Difference between revisions of "Patch"
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{{Game nav}} | {{Game nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | Throughout its history, Diablo II has been patched to fix bugs, introduce improvements, adjust game balance and add content. Patches are automatically downloaded and installed when connecting to Battle.net, so players are always playing the latest patch on the Realms. Earlier patches can only be played in Single Player and Other Multiplayer. | |
− | |||
− | {{Text table}} | + | {{Text table}} width=100% |
− | !width= | + | !width=10%|Patch |
− | !width= | + | !width=15%|Release Date |
− | !width= | + | !width=75%|Comment |
+ | |- | ||
+ | !1.14d | ||
+ | |align=right|7 Jun 2016 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | | | ||
+ | |- | ||
+ | !1.14c | ||
+ | |align=right|17 May 2016 {{0|0}}[http://web.archive.org/web/20160521003216/http://classic.battle.net/diablo2exp] | ||
+ | |Start of [[Ladder]] season 18 | ||
+ | |- | ||
+ | !1.14b | ||
+ | |align=right|7 Apr 2016 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | | | ||
+ | |- | ||
+ | !1.14a | ||
+ | |align=right|10 Mar 2016 {{0|0}}[http://web.archive.org/web/20160401223803/http://classic.battle.net/diablo2exp] | ||
+ | | | ||
|- | |- | ||
!1.13d | !1.13d | ||
− | |align=right|27 Oct 2011 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|27 Oct 2011 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/122036-patch-113d/&do=findComment&comment=1515467] |
− | | | + | |Released two days after start of Ladder season 9 |
− | |||
|- | |- | ||
!1.13c | !1.13c | ||
− | |align=right|23 Mar 2010 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|23 Mar 2010 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/topic/119882-113-live-ladder-reset/] |
− | | | + | |Start of Ladder season 6 |
− | |||
|- | |- | ||
!1.13b | !1.13b | ||
− | |align=right|23 Feb 2010 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|23 Feb 2010 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/] |
− | | | + | |Public Test Realm |
− | |||
|- | |- | ||
!1.13a | !1.13a | ||
− | |align=right|10 Dec 2010 {{0|0}}[http://www.theamazonbasin.com | + | |align=right|10 Dec 2010 {{0|0}}[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119505-113-public-test-realm-is-live/&do=findComment&comment=1480609] |
− | | | + | |Public Test Realm |
− | |||
|- | |- | ||
!1.12 | !1.12 | ||
|align=right|17 Jun 2008 {{0|0}}[http://web.archive.org/web/20080625022600/http://www.battle.net/DIABLO2EXP/] | |align=right|17 Jun 2008 {{0|0}}[http://web.archive.org/web/20080625022600/http://www.battle.net/DIABLO2EXP/] | ||
− | | | + | |Start of Ladder season 5, downloadable installer support means CD no longer required to play |
− | |||
|- | |- | ||
!1.11b | !1.11b | ||
− | |align=right|13 Sep 2005 | + | |align=right|13 Sep 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.11 | !1.11 | ||
− | |align=right|1 Aug 2005 | + | |align=right|1 Aug 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/99695-111-is-here/&do=findComment&comment=1245040] |
− | | | + | |New [[Rune Word]]s and [[Pandemonium Event]] introduced |
− | |||
|-valign=top | |-valign=top | ||
!rowspan=6|1.10 | !rowspan=6|1.10 | ||
− | |align=right|8 Jul 2004 | + | |align=right|8 Jul 2004 [http://web.archive.org/web/20040710062422/http://www.battle.net/diablo2exp/] |
− | | | + | |Start of Ladder season 2, Ladder Rune Words released server-side |
− | |||
|- | |- | ||
− | |align=right|28 Oct 2003 | + | |align=right|28 Oct 2003 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/86180-110-patch-readme/] |
− | | | + | |New Ladder system, start of Ladder season 1, [[World Event]] introduced |
− | |||
|- | |- | ||
− | |align=right|4 Aug 2003 | + | |align=right|4 Aug 2003 [http://web.archive.org/web/20031002001003/http://www.battle.net/diablo2exp/] |
− | | | + | |Beta |
− | |||
|- | |- | ||
|align=right|17 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | |align=right|17 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
− | | | + | |Beta (Macintosh) |
− | |||
|- | |- | ||
|align=right|10 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | |align=right|10 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
− | | | + | |Beta (Macintosh) |
− | |||
|- | |- | ||
|align=right|3 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | |align=right|3 Jul 2003 [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
− | | | + | |Beta (PC) |
− | |||
|-valign=top | |-valign=top | ||
!rowspan=2|1.09d | !rowspan=2|1.09d | ||
|align=right|5 Dec 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | |align=right|5 Dec 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | ||
− | | | + | |PC |
− | |||
|- | |- | ||
|align=right|21 Nov 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | |align=right|21 Nov 2001 [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | ||
− | | | + | |Macintosh |
− | |||
|- | |- | ||
!1.09c | !1.09c | ||
Line 83: | Line 84: | ||
|- | |- | ||
!1.09b | !1.09b | ||
− | |align=right|5 Sep 2001 | + | |align=right|5 Sep 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.09 | !1.09 | ||
− | |align=right|20 Aug 2001 | + | |align=right|20 Aug 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
Line 96: | Line 97: | ||
!1.07 | !1.07 | ||
|align=right|29 Jun 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | |align=right|29 Jun 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | ||
− | | | + | |[[Expansion]] release |
− | |||
|- | |- | ||
!1.06b | !1.06b | ||
Line 108: | Line 108: | ||
|- | |- | ||
!1.05b | !1.05b | ||
− | |align=right| | + | |align=right|2 Feb 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.05 | !1.05 | ||
− | |align=right| | + | |align=right|31 Jan 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
!1.04b | !1.04b | ||
− | |align=right| | + | |align=right|23 Dec 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
Line 124: | Line 124: | ||
|- | |- | ||
!1.03 | !1.03 | ||
− | |align=right| | + | |align=right|4 Aug 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
| | | | ||
|- | |- | ||
Line 137: | Line 137: | ||
!1.00 | !1.00 | ||
|align=right|29 Jun 2000 {{0|0[0]}} | |align=right|29 Jun 2000 {{0|0[0]}} | ||
− | | | + | |[[Classic]] release |
− | |||
|} | |} | ||
|} | |} | ||
+ | ==Patch 1.14d== | ||
+ | Released 7 June 2016 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *Implemented Blizzard Error and System Survey to better troubleshoot crashes and assertions | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.14c== | ||
+ | Released 17 May 2016 [http://web.archive.org/web/20160521003216/http://classic.battle.net/diablo2exp] at start of [[Ladder]] season 18 | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *Fixed 3 more bugs that cause Mac client crashes on "Save & Exit" | ||
+ | *nGlide will now load properly on PC | ||
+ | |||
+ | |||
+ | ;Known Issues | ||
+ | *Spammers still making us all sad. We're working on it. | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.14b== | ||
+ | Released 7 April 2016 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *Glide Wrapper will now load properly on PC by adding -3dfx to the end of the game shortcut | ||
+ | *Mercenaries will no longer become "An Evil Force" | ||
+ | *Fixed Mac client crash on "Save & Exit" | ||
+ | *Capped the frame rate to 200 to save batteries, spare system load, and prevent hot lap syndrome | ||
+ | *Created new German installers to fix localization issues in Act V (Will require a fresh install to fix the missing dialogue data) | ||
+ | <br> | ||
+ | |||
+ | ==Patch 1.14a== | ||
+ | Released 10 March 2016 [http://web.archive.org/web/20160401223803/http://classic.battle.net/diablo2exp] | ||
+ | |||
+ | |||
+ | ;Specific Changes & Improvements | ||
+ | *No need to run in XP mode anymore, Windows 7, 8.1, and 10 compatibility complete | ||
+ | *Mac installer and compatibility for 10.10 and 10.11 has arrived | ||
+ | *First client run will migrate saved characters to avoid issues from Windows system admin changes | ||
+ | |||
+ | |||
+ | ;Known Issues | ||
+ | *Mac 10.9 and earlier are not supported | ||
+ | <br> | ||
==Patch 1.13d== | ==Patch 1.13d== | ||
+ | Released 27 October 2011, two days after start of Ladder season 9 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/122036-patch-113d/&do=findComment&comment=1515467] | ||
+ | |||
;New Features | ;New Features | ||
Line 166: | Line 213: | ||
;Battle.net Chat Reminder | ;Battle.net Chat Reminder | ||
Battle.net provides a number of ways to manage in-game spam and communication from other players. Some of these commands are: | Battle.net provides a number of ways to manage in-game spam and communication from other players. Some of these commands are: | ||
+ | |||
:/options ignorepublic (/o igpub) | :/options ignorepublic (/o igpub) | ||
Line 187: | Line 235: | ||
==Patch 1.13c== | ==Patch 1.13c== | ||
+ | Released 23 March 2010 at start of [[Ladder]] season 6 [http://www.theamazonbasin.com/forums/index.php?/topic/119882-113-live-ladder-reset/] | ||
+ | |||
;A new Mystery has been revealed! | ;A new Mystery has been revealed! | ||
Line 287: | Line 337: | ||
==Patch 1.13b== | ==Patch 1.13b== | ||
− | + | Public Test Realm, released 23 February 2010 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/] | |
+ | |||
+ | |||
+ | ;A new Mystery has been revealed! | ||
+ | *Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek... | ||
+ | |||
+ | |||
+ | ;Major Bugs | ||
+ | *Fixed an item dupe bug. | ||
+ | *Video improvements for Intel Mac machines with OS 10.5 or greater. | ||
+ | *Fixed an issue where some players could kill other players while in town ("TPPK"). | ||
+ | *Fixed an issue where some players could disconnect other players when they had too many active states. | ||
+ | *Fixed two issues where players could stack auras in an unintended way. | ||
+ | |||
+ | |||
+ | ;Minor Bugs | ||
+ | *Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal). | ||
+ | *The game will no longer stop and then restart the game music after the window loses and then regains focus. | ||
+ | *Fixed an issue where the game window would minimize when running in windowed mode when it lost focus. | ||
+ | *Fixed an issue where the game window wouldn't center properly when it was created. | ||
+ | *Fangskin should now properly drop loot in Hell difficulty. | ||
+ | *Fixed an issue where auras were not re-applied to your mercenary after it was resurrected. | ||
+ | *Fixed an issue where if you had two items which provided two auras to a mercenary and you unequipped one, the aura from the remaining item never became active. | ||
+ | *Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly. | ||
+ | |||
+ | |||
+ | ;Specific changes/improvements | ||
+ | *Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty. | ||
+ | *Increased the drop rate of high runes. | ||
+ | *Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users). | ||
+ | *Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam. | ||
+ | *Modified the gold bank limit to be a flat cap not bound by level. | ||
+ | *Removed the requirements to create a hardcore character. | ||
+ | *Greatly reduced the explosion damage dealt by Fire Enchanted monsters. | ||
+ | *Uber Mephisto and Uber Baal's summoned minions no longer give experience. | ||
