Difference between revisions of "Attack"
Onderduiker (talk | contribs) m (→Chance to hit) |
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{{Text table}} width=100% | {{Text table}} width=100% | ||
− | |-align=center | + | |- align=center |
− | !width=17%|[[Amazon]] | + | !width=17%| [[Amazon]] |
− | !width=16%|[[Assassin]] | + | !width=16%| [[Assassin]] |
− | !width=17%|[[Barbarian (Diablo II)|Barbarian]] | + | !width=17%| [[Barbarian (Diablo II)|Barbarian]] |
− | !width=17%|[[Druid (Diablo II)|Druid]] | + | !width=17%| [[Druid (Diablo II)|Druid]] |
− | !width=16%|[[Necromancer]] | + | !width=16%| [[Necromancer]] |
− | !width=17%|[[Paladin (Diablo II)|Paladin]] | + | !width=17%| [[Paladin (Diablo II)|Paladin]] |
− | |-valign=top | + | |- valign=top |
| | | | ||
− | *[[Bow and Crossbow Skills|Bow & Crossbow Skills]] | + | * [[Bow and Crossbow Skills|Bow & Crossbow Skills]] |
− | *[[Javelin and Spear Skills|Javelin & Spear Skills]] | + | * [[Javelin and Spear Skills|Javelin & Spear Skills]] |
| | | | ||
− | *[[Martial Arts]] | + | * [[Martial Arts]] |
− | *[[Blade Sentinel]] | + | * [[Blade Sentinel]] |
− | *[[Blade Fury]] | + | * [[Blade Fury]] |
− | *[[Blade Shield]] | + | * [[Blade Shield]] |
| | | | ||
− | *Left Hand Throw | + | * Left Hand Throw |
− | *[[Bash]] | + | * [[Bash]] |
− | *[[Double Swing]] | + | * [[Double Swing]] |
− | *[[Stun]] | + | * [[Stun]] |
− | *[[Double Throw]] | + | * [[Double Throw]] |
− | *[[Leap Attack]] | + | * [[Leap Attack]] |
− | *[[Concentrate]] | + | * [[Concentrate]] |
− | *[[Frenzy]] | + | * [[Frenzy]] |
− | *[[Whirlwind]] | + | * [[Whirlwind]] |
− | *[[Berserk]] | + | * [[Berserk]] |
| | | | ||
− | *[[Feral Rage]] | + | * [[Feral Rage]] |
− | *[[Maul]] | + | * [[Maul]] |
− | *[[Rabies]] | + | * [[Rabies]] |
− | *[[Fire Claws]] | + | * [[Fire Claws]] |
− | *[[Hunger]] | + | * [[Hunger]] |
− | *[[Fury (skill)|Fury]] | + | * [[Fury (skill)|Fury]] |
| | | | ||
− | *[[Poison Dagger]] | + | * [[Poison Dagger]] |
| | | | ||
− | *[[Sacrifice]] | + | * [[Sacrifice]] |
− | *[[Smite]] | + | * [[Smite]] |
− | *[[Zeal]] | + | * [[Zeal]] |
− | *[[Charge]] | + | * [[Charge]] |
− | *[[Vengeance]] | + | * [[Vengeance]] |
− | *[[Conversion]] | + | * [[Conversion]] |
|} | |} | ||
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==Chance to hit== | ==Chance to hit== | ||
The following attack [[skill]]s do '''not''' require a hit check, and always hit: | The following attack [[skill]]s do '''not''' require a hit check, and always hit: | ||
− | *[[Lightning Bolt]] | + | |
− | *[[Guided Arrow]] | + | * [[Lightning Bolt]] |
− | *[[Lightning Fury]] | + | * [[Guided Arrow]] |
− | *[[Smite]] used by a [[Paladin (Diablo II)|Paladin]] | + | * [[Lightning Fury]] |
− | *[[Charge]] used by a [[monster]] | + | * [[Smite]] used by a [[Paladin (Diablo II)|Paladin]] |
+ | * [[Charge]] used by a [[monster]] | ||
+ | |||
Otherwise, an attack skill normally requires a successful hit check to apply its weapon [[damage]] and other [[:Category:Modifiers|modifiers]]. When a hit check is performed, chance to hit is determined by the relationship between attacker level (alvl) and defender level (dlvl), and attacker [[Attack Rating]] (AR) and defender [[Defense]] rating (DR): | Otherwise, an attack skill normally requires a successful hit check to apply its weapon [[damage]] and other [[:Category:Modifiers|modifiers]]. When a hit check is performed, chance to hit is determined by the relationship between attacker level (alvl) and defender level (dlvl), and attacker [[Attack Rating]] (AR) and defender [[Defense]] rating (DR): | ||
