Difference between revisions of "Paladin (World of Warcraft)"
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Latest revision as of 12:54, 30 June 2011
Upholders of the Holy Light and defenders of the Alliance, the Paladins can be found in the northern forests of the Tirisfal Glades, fighting back the advance of the Forsaken, to the southern reaches of the Blasted Lands, ceaselessly upholding their vigil against demonic forces from beyond the Dark Portal. Wielding their mighty hammers and the strength of the Light, these holy warriors command forces in battle, continuously throwing themselves into the fray wherever the fighting is the thickest.
The Paladin is a mix of a melee fighter and a secondary spell caster. The Paladin is ideal for groups due to the Paladin's healing, Seals, and other abilities. Paladins can have one active aura per Paladin in the party on each party member and use specific Seals for specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. The Paladin can also heal with Holy Light, unlike other combat classes. The Paladin is an Undead specific fighter as well, with several abilities designed to be used against the Undead.
The Paladin class has a few sets of common abilites these are:
Auras - Auras are a PBAOE effect that the Paladin shares with the rest of the party passively.
Blessings - Blessings are targeted buffs that provide a benefit the target of the spell.
Healing Spells - These are the Paladin's healing spells.
Seals - Seals are self buffing spells. Seals may be 'judged' onto enemies to provide debuffs.
Utility - Other not-easily classified Paladin abilities.
Paladin Talent Specs
== The Volvos == This is an experiment to see how an all-Paladin group performs. The plan is to level 5 Paladins together to see how well they perform. Many instances will probably be attempted.
For more information see the Volvo Project page.