+ | *Removed Oblivion Knight's Iron Maiden curse. | ||
+ | *Hellfire Torch Firestorm proc rate has been reduced to 5%. | ||
+ | *Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb. | ||
+ | *When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible. | ||
+ | *When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'. | ||
+ | *The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key. | ||
+ | *Added the windows system buttons to the game window (MIN, MAX, CLOSE). | ||
+ | *Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. | ||
+ | *This lets the game 'stretch' to fill your monitor. | ||
+ | *Added support for '-sndbkg' command line switch. This enables sound in background. | ||
+ | *Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'. | ||
+ | |||
+ | |||
+ | ;Revised Skill balance for Player Character classes | ||
+ | |||
+ | |||
+ | ;Amazon | ||
+ | *Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%. | ||
+ | *Immolation Arrow - Explosion effect damage increased by 20%. | ||
+ | *Immolation Arrow - Increased base duration by 33%. | ||
+ | |||
+ | |||
+ | ;Assassin | ||
+ | *Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery. | ||
+ | *Dragon Talon - The bonus to Attack Rating per point has been increased to 35. | ||
+ | *Shadow Master - Increased resistance range per point from 5-80 to 5-90. | ||
+ | *Combo points awarded by combo moves now last 15 seconds, up from 9. | ||
+ | |||
+ | |||
+ | ;Barbarian | ||
+ | *Whirlwind - Reduced initial mana cost by 50%. | ||
+ | *Masteries - Changed critical strike chance from 0-25 to 0-35. | ||
+ | |||
+ | |||
+ | ;Paladin | ||
+ | *Blessed Hammer - No longer ignores resistances of undead and demons. | ||
+ | |||
+ | |||
+ | ;Druid | ||
+ | *Werebear - Damage bonus increased by 15% across all ranks. | ||
+ | *Werebear - Increased health by 25% and armor by 1% per point. | ||
+ | *Shockwave - Synergy from Maul adds 5% damage per point. | ||
+ | |||
+ | |||
+ | ;Necromancer | ||
+ | *Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage). | ||
+ | *Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health. | ||
+ | *Poison Nova - Increased base damage by 15%. | ||
+ | |||
+ | |||
+ | ;Sorceress | ||
+ | *Firewall - Synergy receives 1% damage per point of Inferno and 4% per point of Warmth. | ||
+ | *Blaze - Synergy receives 1% damage per point of Firewall and 4% per point of Warmth. | ||
+ | *Hydra - Increased base damage by 15% per rank. | ||
+ | *Hydra - Increased base speed of Hydra projectile. | ||
+ | *Hydra - Reduced cooldown by 25%. | ||
<br> | <br> | ||
==Patch 1.13a== | ==Patch 1.13a== | ||
− | + | Public Test Realm, released 10 December 2010 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/119505-113-public-test-realm-is-live/&do=findComment&comment=1480609] | |
+ | |||
+ | |||
+ | ;A new Mystery has been revealed! | ||
+ | *Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction... | ||
+ | |||
+ | |||
+ | ;Major Bugs | ||
+ | *Fixed an item dupe bug. | ||
+ | *Video improvements for Intel Mac machines with OS 10.5 or greater. | ||
+ | |||
+ | |||
+ | ;Minor Bugs | ||
+ | *Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal). | ||
+ | *The game will no longer stop and then restart the game music after the window loses and then regains focus. | ||
+ | *Fixed an issue where the game window would minimize when running in windowed mode when it lost focus. | ||
+ | *Fixed an issue where the game window wouldn't center properly when it was created. | ||
+ | |||
+ | |||
+ | ;Specific changes/improvements | ||
+ | *Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty. | ||
+ | *Increased the drop rate of high runes. | ||
+ | *Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users). | ||
+ | *Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam. | ||
+ | *Modified the gold bank limit to be a flat cap not bound by level. | ||
+ | *Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced. | ||
+ | *Removed the requirements to create a hardcore character. | ||
+ | *Greatly reduced the explosion damage dealt by Fire Enchanted monsters. | ||
+ | *Uber Mephisto and Uber Baal's summoned minions no longer give experience. | ||
+ | *Removed Oblivion Knight's Iron Maiden curse. | ||
+ | *Hellfire Torch Firestorm proc rate has been reduced to 5%. | ||
+ | *Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb. | ||
+ | *Updated two Act 5 mercenary names to Klar and Tryneus. | ||
+ | *When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible. | ||
+ | *When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'. | ||
+ | *The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key. | ||
+ | *Added the windows system buttons to the game window (MIN, MAX, CLOSE). | ||
+ | *Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor. | ||
+ | *Added support for '-sndbkg' command line switch. This enables sound in background. | ||
+ | *Added support for '-nosound', '-window', and '-windowed' command line options. | ||
+ | |||
+ | |||
+ | ;Revised Skill balance for Player Character classes | ||
+ | |||
+ | |||
+ | ;Amazon | ||
+ | *Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%. | ||
+ | *Immolation Arrow - Explosion effect damage increased by 20%. | ||
+ | *Immolation Arrow - Increased base duration by 33%. | ||
+ | |||
+ | |||
+ | ;Assassin | ||
+ | *Shadow Master - Increased resistance range per point from 5-80 to 5-90. | ||
+ | |||
+ | |||
+ | ;Barbarian | ||
+ | *Whirlwind - Reduced initial mana cost by 50%. | ||
+ | *Masteries - Changed critical strike chance from 0-25 to 0-35. | ||
+ | |||
+ | |||
+ | ;Paladin | ||
+ | *Blessed Hammer - No longer ignores resistances of undead and demons. | ||
+ | |||
+ | |||
+ | ;Druid | ||
+ | *Werebear - Damage bonus increased by 15% across all ranks. | ||
+ | *Werebear - Increased health by 25% and armor by 1% per point. | ||
+ | *Shockwave - Synergy from Maul adds 5% damage per point. | ||
+ | |||
+ | |||
+ | ;Necromancer | ||
+ | *Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage). | ||
+ | *Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health. | ||
+ | *Poison Nova - Increased base damage by 15%. | ||
+ | |||
+ | |||
+ | ;Sorceress | ||
+ | *Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth. | ||
+ | *Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth. | ||
+ | *Hydra - Increased base damage by 15% per rank. | ||
+ | *Hydra - Increased base speed of Hydra projectile. | ||
+ | *Hydra - Reduced cooldown by 25%. | ||
+ | *Lightning Mastery - Reduced overall effect by 15%. | ||
<br> | <br> | ||
==Patch 1.12== | ==Patch 1.12== | ||
+ | Released 17 June 2008 [http://web.archive.org/web/20080625022600/http://www.battle.net/DIABLO2EXP/] at start of [[Ladder]] season 5 | ||
+ | |||
;Downloadable Installer Support | ;Downloadable Installer Support | ||
Line 309: | Line 533: | ||
==Patch 1.11b== | ==Patch 1.11b== | ||
+ | Released 13 September 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;FIXES: | ;FIXES: | ||
Line 316: | Line 542: | ||
==Patch 1.11== | ==Patch 1.11== | ||
+ | Released 1 August 2005 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/99695-111-is-here/&do=findComment&comment=1245040], introducing new [[Rune Word]]s and [[Pandemonium Event]] | ||
+ | |||
;A new Mystery has been revealed! | ;A new Mystery has been revealed! | ||
Line 366: | Line 594: | ||
==Patch 1.10== | ==Patch 1.10== | ||
+ | *Beta released 3 July 2003 for PC [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] and 10 July 2003 for Mac [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
+ | *Second beta patch released 17 July 2003 for Mac [http://web.archive.org/web/20030801080346/http://www.battle.net/diablo2exp/] | ||
+ | *Final beta patch released 4 August 2003 {{0|0}}[http://web.archive.org/web/20031002001003/http://www.battle.net/diablo2exp/] | ||
+ | *Finally released 28 October 2003 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/86180-110-patch-readme/], introducing season 1 of new [[Ladder]] system and [[World Event]] | ||
+ | *8 July 2004 saw release of server-side patch introducing Ladder [[Rune Word]]s at start of season 2 [http://web.archive.org/web/20040710062422/http://www.battle.net/diablo2exp/] | ||
+ | |||
;Mysterious World-event | ;Mysterious World-event | ||
Line 806: | Line 1,040: | ||
==Patch 1.09d== | ==Patch 1.09d== | ||
+ | Released 21 November 2001 for Mac [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] and 5 December 2001 for PC [http://web.archive.org/web/20011212164738/http://www.battle.net/DIABLO2EXP/] | ||
+ | |||
;Minor Bug | ;Minor Bug | ||
Line 814: | Line 1,050: | ||
==Patch 1.09c== | ==Patch 1.09c== | ||
+ | Released 14 November 2001 [http://web.archive.org/web/20011116212904/http://www.battle.net/DIaBLO2EXP/] | ||
+ | |||
;Major Bug | ;Major Bug | ||
Line 832: | Line 1,070: | ||
The reason we are doing this is to help our development teams optimize our upcoming game, Warcraft III: Reign of Chaos, for various hardware configurations. The information we receive will help us tailor the game to meet the system requirements of our customers and help us to enhance their overall gameplay experience. If you have any questions or concerns about this procedure, please email us at support@blizzard.com. | The reason we are doing this is to help our development teams optimize our upcoming game, Warcraft III: Reign of Chaos, for various hardware configurations. The information we receive will help us tailor the game to meet the system requirements of our customers and help us to enhance their overall gameplay experience. If you have any questions or concerns about this procedure, please email us at support@blizzard.com. | ||
<br> | <br> | ||
− | + | ||
==Patch 1.09b== | ==Patch 1.09b== | ||
+ | Released 5 September 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;FIXES: | ;FIXES: | ||
Line 840: | Line 1,080: | ||
==Patch 1.09== | ==Patch 1.09== | ||
− | Lord of Destruction and Standard | + | Lord of Destruction and Standard, released 20 August 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] |
− | + | *Note: certain item changes will not apply retroactively to already existing items. | |
− | |||
− | * Note: certain item changes will not apply retroactively to already existing items. | ||
Line 850: | Line 1,088: | ||
*Reduced damage of additional levels of Firewall starting from level 9. | *Reduced damage of additional levels of Firewall starting from level 9. | ||
*Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows and bolts. | *Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows and bolts. | ||
+ | |||
;Modifications - Lord of Destruction | ;Modifications - Lord of Destruction | ||
Line 1,006: | Line 1,245: | ||
==Patch 1.08== | ==Patch 1.08== | ||
− | Lord of Destruction | + | Lord of Destruction, released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] |
;Skill Balance Changes | ;Skill Balance Changes | ||
− | *When using two-handed attacks the speed of both weapons are averaged. | + | *When using [[two weapons|two-handed attacks]] the [[weapon speed|speed]] of both weapons are averaged. |
− | + | [[Barbarian (Diablo II)|Barbarian]] | |
− | *Whirlwind now alternates between two weapons when using two-weapon style. | + | *[[Whirlwind]] now alternates between [[two weapons]] when using two-weapon style. |