− | ;<center>% Chance to hit = 100 * 2 * (alvl / (alvl+dlvl) ) * (AR / (AR+DR) )</center> | + | ; <center>% Chance to hit = 100 * 2 * (alvl / (alvl+dlvl) ) * (AR / (AR+DR) )</center> |
Chance to hit has a 5% floor and 95% ceiling, so there is always at least 5% chance to hit, or miss. However, when a player character is running, hit checks are '''not''' made for any attacks made while doing so and these attacks always hit, although this does not apply while using the following mobile attack skills: | Chance to hit has a 5% floor and 95% ceiling, so there is always at least 5% chance to hit, or miss. However, when a player character is running, hit checks are '''not''' made for any attacks made while doing so and these attacks always hit, although this does not apply while using the following mobile attack skills: | ||
− | *[[Leap]] | + | |
− | *[[Leap Attack]] | + | * [[Leap]] |
− | *[[Whirlwind]] | + | * [[Leap Attack]] |
− | *[[Charge]] | + | * [[Whirlwind]] |
+ | * [[Charge]] | ||
+ | |||
Chance to hit affects the frequency with which attacks apply damage and other modifiers. Increasing chance to hit increases effective damage rate (damage per second), since more attacks will be successful over time; conversely, decreasing it increases effective [[life]], since fewer attacks will be successful over time. | Chance to hit affects the frequency with which attacks apply damage and other modifiers. Increasing chance to hit increases effective damage rate (damage per second), since more attacks will be successful over time; conversely, decreasing it increases effective [[life]], since fewer attacks will be successful over time. | ||
− | ;{{S|=Final chance to hit > initial chance to hit}} | + | ; {{S|=Final chance to hit > initial chance to hit}} |
Damage rate multiplier = Final chance to hit / Initial chance to hit | Damage rate multiplier = Final chance to hit / Initial chance to hit | ||
− | For example, increasing chance to hit from 50% to 75% multiplies damage rate by 1.5 (75/50); however, increasing it from 75% to 90% multiplies damage rate by just 1.2 (90/75), only 20% increase (the effect on damage rate becomes less significant as chance to hit increases beyond 50%). | + | For example, increasing chance to hit from 50% to 75% multiplies damage rate by 1.5 (75/50), a 50% increase; however, increasing it from 75% to 90% multiplies damage rate by just 1.2 (90/75), only 20% increase (the effect on damage rate becomes less significant as chance to hit increases beyond 50%). |
− | ;{{C|=Final chance to hit < initial chance to hit}} | + | ; {{C|=Final chance to hit < initial chance to hit}} |
Effective life multiplier = Initial chance to hit / Final chance to hit | Effective life multiplier = Initial chance to hit / Final chance to hit | ||
Line 95: | Line 99: | ||
{{Number table}} width=100% | {{Number table}} width=100% | ||
|- | |- | ||
− | !colspan=20 align=center|Chance to hit | + | !colspan=20 align=center| Chance to hit |
− | |-valign=top align=center | + | |- valign=top align=center |
− | !width=5% rowspan=2|Initial | + | !width=5% rowspan=2| Initial |
− | !colspan=19|Final | + | !colspan=19| Final |
− | |-align=center | + | |- align=center |
