CDs to the Diablo 2 directory. Most users will only need to copy D2Music.mpq from the Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of Destruction CD. Mac users will need to copy these music files and rename them to 'Diablo II Music' and 'Diablo II Expansion Music' respectively. Anyone who did not perform a 'Full Installation' will need to re-install from CD again to ultimately play without the CD. In this case, a 'Full Installation' is required, followed by file copy step noted above.
Patch 1.11bReleased 13 September 2005 [40]
Patch 1.11Released 1 August 2005 [41], introducing new Rune Words and Pandemonium Event
Patch 1.10
Please see www.battle.net for more information.
Patch 1.09dReleased 21 November 2001 for Mac [48] and 5 December 2001 for PC [49]
Patch 1.09cReleased 14 November 2001 [50]
Please note that included with this patch is a .dll file that relays back to Blizzard the hardware configuration of the system on which the patch is installed. This file will be effective in North America only.
Patch 1.09bReleased 5 September 2001 [51]
Patch 1.09Lord of Destruction and Standard, released 20 August 2001 [52]
Patch 1.08Lord of Destruction, released 29 June 2001 [53]
Version 1.07Released 29 June 2001, with Diablo II: Lord of Destruction [54]
Patch 1.06bReleased 17 May 2001 [55]
Patch 1.06Released 19 April 2001 [56]
Patch 1.05bReleased 2 February 2001 [57]
Patch 1.05Released 31 January 2001 [58]
Patch 1.04bReleased 23 December 2000 [59]
Patch 1.04Released between 29 June and 23 December 2000
Patch 1.03Released 4 August 2000 [60]
Patch 1.02Released between 29 June 2000 and 4 August 2000
Patch 1.01Released between 29 June 2000 and 4 August 2000
Reference
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