− | + | [[Paladin (Diablo II)|Paladin]] | |
− | *Increased Holy Shock's melee damage bonus. | + | *Increased [[Holy Shock]]'s [[melee]] damage bonus. |
− | *Decreased the power of Conviction. | + | *Decreased the power of [[Conviction]]. |
− | *Added a casting delay for Fist of Heavens and increased its damage. | + | *Added a casting [[delay]] for [[Fist of the Heavens]] and increased its damage. |
− | *Increased the | + | *Increased the [[block]]ing bonus that [[Holy Shield]] gives. |
− | *Conviction does not affect immunities. | + | *Conviction does not affect [[immune|immunities]]. |
− | + | [[Necromancer]] | |
− | *Increased Fire Golem's melee damage. | + | *Increased [[Fire Golem]]'s [[melee]] damage. |
− | *The hit points for a | + | *The [[life|hit points]] for a [[Revive]]d monster no longer increase with more players in a game. |
− | *Lower Resist and Amplify Damage do not affect immunities. | + | *[[Lower Resist]] and [[Amplify Damage]] do not affect [[immune|immunities]]. |
− | + | [[Sorceress]] | |
− | *Increased Fire Wall's damage. | + | *Increased [[Fire Wall]]'s damage. |
− | *Increased Blizzard's duration. | + | *Increased [[Blizzard]]'s duration. |
− | *Decreased Meteor's casting delay. | + | *Decreased [[Meteor]]'s casting [[delay]]. |
− | *Decreased casting time for Chain Lightning and Lightning. | + | *Decreased casting time for [[Chain Lightning]] and [[Lightning]]. |
− | *Increased Frozen Orb's damage. | + | *Increased [[Frozen Orb]]'s damage. |
− | * | + | *[[Thunder Storm]] now hits a target every time. |
− | *In expansion games, Static Field is no longer affected by Conviction and Lower Resist. It will not take a monster below 33% health in Nightmare difficulty or 50% in Hell difficulty. | + | *In [[expansion]] games, [[Static Field]] is no longer affected by [[Conviction]] and [[Lower Resist]]. It will not take a monster below 33% [[life|health]] in Nightmare [[difficulty]] or 50% in Hell difficulty. |
*In non-expansion games Static Field remains the same. | *In non-expansion games Static Field remains the same. | ||
− | *Cold Mastery will not affect cold immune monsters. | + | *[[Cold Mastery]] will not affect [[Immune to Cold|cold immune]] monsters. |
− | *The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and Glacial Spike, per level has been increased. | + | *The damage inflicted by [[Ice Blast]], [[Fire Ball]], [[Lightning]], [[Nova]], and [[Glacial Spike]], per level has been increased. |
− | + | [[Amazon]] | |
− | *Increased Freezing Arrow damage. | + | *Increased [[Freezing Arrow]] damage. |
− | *Increased Ice Arrow damage. | + | *Increased [[Ice Arrow]] damage. |
− | *Increased Immolation Arrow damage, added a casting delay and decreased the fire duration. | + | *Increased [[Immolation Arrow]] damage, added a casting [[delay]] and decreased the fire duration. |
− | *Added a casting delay to Plague Javelin and increased its damage. | + | *Added a casting delay to [[Plague Javelin]] and increased its damage. |
− | + | [[Assassin]] | |
− | *Dragon Tail now has an attack bonus. | + | *[[Dragon Tail]] now has an [[attack]] bonus. |
− | *Increased | + | *Increased [[Fists of Fire]] damage. |
− | *Increased Claws of Thunder damage. | + | *Increased [[Claws of Thunder]] damage. |
− | *Increased Phoenix Strike damage. | + | *Increased [[Phoenix Strike]] damage. |
− | *Fixed various bugs with skills that use two claws. | + | *Fixed various bugs with skills that use [[two weapons|two claws]]. |
− | *Dragon Tail does not cost mana or knockback when it misses. | + | *Dragon Tail does not cost [[mana]] or [[knockback]] when it misses. |
− | + | [[Druid (Diablo II)|Druid]] | |
− | *Turned down the mastery bonuses for the wolves and bears. | + | *Turned down the mastery bonuses for the [[Summon Dire Wolf|wolves]] and [[Summon Grizzly|bears]]. |
− | *Increased Feral Rage's life stealing. | + | *Increased [[Feral Rage]]'s [[Life Stolen|life stealing]]. |
− | *Increased Hunger's life stealing, but increased its damage penalty. | + | *Increased [[Hunger]]'s life stealing, but increased its damage penalty. |
− | *Increased the delay between the times that Hurricane does damage. | + | *Increased the delay between the times that [[Hurricane]] does damage. |
− | *Increased the radius for Armageddon's damage and increased the delay between | + | *Increased the [[radius]] for [[Armageddon]]'s damage and increased the delay between [[missile]]s. |
− | *Werebear skill modified to give +50% to hit points. (It was +100%.) | + | *[[Werebear]] skill modified to give +50% to [[life|hit points]]. (It was +100%.) |
− | *Maul now gives +20% | + | *[[Maul]] now gives +20[[% Damage]] per charge per level. (It was +25%.) Its [[stun length]] is shorter and [[attack]] bonus is 3% plus, 3% per level. (it was +20%, 10% per level.) |
− | *Increased damage of Fire Claws slightly (+8 per level up to level 9). | + | *Increased damage of [[Fire Claws]] slightly (+8 per level up to level 9). |
− | *The damage bonus of Fury changed to +50% damage, 5% per level. (It was 100%, 17% per level.) | + | *The damage bonus of [[Fury (skill)|Fury]] changed to +50% damage, 5% per level. (It was 100%, 17% per level.) |
;Modifications | ;Modifications | ||
− | *Creatures can be summoned in town, as long as the summoning does not require a corpse. | + | *[[Pet|Creatures]] can be summoned in town, as long as the summoning does not require a [[corpse]]. |
− | *Crafted | + | *[[Crafted item]]s cannot generate with [[affix]]es meant for magic items only. |
− | *The durability for all claw class weapons is now doubled. (This will not affect existing items.) | + | *The [[durability]] for all [[claw]] class weapons is now doubled. (This will not affect existing items.) |
− | *Adjusted attribute requirements for all claw class weapons. | + | *Adjusted [[attribute]] [[requirements]] for all claw class weapons. |
*Adjusted damages for all Elite weapons. | *Adjusted damages for all Elite weapons. | ||
− | *Adjusted affix level for | + | *Adjusted affix level for [[wand]]s, [[staff|staves]] and [[orb]]s. (Higher levels of these items have better magic attributes.) |
− | *Increased the chance of | + | *Increased the chance of [[Enhanced Damage]] affixes on weapons. |
− | *Increased the chance of enhanced | + | *Increased the chance of enhanced [[Attack Rating]] affixes on weapons. |
− | *Increased the chance of | + | *Increased the chance of [[Enhanced Defense]] affixes on armor. |
*Increased the chance of elemental damage suffixes on weapons. | *Increased the chance of elemental damage suffixes on weapons. | ||
*Increased the level and the damage for certain high level elemental damage affixes. | *Increased the level and the damage for certain high level elemental damage affixes. | ||
− | *Decreased values on + | + | *Decreased values on +[[Maximum Damage]] and +[[Minimum Damage]] charms. (This will not affect existing items.) |
− | *Increased values for percentage chance to find gold affixes on charms and | + | *Increased values for percentage [[Extra Gold From Monsters|chance to find gold]] affixes on charms and [[jewel]]s. (This will not affect existing items.) |
*Increased attributes of many affixes for jewels. (This will not affect existing items). | *Increased attributes of many affixes for jewels. (This will not affect existing items). | ||
− | *Increased chances of extra quantity affixes on throwing items. | + | *Increased chances of [[Increased Stack Size|extra quantity]] affixes on throwing items. |
− | *Increased chances of regenerate quantity affixes on throwing items. | + | *Increased chances of [[Replenishes Quantity|regenerate quantity]] affixes on throwing items. |
*Increased jewel drop rates. | *Increased jewel drop rates. | ||
− | *The | + | *The [[Necromancer]] spell "[[Iron Maiden]]" no longer appears on [[charged suffix|charged]] items. |
− | *Increased resistance bonus for Tal, Ral, Ort, and Thul | + | *Increased [[resistance]] bonus for [[Tal Rune|{{Cb|=Tal Rune}}]], [[Ral Rune|{{Cb|=Ral Rune}}]], [[Ort Rune|{{Cb|=Ort Rune}}]], and [[Thul Rune|{{Cb|=Thul Rune}}]] when [[socket]]ed into [[shield]]s by 5%. |
− | *Increased resistance bonus for Um | + | *Increased resistance bonus for [[Um Rune|{{Cb|=Um Rune}}]] when socketed into shields by 2% and when socketed into [[helm]]s and [[body armor|armor]] by 5%. |
− | *Changed bonus for | + | *Changed bonus for [[rune]]s with + to [[Maximum Resist|max resists]] to 5%. |
− | *Repaired | + | *Repaired [[Rune Word]]s. (Most previous rune worded items will no longer get rune word bonuses.) |
*Adjusted rune drop rates. | *Adjusted rune drop rates. | ||
− | *Removed several melee modifiers from generating on orbs. | + | *Removed several [[melee]] modifiers from generating on orbs. |
− | *Changed Izual to be able to drop treasure. | + | *Changed [[Izual|{{Ub|=Izual}}]] to be able to drop treasure. |
− | *Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them. | + | *Changed [[Charsi]]'s [[Tools of the Trade|imbue quest]] to always give a [[skill bonus|plus to individual skills]] on items that can have them. |
*Items sold to stores are priced as if they were fully repaired. | *Items sold to stores are priced as if they were fully repaired. | ||
*Lowered prices for items with +2 or +3 to single skills. | *Lowered prices for items with +2 or +3 to single skills. | ||
*Lowered costs for recharging items. | *Lowered costs for recharging items. | ||
− | *Removed throwing | + | *Removed throwing [[potion]]s from stores. |
− | *Increased prices for | + | *Increased prices for [[Circlet#Circlet|Circlet]]s and [[Coronet]]s. |
− | *Unique monsters with the | + | *[[Unique (monster)|Unique]] monsters with the [[Teleportation]] attribute now heal a fixed amount. |
− | *Crushing | + | *[[Crushing Blow]] is 50% less effective with [[bow]]s. |
− | *Crushing blow is affected by physical resistance. | + | *Crushing blow is affected by [[Damage Resist|physical resistance]]. |
− | *Lowered hireling resurrection cost. | + | *Lowered [[mercenary|hireling]] resurrection cost. |
− | *Increased chances of finding unique and set items. | + | *Increased chances of finding [[unique (item)|unique]] and [[set]] items. |
*Slightly increased the item drop rate for extra players in a game who are not in your party. | *Slightly increased the item drop rate for extra players in a game who are not in your party. | ||
*Lowered gambling prices that scale with your level. | *Lowered gambling prices that scale with your level. | ||
*Changed prices on rejuvenation and full rejuvenation potions. | *Changed prices on rejuvenation and full rejuvenation potions. | ||
− | *Added potential sockets for Troll | + | *Added potential sockets for [[Troll Nest]] and [[Blade Barrier]] shields. |
*Enabled sockets on certain items, increase sockets potential on others. | *Enabled sockets on certain items, increase sockets potential on others. | ||
− | *Increased | + | *Increased [[block]]ing for [[Grim Shield]]. |
− | *Increased AC for all elite shields. | + | *Increased [[Defense|AC]] for all elite shields. |
− | *Increased AC for Bone | + | *Increased AC for [[Bone Visage]] helm. |
*Changed increased rate items, (fast, faster, fastest) to display as a percentage faster. | *Changed increased rate items, (fast, faster, fastest) to display as a percentage faster. | ||