− | !width=5%|5% | + | !width=5%| 5% |
− | !width=5%|10% | + | !width=5%| 10% |
− | !width=5%|15% | + | !width=5%| 15% |
− | !width=5%|20% | + | !width=5%| 20% |
− | !width=5%|25% | + | !width=5%| 25% |
− | !width=5%|30% | + | !width=5%| 30% |
− | !width=5%|35% | + | !width=5%| 35% |
− | !width=5%|40% | + | !width=5%| 40% |
− | !width=5%|45% | + | !width=5%| 45% |
− | !width=5%|50% | + | !width=5%| 50% |
− | !width=5%|55% | + | !width=5%| 55% |
− | !width=5%|60% | + | !width=5%| 60% |
− | !width=5%|65% | + | !width=5%| 65% |
− | !width=5%|70% | + | !width=5%| 70% |
− | !width=5%|75% | + | !width=5%| 75% |
− | !width=5%|80% | + | !width=5%| 80% |
− | !width=5%|85% | + | !width=5%| 85% |
− | !width=5%|90% | + | !width=5%| 90% |
− | !width=5%|95% | + | !width=5%| 95% |
|- | |- | ||
− | !align=center|5% | + | !align=center| 5% |
− | |1.00 | + | | 1.00 |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=3.00}} | + | | {{S|=3.00}} |
− | |{{S|=4.00}} | + | | {{S|=4.00}} |
− | |{{S|=5.00}} | + | | {{S|=5.00}} |
− | |{{S|=6.00}} | + | | {{S|=6.00}} |
− | |{{S|=7.00}} | + | | {{S|=7.00}} |
− | |{{S|=8.00}} | + | | {{S|=8.00}} |
− | |{{S|=9.00}} | + | | {{S|=9.00}} |
− | |{{S|=10.00}} | + | | {{S|=10.00}} |
− | |{{S|=11.00}} | + | | {{S|=11.00}} |
− | |{{S|=12.00}} | + | | {{S|=12.00}} |
− | |{{S|=13.00}} | + | | {{S|=13.00}} |
− | |{{S|=14.00}} | + | | {{S|=14.00}} |
− | |{{S|=15.00}} | + | | {{S|=15.00}} |
− | |{{S|=16.00}} | + | | {{S|=16.00}} |
− | |{{S|=17.00}} | + | | {{S|=17.00}} |
− | |{{S|=18.00}} | + | | {{S|=18.00}} |
− | |{{S|=19.00}} | + | | {{S|=19.00}} |
|- | |- | ||
− | !align=center|10% | + | !align=center| 10% |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.50}} | + | | {{S|=1.50}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.50}} | + | | {{S|=2.50}} |
− | |{{S|=3.00}} | + | | {{S|=3.00}} |
− | |{{S|=3.50}} | + | | {{S|=3.50}} |
− | |{{S|=4.00}} | + | | {{S|=4.00}} |
− | |{{S|=4.50}} | + | | {{S|=4.50}} |
− | |{{S|=5.00}} | + | | {{S|=5.00}} |
− | |{{S|=5.50}} | + | | {{S|=5.50}} |
− | |{{S|=6.00}} | + | | {{S|=6.00}} |
− | |{{S|=6.50}} | + | | {{S|=6.50}} |
− | |{{S|=7.00}} | + | | {{S|=7.00}} |
− | |{{S|=7.50}} | + | | {{S|=7.50}} |
− | |{{S|=8.00}} | + | | {{S|=8.00}} |
− | |{{S|=8.50}} | + | | {{S|=8.50}} |
− | |{{S|=9.00}} | + | | {{S|=9.00}} |
− | |{{S|=9.50}} | + | | {{S|=9.50}} |
|- | |- | ||
− | !align=center|15% | + | !align=center| 15% |
− | |{{C|=3.00}} | + | | {{C|=3.00}} |
− | |{{C|=1.50}} | + | | {{C|=1.50}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.33}} | + | | {{S|=1.33}} |
− | |{{S|=1.67}} | + | | {{S|=1.67}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.33}} | + | | {{S|=2.33}} |
− | |{{S|=2.67}} | + | | {{S|=2.67}} |
− | |{{S|=3.00}} | + | | {{S|=3.00}} |
− | |{{S|=3.33}} | + | | {{S|=3.33}} |
− | |{{S|=3.67}} | + | | {{S|=3.67}} |
− | |{{S|=4.00}} | + | | {{S|=4.00}} |
− | |{{S|=4.33}} | + | | {{S|=4.33}} |
− | |{{S|=4.67}} | + | | {{S|=4.67}} |
− | |{{S|=5.00}} | + | | {{S|=5.00}} |
− | |{{S|=5.33}} | + | | {{S|=5.33}} |
− | |{{S|=5.67}} | + | | {{S|=5.67}} |
− | |{{S|=6.00}} | + | | {{S|=6.00}} |
− | |{{S|=6.33}} | + | | {{S|=6.33}} |
|- | |- | ||
− | !align=center|20% | + | !align=center| 20% |
− | |{{C|=4.00}} | + | | {{C|=4.00}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.33}} | + | | {{C|=1.33}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.25}} | + | | {{S|=1.25}} |