− | *Adjusted armor, blocking, and durability for elite Paladin shields. | + | *Adjusted armor, blocking, and durability for elite [[auric shield|Paladin shields]]. |
− | *When used in melee throwing weapon durability decreases at one third the thrown rate. | + | *When used in [[melee]] throwing weapon [[durability]] decreases at one third the thrown rate. |
− | *+2 to all skills affixes can now spawn on rare | + | *+2 to all skills affixes can now spawn on rare [[amulet]]s. |
− | *Increased range of the Glorious | + | *Increased [[melee|range]] of the [[Glorious Axe]]. |
− | *Changed items with | + | *Changed items with [[Piercing Attack]] to use their pierce value as a percentage instead of as a level in the skill. |
− | *Changed the piercing value for certain uniques with pierce (Kuko Shakaku, Buriza-Do | + | *Changed the piercing value for certain uniques with pierce ([[Kuko Shakaku|{{Ub|=Kuko Shakaku}}]], [[Buriza-Do Kyanon|{{Ub|=Buriza-Do Kyanon}}]], [[Demon Machine|{{Ub|=Demon Machine}}]], [[Razortail|{{Ub|=Razortail}}]]). |
− | *Changed Wizardspike unique bone knife to 75% resist all. | + | *Changed [[Wizardspike|{{Ub|=Wizardspike}}]] unique bone knife to 75% [[All Resistances|resist all]]. |
− | *The set item Naj's Puzzler now has 69 charges of | + | *The set item [[Naj's Puzzler|{{Sb|=Naj's Puzzler}}]] now has 69 [[charges]] of [[Teleport]]. |
− | *Added sound to shift-click of | + | *Added sound to shift-click of [[potion]]s in grid. |
− | *Added elemental damage | + | *Added elemental damage [[affix]]es for charms. |
− | *Adjusted the difficulty of Baal on higher difficulties. | + | *Adjusted the [[difficulty]] of [[Baal|{{Ub|=Baal}}]] on higher difficulties. |
− | *Cannot get quest completion credit for the ancients' quest unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode. | + | *Cannot get quest completion credit for the [[Rite of Passage (quest)|ancients' quest]] unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode. |
− | * | + | *[[Key]]s now stack to 12 instead of 6. |
*Right mouse click works the same as left mouse click if assigned an attack skill. | *Right mouse click works the same as left mouse click if assigned an attack skill. | ||
− | *Act II hirelings have been improved with additional skills including | + | *[[Desert Mercenary|Act II hirelings]] have been improved with additional skills including [[aura]]s. |
;Major bugs | ;Major bugs | ||
*Addressed certain duping issues when entering and leaving games. | *Addressed certain duping issues when entering and leaving games. | ||
− | *Fixed a bug which could allow you to have a defense rating after using Berserk. | + | *Fixed a bug which could allow you to have a [[defense]] rating after using [[Berserk]]. |
;Minor bugs | ;Minor bugs | ||
− | *Added missing "crimson" affix with adds +5-10 fire resistance. | + | *Added missing "crimson" [[affix]] with adds +5-10 [[Fire Resist|fire resistance]]. |
− | *Fixed a bug where quests and | + | *Fixed a bug where quests and [[Horadric Cube]] recipes could generate items with too many [[socket]]s. |
*Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes. | *Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes. | ||
− | *Fixed a bug which allowed spells cast to have piercing while wearing items of | + | *Fixed a bug which allowed spells cast to have piercing while wearing items of [[Piercing Attack]]. |
− | *Fixed a bug where single skill | + | *Fixed a bug where single [[skill bonus]]es did not stack properly. |
*Fixed a bug where variable costs for armor types was not being calculated properly. | *Fixed a bug where variable costs for armor types was not being calculated properly. | ||
− | *Fixed a bug where you were allowed to shift-click purchase rejuvenation | + | *Fixed a bug where you were allowed to shift-click purchase rejuvenation [[potion]]s in stores. |
− | *Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning. | + | *Fixed the bug that added [[javelin]] damage to [[Lightning Fury]], and made the graphics simpler for the lightning. |
<br> | <br> | ||
− | == | + | ==Version 1.07== |
+ | Released 29 June 2001, with Diablo II: Lord of Destruction [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] | ||
+ | |||
;Skill Balance Changes | ;Skill Balance Changes | ||
− | + | [[Paladin (Diablo II)|Paladin]] | |
− | + | *In [[expansion]] games, [[Blessed Hammer]]/[[Concentration]] combination imbalance has been corrected. | |
− | *In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected. | ||
*In non-expansion games, the Blessed Hammer/Concentration combination remains the same. | *In non-expansion games, the Blessed Hammer/Concentration combination remains the same. | ||
− | *Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating. | + | *[[Zeal]] is now limited to 5 swings and gives an increased percentage to [[Attack Rating]]. |
− | *Fixed display for Vengeance's damage to reflect its actual damage. | + | *Fixed display for [[Vengeance]]'s damage to reflect its actual damage. |
− | *Salvation resistance increased. | + | *[[Salvation]] [[resistance]] increased. |
− | *Increased damage for Fist of the Heavens. | + | *Increased damage for [[Fist of the Heavens]]. |
− | *Decreased the length of time that Converted monsters fight for you. | + | *Decreased the length of time that [[Conversion|Converted]] monsters fight for you. |
− | *Increased the damage per level for Sanctuary. | + | *Increased the damage per level for [[Sanctuary (skill)|Sanctuary]]. |
− | *Increased the Smite damage for Holy Shield. | + | *Increased the [[Smite]] damage for [[Holy Shield]]. |
− | *Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation. | + | *Increased resistance bonus for [[Resist Fire]], [[Resist Cold]], [[Resist Lightning]], and Salvation. |
− | *Increased the Mana regeneration rate for Meditation. | + | *Increased the [[Mana]] [[Regenerate Mana|regeneration rate]] for [[Meditation]]. |
− | *Added melee | + | *Added [[melee]] [[Lightning Damage]] to [[Holy Shock]]. |
− | *Added melee damage to undead to Sanctuary. | + | *Added melee damage to [[undead]] to Sanctuary. |
− | *Allowed Conviction to reduce an enemy's resistance to a negative value. | + | *Allowed [[Conviction]] to reduce an enemy's resistance to a negative value. |
*Increased the player's resistance penalty for Conviction. | *Increased the player's resistance penalty for Conviction. | ||
− | *Added a damage bonus to Fanaticism. | + | *Added a damage bonus to [[Fanaticism]]. |
− | + | [[Barbarian (Diablo II)|Barbarian]] | |
− | *In expansion games, Whirlwind is now properly modified by weapon speed. | + | *In [[expansion]] games, [[Whirlwind]] is now properly modified by [[weapon speed]]. |
*In non-expansion games, Whirlwind remains the same. | *In non-expansion games, Whirlwind remains the same. | ||
− | *Frenzy, Double | + | *[[Frenzy]], [[Double Swing]], and [[Double Throw]] are now properly modified by weapon speed. |
− | *Added damage bonuses to Concentrate and Frenzy. | + | *Added damage bonuses to [[Concentrate]] and Frenzy. |
− | *Frenzy now increases in attack speed as more monsters are hit. | + | *Frenzy now increases in [[attack rate|attack speed]] as more monsters are hit. |
− | *Increased the damage bonus on Berserk. | + | *Increased the damage bonus on [[Berserk]]. |
− | *Changed Battle Orders bonus to increase by 3% per level at all levels. | + | *Changed [[Battle Orders]] bonus to increase by 3% per level at all levels. |
− | *Increased the damage of War Cry. | + | *Increased the damage of [[War Cry]]. |
− | + | [[Amazon]] | |
− | *Strafe has a greater range. | + | *[[Strafe]] has a greater range. |
− | *Impale and Jab are now properly modified by weapon speed. | + | *[[Impale]] and [[Jab]] are now properly modified by [[weapon speed]]. |
− | *Impale increases damage with level and decreases the chance to lose durability. | + | *Impale increases damage with level and decreases the chance to lose [[durability]]. |
− | *Fend is now uninterruptible and does more damage. | + | *[[Fend]] is now uninterruptible and does more damage. |
− | + | [[Sorceress]] | |
− | *Increased the damage of Hydra. | + | *Increased the damage of [[Hydra]]. |
− | *Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills. | + | *[[Lightning Mastery]] now affects [[Lightning Damage|electrical damage]] rather than decreasing the [[Mana]] cost of those skills. |
− | *Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance. | + | *Added a [[delay|casting timer]] to [[Fire Wall]], [[Meteor]], [[Blizzard]], [[Frozen Orb]], and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance. |
− | *Decreased the Mana cost for Enchant and increased its bonus to | + | *Decreased the Mana cost for [[Enchant]] and increased its bonus to [[Fire Damage]]. |
*The damage inflicted by most skills over level 8 has been increased. | *The damage inflicted by most skills over level 8 has been increased. | ||
− | + | [[Necromancer]] | |
− | *Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova. | + | *Enhanced the damage and decreased duration for [[Poison Dagger]], [[Poison Explosion]] and [[Poison Nova]]. |
− | *Increased duration and adjusted radius for Decrepify. | + | *Increased duration and adjusted [[radius]] for [[Decrepify]]. |
− | *Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing. | + | *Fixed [[Iron Maiden]]+[[Blood Golem]] bug and increased the Blood Golem's [[Life Stolen|Life stealing]]. |
;Major Bugs | ;Major Bugs | ||
− | *Fixed a bug with Paladin skills and party/hostility on the borders of town. | + | *Fixed a bug with [[Paladin (Diablo II)|Paladin]] skills and party/hostility on the borders of town. |
− | *Fixed a bug that allowed a Necromancer to summon more than one Golem at a time. | + | *Fixed a bug that allowed a [[Necromancer]] to summon more than one Golem at a time. |
− | *Player can no longer steal Life/Mana from inanimate objects. | + | *Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from inanimate objects. |
− | *Fire Mastery now correctly increases damage to the Hydra skill. | + | *[[Fire Mastery]] now correctly increases damage to the [[Hydra]] skill. |
− | *Fixed a bug that occasionally prevented Hirelings from dying along with the player. | + | *Fixed a bug that occasionally prevented [[Mercenary|Hirelings]] from dying along with the player. |
− | *Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate. | + | *Fixed the double-draw bug in some skill effects, including [[Blizzard]], to improve frame rate. |
− | *Fixed the updating of the summonables' health bar on their icons. | + | *Fixed the updating of the [[pet|summonables']] [[life|health]] bar on their icons. |
*Fixed a bug with left-hand swinging on the right-hand spell selection side. | *Fixed a bug with left-hand swinging on the right-hand spell selection side. | ||
− | *Fixed the pop-up description for Fist of the Heavens. | + | *Fixed the pop-up description for [[Fist of the Heavens]]. |
*Fixed the overlapping of the character name and level name in the party screen. | *Fixed the overlapping of the character name and level name in the party screen. | ||
− | *Fixed bug with Barbarian Masteries. | + | *Fixed bug with [[Barbarian (Diablo II)|Barbarian]] [[Combat Masteries|Masteries]]. |
;Modifications | ;Modifications | ||
*Gambling prices are now based on the character level. | *Gambling prices are now based on the character level. | ||
− | * | + | *[[Set]]s and [[Unique (item)|Unique]]s can no longer be gambled for. |
− | *Boss monsters now do 30% less damage to Hirelings and minions than before. | + | *[[Boss]] monsters now do 30% less damage to [[Mercenary|Hirelings]] and [[pet|minions]] than before. |
− | *Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type. | + | *Monsters now display if they are [[Undead]] or [[Demon]], when highlighted. If nothing is listed, they are an "[[Animal]]" type. |
− | *General levels for monsters in Nightmare and Hell difficulty have been adjusted. | + | *General levels for monsters in Nightmare and Hell [[difficulty]] have been adjusted. |
*Maximum monster level is now level 70 in Nightmare and level 90 in Hell. | *Maximum monster level is now level 70 in Nightmare and level 90 in Hell. | ||
− | *Monsters in Nightmare/Hell difficulty, have higher | + | *Monsters in Nightmare/Hell difficulty, have higher [[Resistance]]s, [[Life|Hit Points]], and lower [[Attack Rating|attack ratings]] than before. |
− | *Poison Damage attacks from Monsters, do more damage than before. | + | *[[Poison Damage]] attacks from Monsters, do more damage than before. |
− | *Mana and Life stealing effects are reduced by half in Nightmare and Hell. | + | *[[Mana Stolen|Mana]] and [[Life Stolen|Life stealing]] effects are reduced by half in Nightmare and Hell. |
− | *Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death. | + | *Retrieving your [[corpse]] where it died in Nightmare and Hell restores 50% of any [[experience]] lost at [[death (Basic)|death]]. |
*Adjusted the stocking of vendor inventories based on difficulty level. | *Adjusted the stocking of vendor inventories based on difficulty level. | ||
*Adjusted how Hirelings gain experience. | *Adjusted how Hirelings gain experience. | ||
− | *Adjusted how Hirelings react to | + | *Adjusted how Hirelings react to [[missile]]s. |
*Adjusted Hireling resistances. | *Adjusted Hireling resistances. | ||
− | *Increased the amount of Gold a character can hold in the Stash. | + | *Increased the amount of [[Gold]] a character can hold in the Stash. |
− | *Increased the power of all | + | *Increased the power of all [[Gem]]s/Skulls and added level requirements. |
− | *Increased the power of all throwing | + | *Increased the power of all throwing [[potion]]s and added level [[requirements]]. |
*Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100. | *Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100. | ||
*Sounds for Gems in inventory have changed. | *Sounds for Gems in inventory have changed. | ||
− | *Looting corpses is available only in Hardcore games. | + | *Looting corpses is available only in [[Hardcore]] games. |
− | *In multi-player, you may only go hostile once per minute with each other player in your game. | + | *In [[Multiplayer|multi-player]], you may only go hostile once per minute with each other player in your game. |
*New Party Experience Bonus to players in a Party in multiplayer. | *New Party Experience Bonus to players in a Party in multiplayer. | ||
− | *Crystal | + | *[[Crystal Sword]]s have an increased [[durability]]. |
− | *Scepter class items have increased damage. | + | *[[Scepter]] class items have increased damage. |
;Improvements | ;Improvements | ||
− | *Holding down SHIFT and RIGHT-Clicking, when buying health | + | *Holding down SHIFT and RIGHT-Clicking, when buying health [[potion]]s, auto-fills any empty slots in the [[belt]]. This applies to buying scrolls of Town Portal and Identify scrolls too. |
*Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt. | *Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt. | ||
*Added a new 'Repair All' button for equipped items at the blacksmith in each Act. | *Added a new 'Repair All' button for equipped items at the blacksmith in each Act. | ||
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*Up to 8 "Hotkeys" are available to assign skills to now. | *Up to 8 "Hotkeys" are available to assign skills to now. | ||
*Improved the displays for character status screens. | *Improved the displays for character status screens. | ||
− | **Total | + | **Total [[block]]ing % is now shown and is a related to a player's level and [[dexterity]]. |
− | **Chance to Hit and Defense against last monster fought is now shown. | + | **Chance to Hit and [[Defense]] against last monster fought is now shown. |
− | **Maximum | + | **Maximum [[Resistance]]s are now shown in Gold color. |
**Elemental damage only items, display colors for elemental type damage. | **Elemental damage only items, display colors for elemental type damage. | ||
− | * | + | *[[Shrine|Well]]s now heal [[mercenary|hirelings]]. |
− | *Removed collisions for players with | + | *Removed collisions for players with [[pet]]s. |
− | *Pets health will scale up accordingly in Nightmare and Hell difficulty. | + | *Pets health will scale up accordingly in Nightmare and Hell [[difficulty]]. |
;Attention | ;Attention | ||
− | *Player can no longer steal Life/Mana from certain monster types. | + | *Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from certain monster types. |
*Names of pre-existing Rare Items have changed. However, the item properties have not. | *Names of pre-existing Rare Items have changed. However, the item properties have not. | ||
− | *The maximum damage of Enhanced Damage items may change 1-3 points. | + | *The maximum damage of [[Enhanced Damage]] items may change 1-3 points. |
*The damage of many items has been increased. | *The damage of many items has been increased. | ||
− | *Items with one or two | + | *Items with one or two [[socket]]s may gain an additional socket. |
− | *After patching, newly-discovered Set and Unique items will have additional level requirements. | + | *After patching, newly-discovered [[Set]] and [[Unique (item)|Unique]] items will have additional level [[requirements]]. |
− | *Level requirements have not changed for Classic Set items (those discovered in the original Diablo II). | + | *Level requirements have not changed for [[Classic]] Set items (those discovered in the original Diablo II). |
<br> | <br> | ||
==Patch 1.06b== | ==Patch 1.06b== | ||
+ | Released 17 May 2001 [http://web.archive.org/web/20010604011552/http://www.battle.net/diablo2] | ||
+ | |||
;Major bugs | ;Major bugs | ||
Line 1,287: | Line 1,529: | ||
==Patch 1.06== | ==Patch 1.06== | ||
+ | Released 19 April 2001 [http://web.archive.org/web/20010506123118/http://www.battle.net/diablo2] | ||
+ | |||
;Improvements | ;Improvements | ||
Line 1,295: | Line 1,539: | ||
==Patch 1.05b== | ==Patch 1.05b== | ||
+ | Released 2 February 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;Major bugs | ;Major bugs | ||
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==Patch 1.05== | ==Patch 1.05== | ||
+ | Released 31 January 2001 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;Major bugs | ;Major bugs | ||
*Fixed copy-protection for various CD, DVD, and CD-R drives. | *Fixed copy-protection for various CD, DVD, and CD-R drives. | ||
− | * | + | *[[Barbarian (Diablo II)|Barbarian]]s wielding two [[potion]]s are no longer prevented from entering games. |
− | * | + | *[[Socket]]ed items were mistakenly and irreversibly de-randomized in 1.04. Now their [[gem]] effect values are taken from the upper end of their original (pre-1.04) random ranges. |
*Fixed all spell ranges. They were mistakenly reduced in v1.04. | *Fixed all spell ranges. They were mistakenly reduced in v1.04. | ||
*Fixed a bug that prevented deleting some Characters. | *Fixed a bug that prevented deleting some Characters. | ||
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;Minor bugs | ;Minor bugs | ||
− | *Fixed a bug in the trade screen when the Horadric Cube was open. | + | *Fixed a bug in the trade screen when the [[Horadric Cube|{{Ub|=Horadric Cube}}]] was open. |
− | *Duplicate ladder entries should no longer occur. | + | *Duplicate [[ladder]] entries should no longer occur. |
*The Ladders scroll properly now when there are less than 999 entries. | *The Ladders scroll properly now when there are less than 999 entries. | ||
*Realm characters should no longer appear as robed. | *Realm characters should no longer appear as robed. | ||
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*If the user cannot connect to a default realm, a "Realm down" message is displayed. | *If the user cannot connect to a default realm, a "Realm down" message is displayed. | ||
*Fixed the "packet sniffing" exploit used when gambling. | *Fixed the "packet sniffing" exploit used when gambling. | ||
− | *High-durability items no longer lose durability when you join a game after exiting or dying. | + | *High-[[durability]] items no longer lose durability when you join a game after exiting or dying. |
− | *The Conversion skill no longer causes a monster counting error in the Den of Evil. | + | *The [[Conversion]] skill no longer causes a monster counting error in the [[Den of Evil (area)|Den of Evil]]. |
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;Balance Changes | ;Balance Changes | ||
− | *The Paladin's Concentration skill now enhances the damage of Blessed Hammer just as it did in 1.03. The damage displayed on the Character screen is correct, too. | + | *The [[Paladin (Diablo II)|Paladin]]'s [[Concentration]] skill now enhances the damage of [[Blessed Hammer]] just as it did in 1.03. The damage displayed on the Character screen is correct, too. |
− | *The Amazon's Strafe skill now correctly enhances base bow damage rather than total bow damage. | + | *The [[Amazon]]'s [[Strafe]] skill now correctly enhances base [[bow]] damage rather than total bow damage. |
− | *The Amazon's Guided Arrow skill now enhances base bow damage rather than total bow damage. | + | *The Amazon's [[Guided Arrow]] skill now enhances base bow damage rather than total bow damage. |
<br> | <br> | ||
==Patch 1.04b== | ==Patch 1.04b== | ||
+ | Released 23 December 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;Major bugs | ;Major bugs | ||
*Fixed problems with accessing the Play CD at startup on some CD and DVD drives. | *Fixed problems with accessing the Play CD at startup on some CD and DVD drives. | ||
− | *Fixed a crash problem with the Video Tester in Windows NT and Windows 2000 | + | *Fixed a crash problem with the Video Tester in Windows NT and Windows 2000. |
<br> | <br> | ||
==Patch 1.04== | ==Patch 1.04== | ||
+ | Released between 29 June and 23 December 2000 | ||
+ | |||
;Major bugs | ;Major bugs | ||
− | + | *The [[Horadric_Cube#Amulet|{{Mb|=Prismatic Amulet}}]], [[Horadric Cube#Ring|{{Mb|=Coral Ring}}]], and other [[Horadric Cube|{{Ub|=Horadric Cube}}]] recipe items no longer change into other items upon starting a new game. | |
− | *The Prismatic | + | *[[Lance]]s, [[Holy Water Sprinkler]]s, [[Grim Helm]]s, [[War Club]]s, and [[Stiletto]]s can now be dropped by monsters and chests. |
− | * | + | *Using the [[Paladin (Diablo II)|Paladin]] [[Charge]] skill as a monster dies cannot generate a "zero hit-point" monster. |
− | *Using the Paladin Charge skill as a monster dies cannot generate a "zero hit-point" monster. | ||
*Fixed an assertion when a high-level character kills a monster. | *Fixed an assertion when a high-level character kills a monster. | ||
− | *Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer keep all inventory items red and unusable after attack ends. | + | *[[Barbarian (Diablo II)|Barbarian]]'s [[Whirlwind]] and [[Leap Attack]] and Paladin's Charge no longer keep all inventory items red and unusable after attack ends. |
*A "dead, but alive" bug has been fixed. | *A "dead, but alive" bug has been fixed. | ||
− | *Equipping a | + | *Equipping a Barbarian with a two-handed [[sword]] or with a [[shield]] while holding two two-handed swords will no longer cause disconnection from the Realm. |
− | *Fixed an assertion that could happen when unequipping one item while wearing another | + | *Fixed an assertion that could happen when unequipping one item while wearing another [[gem]]med item that enhances a character stat. |
− | *Fixed a bug that prevented damage-enhancing magic properties from working properly on | + | *Fixed a bug that prevented [[Enhanced Damage|damage-enhancing]] magic properties from working properly on [[bow]]s. |
*Closed a loophole that could allow a player to declare hostility on anyone regardless of where the declarer is. | *Closed a loophole that could allow a player to declare hostility on anyone regardless of where the declarer is. | ||
*Closed a loophole that could allow a player to run around too fast. | *Closed a loophole that could allow a player to run around too fast. | ||
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;Minor bugs | ;Minor bugs | ||
− | *Charged | + | *[[Charged Bolt]]s are no longer invisible for a [[radius]] (based on the caster's [[Light Radius]]). |
− | *"Bonefarming" eliminated in Single Player and Open games. | + | *"Bonefarming" eliminated in [[Single Player]] and Open games. |
− | *Fixed the "Moon-walking" bug that occasionally appeared when knocked back by a monster. | + | *Fixed the "Moon-walking" bug that occasionally appeared when [[knockback|knocked back]] by a monster. |
*French and German Create Queue status messages no longer overlap. | *French and German Create Queue status messages no longer overlap. | ||
− | *Fixed attack speed bonuses and descriptions to be accurate for Griswold's Edge, Goreshovel, The Diggler, Witherstring, and | + | *Fixed [[Increased Attack Speed|attack speed]] bonuses and descriptions to be accurate for [[Griswold's Edge|{{Ub|=Griswold's Edge}}]], [[Goreshovel|{{Ub|=Goreshovel}}]], [[The Diggler|{{Ub|=The Diggler}}]], [[Witherstring|{{Ub|=Witherstring}}]], and [[Twitchthroe|{{Ub|=Twitchthroe}}]]. |
− | *Fixed cast rate descriptions for the unique and set items: Arcanna's Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the Eyeless, and Magefist. | + | *Fixed [[cast rate]] descriptions for the [[unique (item)|unique]] and [[set]] items: [[Arcanna's Tricks|{{Ub|=Arcanna's Tricks}}]], [[Maelstrom|{{Ub|=Maelstromwrath}}]], [[Ume's Lament|{{Ub|=Ume's Lament}}]], [[The Iron Jang Bong|{{Ub|=The Iron Jang Bong}}]], [[Wall of the Eyeless|{{Ub|=Wall of the Eyeless}}]], and [[Magefist|{{Ub|=Magefist}}]]. |
*Long emotes in chat combined with a 15 character-long name no longer assert. | *Long emotes in chat combined with a 15 character-long name no longer assert. | ||
− | *The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash are now the same as the unexceptional versions of these items. | + | *The inventory sounds of the [[Sallet]], [[Heavy Bracers]], [[Battle Gauntlets]], [[War Gauntlets]], [[Mesh Boots]], [[Battle Boots]], [[War Boots]], and [[Demonhide Sash]] are now the same as the unexceptional versions of these items. |
− | *Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, Spider Forest, and Tower Cellar, preventing | + | *Removed "invisible islands" from the [[River of Flame]], [[Tal Rasha's Tomb]], [[Spider Forest]], and Tower Cellar, preventing [[Barbarian (Diablo II)|Barbarian]]s/[[Sorceress]]es from [[leap]]ing/[[teleport]]ing onto them. |
− | *Changed the Amazon's Jab skill description to multiple | + | *Changed the [[Amazon]]'s [[Jab]] skill description to multiple [[attack]]s. |
− | *Fixed a number of typos ("ordinateur" (in French version), "Eats and Spits | + | *Fixed a number of typos ("ordinateur" (in French version), "Eats and Spits [[Corpse]]s", "[[Stiletto]]", "Explore [[Tal Rasha's Chamber]]") and capitalization mistakes ("[[Extra Gold From Monsters|extra gold from monsters]]", "[[Better Chance of Getting Magic Items|better chance of getting magic item]]", "[[Hit Causes Monster to Flee|Hit Causes Monster To Flee]]", "bonus to [[Attack Rating]]", "[[Slows Target|Slows target]] by", and "[[Hit Blinds Target|Hit blinds target]]"). |
− | *When a Realm character tries to join a game at a higher difficulty level than earned, the correct error message is used. | + | *When a Realm character tries to join a game at a higher [[difficulty]] level than earned, the correct error message is used. |
*The difficulty setting of the last Realm game created or joined will no longer carry over to the next Single Player game. | *The difficulty setting of the last Realm game created or joined will no longer carry over to the next Single Player game. | ||
− | *Fixed an error displaying the Chance to be Hit by a monster when having activated a second Armor Shrine before the first one wears off. The chance actually never goes below 5%. | + | *Fixed an error displaying the Chance to be Hit by a monster when having activated a second Armor [[Shrine]] before the first one wears off. The chance actually never goes below 5%. |
− | *Fixed a bug where an open quest log was not updated to reflect the saving of Cain. | + | *Fixed a bug where an open quest log was not updated to reflect the saving of [[Deckard Cain|Cain]]. |
− | *Fixed a bug that gave the wrong name to a Waypoint highlighted by a player standing in a different "room" in the game environment. | + | *Fixed a bug that gave the wrong name to a [[Waypoint]] highlighted by a player standing in a different "room" in the game environment. |
*Two-handed items are now equipped properly (doing proper damage) at the beginning of a game. | *Two-handed items are now equipped properly (doing proper damage) at the beginning of a game. | ||
− | *Clicking on one's corpse (while equipped with nothing) properly re-equips all the items from the corpse. | + | *Clicking on one's [[corpse]] (while equipped with nothing) properly re-equips all the items from the corpse. |
*Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up text on NPC's and inventory items. | *Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up text on NPC's and inventory items. | ||
*Attempting to trade a Tome or Scroll to a player without enough room to accept them, no longer causes a phantom Spell to appear in that player's spellbook. | *Attempting to trade a Tome or Scroll to a player without enough room to accept them, no longer causes a phantom Spell to appear in that player's spellbook. | ||
*The gauntlet cursor can no longer be erroneously turned into a trade/repair arrow/hammer. | *The gauntlet cursor can no longer be erroneously turned into a trade/repair arrow/hammer. | ||
− | *Fixed a bug with the mini-experience bar above level 75. | + | *Fixed a bug with the mini-[[experience]] bar above level 75. |
*Fixed a bug in the display of the Chance to be Hit. | *Fixed a bug in the display of the Chance to be Hit. | ||
*Fixed a bug in the count of the number of Scrolls remaining in Tomes of Town Portal and Identify. | *Fixed a bug in the count of the number of Scrolls remaining in Tomes of Town Portal and Identify. | ||
− | *The ranges of the Scythe and Grim Scythe have been increased to the intended values. | + | *The [[melee|ranges]] of the [[Scythe]] and [[Grim Scythe]] have been increased to the intended values. |
*A miscalculation of the distance ranges of some skills has been fixed. | *A miscalculation of the distance ranges of some skills has been fixed. | ||
− | *The Iron Maiden skill now heals a Blood Golem based on the amount of damage done to it rather than the maximum life of the monster attacking it. | + | *The [[Iron Maiden]] skill now heals a [[Blood Golem]] based on the amount of damage done to it rather than the maximum [[life]] of the monster attacking it. |
− | *Fixed a bug with experience accumulation and its display in the Realm | + | *Fixed a bug with experience accumulation and its display in the Realm [[Ladder]]s above level 93. |
− | *Guided Arrow skill properly increases damage with additional skill points. | + | *[[Guided Arrow]] skill properly increases damage with additional skill points. |
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*Added a Change Password feature. | *Added a Change Password feature. | ||
*Battle.net messaging has been upgraded to use character names, not just account names. The new message addressing formats are: /msg CharacterName, /msg CharacterName@RealmName (where RealmName is USWest, USEast, Asia, or Europe), and /msg *accountname. The old addressing format was: /msg accountname. | *Battle.net messaging has been upgraded to use character names, not just account names. The new message addressing formats are: /msg CharacterName, /msg CharacterName@RealmName (where RealmName is USWest, USEast, Asia, or Europe), and /msg *accountname. The old addressing format was: /msg accountname. | ||
− | *Duriel's graphics are pre-loaded before entering his lair. This minimizes the chance of getting killed by him before loading is complete. | + | *[[Duriel|{{Ub|=Duriel's}}]] graphics are pre-loaded before entering his lair. This minimizes the chance of getting killed by him before loading is complete. |
*Added a CONTRAST video option to allow users who preferred the original Glide settings to the 1.03 version to change the setting back or somewhere in between. | *Added a CONTRAST video option to allow users who preferred the original Glide settings to the 1.03 version to change the setting back or somewhere in between. | ||
− | *Slightly increased the effectiveness of Corpse Explosion by making every point (not every other one) add to the radius of the damage. | + | *Slightly increased the effectiveness of [[Corpse Explosion]] by making every point (not every other one) add to the radius of the damage. |
− | *Health and mana reductions are no longer smoothed. Now, if you take a big hit, you immediately see a big drop. | + | *[[Life|Health]] and [[mana]] reductions are no longer smoothed. Now, if you take a big hit, you immediately see a big drop. |
− | *Grim Shield base | + | *[[Grim Shield]] base [[block]]ing was changed from 0 to 10. |
− | *Added low quantity warning for Balanced Axe and Hurlbat. | + | *Added low quantity warning for [[Balanced Axe]] and [[Hurlbat]]. |
− | *Added chances for | + | *Added chances for [[Blade]]s and [[Stiletto]] to be generated as treasure. |
− | *An equipped belt can now be traded, if it is empty of all items. | + | *An equipped [[belt]] can now be traded, if it is empty of all items. |
*If player 1 has a chat window open and player 2 clicks on player 1, nothing will happen now. This prevents trading requests from interrupting someone who is trying to chat. | *If player 1 has a chat window open and player 2 clicks on player 1, nothing will happen now. This prevents trading requests from interrupting someone who is trying to chat. | ||
*Messages sent by a player in trade are only sent to the other person with whom the player is currently trading. Also, messages from players outside the trade are squelched and will not appear in the message log. | *Messages sent by a player in trade are only sent to the other person with whom the player is currently trading. Also, messages from players outside the trade are squelched and will not appear in the message log. | ||
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;Game Hint/Spoiler | ;Game Hint/Spoiler | ||
− | + | *[[Quest]] items will no longer be destroyed when transmuting quest items in the [[Horadric Cube|{{Ub|=Horadric Cube}}]] already containing another complete recipe. | |
− | *Quest items will no longer be destroyed when transmuting quest items in the Horadric Cube already containing another complete recipe. | + | *Fixed a bug that occasionally prevented [[the Golden Bird]] and [[Blade of the Old Religion|Gidbinn]] quests from giving their rewards. |
− | *Fixed a bug that occasionally prevented the Golden Bird and Gidbinn quests from giving their rewards. | + | *[[Deckard Cain|Cain]] no longer gives out extra [[The Guardian#Reward|{{Ub|=Mephisto Soulstones}}]]. |
− | *Cain no longer gives out extra Mephisto Soulstones. | + | *Removed the pesky "thief" ability from [[Lord De Seis|{{Ub|=Lord De Seis}}]]. (That oughta' fix him!) |
− | *Removed the pesky "thief" ability from Lord De Seis. (That oughta' fix him!) | + | *Fixed a bug that erroneously gave credit for the Act 4 [[Hell's Forge|Soulstone]] quest to a party member who was not in Act 4. |
− | *Fixed a bug that erroneously gave credit for the Act 4 Soulstone quest to a party member who was not in Act 4. | + | *The [[resistance]]s of certain [[Super Unique]] monsters have been reduced. Now, [[Andariel|{{Ub|=Andariel}}]] correctly takes extra damage from [[Fire Damage|fire]], while [[The Smith|{{Ub|=The Smith}}]] and [[Hephasto the Armorer|{{Ub|=Hephasto}}]] take extra damage from [[Poison Damage|poison]]. |
− | *The | ||
<br> | <br> | ||
==Patch 1.03== | ==Patch 1.03== | ||
+ | Released 4 August 2000 [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/] | ||
+ | |||
;Major bugs | ;Major bugs | ||
− | *Fixed a rare bug that would mark a character as "Unable to join, Bad item." A typical cause of this bug was high lag conditions while two characters simultaneously attempted to use the same item lying on the ground - for example, a Necromancer casting Iron Golem on a sword while another tried to pick it up. | + | *Fixed a rare bug that would mark a character as "Unable to join, Bad item." A typical cause of this bug was high lag conditions while two characters simultaneously attempted to use the same item lying on the ground - for example, a [[Necromancer]] casting [[Iron Golem]] on a [[sword]] while another tried to pick it up. |
*Fixed a bug where Diablo II would crash when using 64 MB video cards. | *Fixed a bug where Diablo II would crash when using 64 MB video cards. | ||
;Minor bugs | ;Minor bugs | ||
− | *Fixed a loophole that allowed either the Necromancer wearing the complete set of Infernal Tools or the Paladin with the Milabrega set to temporarily boost his skills to very high levels. | + | *Fixed a loophole that allowed either the [[Necromancer]] wearing the complete [[set]] of [[Infernal Tools|{{Ub|=Infernal Tools}}]] or the [[Paladin (Diablo II)|Paladin]] with the [[Milabrega's Regalia|{{Ub|=Milabrega's Regalia}}]] set to temporarily boost his skills to very high levels. |
− | *Fixed a bug that caused | + | *Fixed a bug that caused [[Amazon]]s wielding a [[javelin]] in the right side inventory box and a [[shield]] in the left to do no damage with javelin-throwing skills assigned to the right mouse button. |
*Fixed a bug in Open games that dropped players with slower machines from the game when they talked to Act III NPCs. | *Fixed a bug in Open games that dropped players with slower machines from the game when they talked to Act III NPCs. | ||
− | *Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any character, 2) | + | *Fixed 3 rare lock-up bugs with [[Lord De Seis|{{Ub|=Lord De Seis}}]]: 1) killing him as any character, 2) [[leap]]ing away from him as a [[Barbarian (Diablo II)|Barbarian]], and 3) being killed by him while simultaneously drinking a [[potion]]. |
*If a player tries to create a game when a Realm server is fully occupied, the player is prompted to join a game instead. It no longer reports "Server Down" in this case. | *If a player tries to create a game when a Realm server is fully occupied, the player is prompted to join a game instead. It no longer reports "Server Down" in this case. | ||
*The "Toggle Belt" hotkey is no longer active when the in-game chat overlay is displayed. | *The "Toggle Belt" hotkey is no longer active when the in-game chat overlay is displayed. | ||
− | *Magic | + | *Magic [[Hammer#Maul|Maul]]s with the [[Enhanced Damage]] Property have been fixed. |
− | *Unique Boots Treads of Cthon and Tearhaunch now give players the proper increased walking speed | + | *[[Unique (item)|Unique]] [[Boots]] [[Treads of Cthon|{{Ub|=Treads of Cthon}}]] and [[Tearhaunch|{{Ub|=Tearhaunch}}]] now give players the proper [[Faster Run/Walk|increased walking speed]] |
− | *Static Field (Sorceress) Fixed Spell Description | + | *[[Static Field]] ([[Sorceress]]) Fixed Spell Description |
− | *Leap Attack (Barbarian) Fixed Spell Description | + | *[[Leap Attack]] (Barbarian) Fixed Spell Description |
− | *War Gauntlets are now spelled correctly | + | *[[War Gauntlets]] are now spelled correctly |
− | *Corpse Explosion (Necromancer) Reduced the explosion damage so that it is not scaled up for each additional player in the game. | + | *[[Corpse Explosion]] ([[Necromancer]]) Reduced the explosion damage so that it is not scaled up for each additional player in the game. |
;Improvements | ;Improvements | ||
*Game creation queue added. Client now informed of game creation position. | *Game creation queue added. Client now informed of game creation position. | ||
− | *Reduced the average bandwidth required for each player/client. Effects: reduction in lag and a slight modification to the updating of the Life Orb. There may be a period of adjustment for some players and we encourage you to pay closer attention to your Life Orb until you are used to this change. | + | *Reduced the average bandwidth required for each player/client. Effects: reduction in lag and a slight modification to the updating of the [[Life]] Orb. There may be a period of adjustment for some players and we encourage you to pay closer attention to your Life Orb until you are used to this change. |
*Added support for future server performance improvements. Effect: Future reduction in lag and future increase in the number of games per server. | *Added support for future server performance improvements. Effect: Future reduction in lag and future increase in the number of games per server. | ||
*When a server goes down, the clients will no longer be left in "limbo" for up to 20 seconds, but will exit immediately to Battle.net chat. | *When a server goes down, the clients will no longer be left in "limbo" for up to 20 seconds, but will exit immediately to Battle.net chat. | ||
*Messages from Battle.net are now yellow. | *Messages from Battle.net are now yellow. | ||
− | *Critical Strike (Amazon) now works on all weapons. | + | *[[Critical Strike]] ([[Amazon]]) now works on all weapons. |
− | *The "Z" Key will now toggle between views of Minions only, No Minions or Party Members, and Your Minions and Party Members. | + | *The "Z" Key will now toggle between views of [[Pet|Minions]] only, No Minions or Party Members, and Your Minions and Party Members. |
*Items sold by Vendors under the Misc Tab no longer sell out. | *Items sold by Vendors under the Misc Tab no longer sell out. | ||
*Settings are kept when creating games on Battle.net. | *Settings are kept when creating games on Battle.net. | ||
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*Minor changes for Japanese and Korean support. | *Minor changes for Japanese and Korean support. | ||
*Fixed a bug that could cause crashes when playing in RAVE or OpenGL. (Mac only) | *Fixed a bug that could cause crashes when playing in RAVE or OpenGL. (Mac only) | ||
− | *Fixed a rare bug that could cause the game to lock up in low memory situations. (Mac only) | + | *Fixed a rare bug that could cause the game to lock up in low memory situations. (Mac only) |
− | ;Balance Changes | + | ;Balance Changes |
*Players that have not completed the last quest in Act III can no longer use the Portal to Act IV until they have properly completed that quest. | *Players that have not completed the last quest in Act III can no longer use the Portal to Act IV until they have properly completed that quest. | ||
− | *Corpse Explosion (Necromancer) Reduced the extra radius gained per level of the skill from 1 to 1/2. | + | *[[Corpse Explosion]] ([[Necromancer]]) Reduced the extra [[radius]] gained per level of the skill from 1 to 1/2. |
− | *Revive (Necromancer) Removed the hit point boost for extra levels gained in this skill. | + | *[[Revive]] (Necromancer) Removed the [[life|hit point]] boost for extra levels gained in this skill. |
− | *Conversion (Paladin) Lowered the formula calculating the chance to convert for extra levels gained in this skill. | + | *[[Conversion]] ([[Paladin (Diablo II)|Paladin]]) Lowered the formula calculating the chance to convert for extra levels gained in this skill. |
− | *Whirlwind (Barbarian) Decreased the number of attack attempts made when using this skill. | + | *[[Whirlwind]] ([[Barbarian (Diablo II)|Barbarian]]) Decreased the number of attack attempts made when using this skill. |
− | *Pierce (Amazon) Magical arrow effects such as Immolation will apply to every target hit. | + | *[[Pierce]] ([[Amazon]]) Magical arrow effects such as [[Immolation Arrow|Immolation]] will apply to every target hit. |
<br> | <br> | ||
==Patch 1.02== | ==Patch 1.02== | ||
+ | Released between 29 June 2000 and 4 August 2000 | ||
+ | |||
;Major bugs | ;Major bugs | ||
− | *Fixed a bug that deleted your | + | *Fixed a bug that deleted your [[Single Player]] or open character if you deleted a Realm character with the same name. |
*Fixed several bugs to improve memory usage--those bugs could cause the game to slow down after playing for a while. | *Fixed several bugs to improve memory usage--those bugs could cause the game to slow down after playing for a while. | ||
*Fixed a bug associated with ejecting the Play CD. | *Fixed a bug associated with ejecting the Play CD. | ||
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;Improvements | ;Improvements | ||
*Will auto-close some NPC menus when necessary. | *Will auto-close some NPC menus when necessary. | ||
− | *The automap can be toggled when a waypoint is active. | + | *The automap can be toggled when a [[waypoint]] is active. |
*Game log file names follow the format D2YearMonthDay.txt. | *Game log file names follow the format D2YearMonthDay.txt. | ||
;Game Hint/Spoiler | ;Game Hint/Spoiler | ||
− | *Fixed a bug that caused the portal to the | + | *Fixed a bug that caused the portal to the [[Canyon of the Magi]] to disappear if a player had completed the [[Arcane Sanctuary (quest)|Arcane Sanctuary]] quest (by killing [[the Summoner (boss)|{{Ub|=The Summoner}}]]) but exited the game without taking the portal and establishing the [[waypoint]] in the Canyon of the Magi. (Act II). |
<br> | <br> | ||
==Patch 1.01== | ==Patch 1.01== | ||
+ | Released between 29 June 2000 and 4 August 2000 | ||
+ | |||
;Major bugs | ;Major bugs | ||
− | *Fixed a bug that prevented you from getting credit for killing a quest boss, if you died before it did -- perhaps, by killing it with a poisoned weapon. | + | *Fixed a bug that prevented you from getting credit for killing a quest [[boss]], if you died before it did -- perhaps, by killing it with a poisoned weapon. |
− | *Fixed a bug that could crash the game during the countdown after completing the final quest in Act IV, if the player used | + | *Fixed a bug that could crash the game during the countdown after completing the final quest in Act IV, if the player used [[Waypoint]]s to return to the earlier Acts. |
− | *Fixed a hang bug that could occur if picking up gold while fleeing from a Gargantuan Beast (Act I). | + | *Fixed a hang bug that could occur if picking up [[gold]] while fleeing from a [[Wendigo|Gargantuan Beast]] (Act I). |
− | *Fixed a crash bug that very rarely occurred when a Sorceress cast the Meteor spell. | + | *Fixed a crash bug that very rarely occurred when a [[Sorceress]] cast the [[Meteor]] spell. |
*Fixed the "black screen" crash that could occur if one pressed 'Alt-tab' during a cinematic. | *Fixed the "black screen" crash that could occur if one pressed 'Alt-tab' during a cinematic. | ||
− | *A Multiplayer Install running DirectDraw will no longer crash when one cancels the Cinematic selection menu. | + | *A [[Multiplayer]] Install running DirectDraw will no longer crash when one cancels the Cinematic selection menu. |
− | *Fixed a bug that prevented two quest rewards from scaling up properly for Nightmare and Hell difficulty. | + | *Fixed a bug that prevented two quest rewards from scaling up properly for Nightmare and Hell [[difficulty]]. |
− | *Sand Leaper corpses no longer prevent players from moving through a tight pass in the Act II desert. | + | *Sand [[Leaper]] corpses no longer prevent players from moving through a tight pass in the Act II desert. |
− | *Wounded Act II spiders no longer greatly reduce the frame rate. | + | *Wounded Act II [[Giant Spider|spiders]] no longer greatly reduce the frame rate. |
*Lower-titled characters may now join Open games created by higher-titled characters (those who have completed the game in Normal, Nightmare, or Hell difficulty). | *Lower-titled characters may now join Open games created by higher-titled characters (those who have completed the game in Normal, Nightmare, or Hell difficulty). | ||
− | *Fixed a bug that prevented some complete Item | + | *Fixed a bug that prevented some complete Item [[Set]]s from having their full bonus. |
*Fixed a bug in Open Battle.net games that allowed a second player to create another game with the same name as an already existing game. No one could join the second one. | *Fixed a bug in Open Battle.net games that allowed a second player to create another game with the same name as an already existing game. No one could join the second one. | ||
*Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of gold, it could cause a player entering from the other end of the Portal to be disconnected from the Host. | *Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of gold, it could cause a player entering from the other end of the Portal to be disconnected from the Host. | ||
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;Minor bugs | ;Minor bugs | ||
− | *Removed an unused gossip from Ormus (Act III). | + | *Removed an unused gossip from [[Ormus]] (Act III). |
*Fixed a bug where if the 'Space bar' were assigned to another function, it would erroneously continue to close the Message Log, Quest Log, and Waypoint menu. | *Fixed a bug where if the 'Space bar' were assigned to another function, it would erroneously continue to close the Message Log, Quest Log, and Waypoint menu. | ||
− | *Fixed a bug that occasionally allowed some monsters to enter the Act II town of Lut Gholein. | + | *Fixed a bug that occasionally allowed some monsters to enter the Act II town of [[Lut Gholein]]. |
;Improvements | ;Improvements | ||
*Improved the stability of the servers and the behavior of clients when a server malfunctions. | *Improved the stability of the servers and the behavior of clients when a server malfunctions. | ||
− | *Changed the amount of gold dropped by a player who is killed by another player (PKed) to equal the amount that would normally be lost "to the void" as a death penalty when killed by a monster. | + | *Changed the amount of [[gold]] dropped by a player who is killed by another player (PKed) to equal the amount that would normally be lost "to the void" as a [[death (Basic)|death]] penalty when killed by a monster. |
*Updated the ReadMe.htm to document the PK gold-drop penalty. | *Updated the ReadMe.htm to document the PK gold-drop penalty. | ||
*Changed the text color for Blizzard Representatives in Diablo II chat rooms to yellow. | *Changed the text color for Blizzard Representatives in Diablo II chat rooms to yellow. | ||
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;Game Hints/Spoilers | ;Game Hints/Spoilers | ||
− | *Fixed a crash bug that occurred upon entering the red Portal to the Canyon of the Magi, if a player had completed the Arcane Sanctuary quest, then saved and started a new game, before completing the Seven Tombs quest (Act II). | + | *Fixed a crash bug that occurred upon entering the red Portal to the [[Canyon of the Magi]], if a player had completed the [[Arcane Sanctuary (quest)|Arcane Sanctuary]] quest, then saved and started a new game, before completing [[the Seven Tombs]] quest (Act II). |
− | *Fixed a multiplayer bug that prevented a character from completing the final quest in Act II (and advancing to Act III), when joining a game started by a character who had already defeated the final boss, but who had not yet visited Meshif for the reward. | + | *Fixed a [[multiplayer]] bug that prevented a character from completing the final quest in Act II (and advancing to Act III), when joining a game started by a character who had already defeated the final [[boss]], but who had not yet visited [[Meshif (Act 2)|Meshif]] for the reward. |
*Fixed the following 3 bugs that could occasionally crash the game: | *Fixed the following 3 bugs that could occasionally crash the game: | ||
− | **Killing Lord De Seis (Act IV). | + | **Killing [[Lord De Seis|{{Ub|=Lord De Seis}}]] (Act IV). |
**In Perspective mode Glide entering a Tomb in the Canyon of the Magi (Act II). | **In Perspective mode Glide entering a Tomb in the Canyon of the Magi (Act II). | ||
− | **A multiplayer party fighting in the Kurast Bazaar (Act III). | + | **A multiplayer party fighting in the [[Kurast Bazaar]] (Act III). |
− | *Fixed a bug that caused a quest item being held in the cursor to disappear when pressing the Horadric Cube's transmute button. | + | *Fixed a bug that caused a quest item being held in the cursor to disappear when pressing the [[Horadric Cube|{{Ub|=Horadric Cube's}}]] transmute button. |
<br> | <br> | ||
==Reference== | ==Reference== | ||
+ | *Perusoe, [http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/ Diablo II Patch Dates] (D2 General) | ||
*[http://wayback.archive.org/web/*/http://www.battle.net/diablo2exp Arreat Summit] (web.archive.org) | *[http://wayback.archive.org/web/*/http://www.battle.net/diablo2exp Arreat Summit] (web.archive.org) | ||
*[http://wayback.archive.org/web/*/http://www.battle.net/diablo2 Chaos Sanctuary] (web.archive.org) | *[http://wayback.archive.org/web/*/http://www.battle.net/diablo2 Chaos Sanctuary] (web.archive.org) | ||
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/86180-110-patch-readme/ 1.10 README] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/99695-111-is-here/ 1.11 IS HERE!] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119505-113-public-test-realm-is-live/ 1.13 Public Test Realm is LIVE!] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/ 1.13b PTR is Live] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/topic/119882-113-live-ladder-reset/ 1.13 LIVE -- LADDER RESET] (D2 General) |
− | *[http://www.theamazonbasin.com | + | *[http://www.theamazonbasin.com/forums/index.php?/forums/topic/122036-patch-113d Patch 1.13d] (D2 General) |
Latest revision as of 07:11, 11 February 2017
Patch 1.14dReleased 7 June 2016 [31]
Patch 1.14cReleased 17 May 2016 [32] at start of Ladder season 18
Patch 1.14bReleased 7 April 2016 [33]
Patch 1.14aReleased 10 March 2016 [34]
Patch 1.13dReleased 27 October 2011, two days after start of Ladder season 9 [35]
Battle.net provides a number of ways to manage in-game spam and communication from other players. Some of these commands are:
Patch 1.13cReleased 23 March 2010 at start of Ladder season 6 [36]
Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...
Patch 1.13bPublic Test Realm, released 23 February 2010 [37]
Patch 1.13aPublic Test Realm, released 10 December 2010 [38]
Patch 1.12Released 17 June 2008 [39] at start of Ladder season 5
If all required Diablo 2 '.MPQ' files are installed on the hard drive, the game will no longer require the CD to play. For users that originally performed a 'Full Installation' and wish to run without the CD, all '.MPQ' files should be copied from the Diablo 2 CDs to the Diablo 2 directory. Most users will only need to copy D2Music.mpq from the Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of Destruction CD. Mac users will need to copy these music files and rename them to 'Diablo II Music' and 'Diablo II Expansion Music' respectively. Anyone who did not perform a 'Full Installation' will need to re-install from CD again to ultimately play without the CD. In this case, a 'Full Installation' is required, followed by file copy step noted above.
Patch 1.11bReleased 13 September 2005 [40]
Patch 1.11Released 1 August 2005 [41], introducing new Rune Words and Pandemonium Event
Patch 1.10
Please see www.battle.net for more information.
Patch 1.09dReleased 21 November 2001 for Mac [48] and 5 December 2001 for PC [49]
Patch 1.09cReleased 14 November 2001 [50]
Please note that included with this patch is a .dll file that relays back to Blizzard the hardware configuration of the system on which the patch is installed. This file will be effective in North America only.
Patch 1.09bReleased 5 September 2001 [51]
Patch 1.09Lord of Destruction and Standard, released 20 August 2001 [52]
Patch 1.08Lord of Destruction, released 29 June 2001 [53]
Version 1.07Released 29 June 2001, with Diablo II: Lord of Destruction [54]
Patch 1.06bReleased 17 May 2001 [55]
Patch 1.06Released 19 April 2001 [56]
Patch 1.05bReleased 2 February 2001 [57]
Patch 1.05Released 31 January 2001 [58]
Patch 1.04bReleased 23 December 2000 [59]
Patch 1.04Released between 29 June and 23 December 2000
Patch 1.03Released 4 August 2000 [60]
Patch 1.02Released between 29 June 2000 and 4 August 2000
Patch 1.01Released between 29 June 2000 and 4 August 2000
Reference
|