− | |{{S|=1.50}} | + | | {{S|=1.50}} |
− | |{{S|=1.75}} | + | | {{S|=1.75}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.25}} | + | | {{S|=2.25}} |
− | |{{S|=2.50}} | + | | {{S|=2.50}} |
− | |{{S|=2.75}} | + | | {{S|=2.75}} |
− | |{{S|=3.00}} | + | | {{S|=3.00}} |
− | |{{S|=3.25}} | + | | {{S|=3.25}} |
− | |{{S|=3.50}} | + | | {{S|=3.50}} |
− | |{{S|=3.75}} | + | | {{S|=3.75}} |
− | |{{S|=4.00}} | + | | {{S|=4.00}} |
− | |{{S|=4.25}} | + | | {{S|=4.25}} |
− | |{{S|=4.50}} | + | | {{S|=4.50}} |
− | |{{S|=4.75}} | + | | {{S|=4.75}} |
|- | |- | ||
− | !align=center|25% | + | !align=center| 25% |
− | |{{C|=5.00}} | + | | {{C|=5.00}} |
− | |{{C|=2.50}} | + | | {{C|=2.50}} |
− | |{{C|=1.67}} | + | | {{C|=1.67}} |
− | |{{C|=1.25}} | + | | {{C|=1.25}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.20}} | + | | {{S|=1.20}} |
− | |{{S|=1.40}} | + | | {{S|=1.40}} |
− | |{{S|=1.60}} | + | | {{S|=1.60}} |
− | |{{S|=1.80}} | + | | {{S|=1.80}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.20}} | + | | {{S|=2.20}} |
− | |{{S|=2.40}} | + | | {{S|=2.40}} |
− | |{{S|=2.60}} | + | | {{S|=2.60}} |
− | |{{S|=2.80}} | + | | {{S|=2.80}} |
− | |{{S|=3.00}} | + | | {{S|=3.00}} |
− | |{{S|=3.20}} | + | | {{S|=3.20}} |
− | |{{S|=3.40}} | + | | {{S|=3.40}} |
− | |{{S|=3.60}} | + | | {{S|=3.60}} |
− | |{{S|=3.80}} | + | | {{S|=3.80}} |
|- | |- | ||
− | !align=center|30% | + | !align=center| 30% |
− | |{{C|=6.00}} | + | | {{C|=6.00}} |
− | |{{C|=3.00}} | + | | {{C|=3.00}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.50}} | + | | {{C|=1.50}} |
− | |{{C|=1.20}} | + | | {{C|=1.20}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.17}} | + | | {{S|=1.17}} |
− | |{{S|=1.33}} | + | | {{S|=1.33}} |
− | |{{S|=1.50}} | + | | {{S|=1.50}} |
− | |{{S|=1.67}} | + | | {{S|=1.67}} |
− | |{{S|=1.83}} | + | | {{S|=1.83}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.17}} | + | | {{S|=2.17}} |
− | |{{S|=2.33}} | + | | {{S|=2.33}} |
− | |{{S|=2.50}} | + | | {{S|=2.50}} |
− | |{{S|=2.67}} | + | | {{S|=2.67}} |
− | |{{S|=2.83}} | + | | {{S|=2.83}} |
− | |{{S|=3.00}} | + | | {{S|=3.00}} |
− | |{{S|=3.17}} | + | | {{S|=3.17}} |
|- | |- | ||
− | !align=center|35% | + | !align=center| 35% |
− | |{{C|=7.00}} | + | | {{C|=7.00}} |
− | |{{C|=3.50}} | + | | {{C|=3.50}} |
− | |{{C|=2.33}} | + | | {{C|=2.33}} |
− | |{{C|=1.75}} | + | | {{C|=1.75}} |
− | |{{C|=1.40}} | + | | {{C|=1.40}} |
− | |{{C|=1.17}} | + | | {{C|=1.17}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.14}} | + | | {{S|=1.14}} |
− | |{{S|=1.29}} | + | | {{S|=1.29}} |
− | |{{S|=1.43}} | + | | {{S|=1.43}} |
− | |{{S|=1.57}} | + | | {{S|=1.57}} |
− | |{{S|=1.71}} | + | | {{S|=1.71}} |
− | |{{S|=1.86}} | + | | {{S|=1.86}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.14}} | + | | {{S|=2.14}} |
− | |{{S|=2.29}} | + | | {{S|=2.29}} |
− | |{{S|=2.43}} | + | | {{S|=2.43}} |
− | |{{S|=2.57}} | + | | {{S|=2.57}} |
− | |{{S|=2.71}} | + | | {{S|=2.71}} |
|- | |- | ||
− | !align=center|40% | + | !align=center| 40% |
− | |{{C|=8.00}} | + | | {{C|=8.00}} |
− | |{{C|=4.00}} | + | | {{C|=4.00}} |
− | |{{C|=2.67}} | + | | {{C|=2.67}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.60}} | + | | {{C|=1.60}} |
− | |{{C|=1.33}} | + | | {{C|=1.33}} |
− | |{{C|=1.14}} | + | | {{C|=1.14}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.13}} | + | | {{S|=1.13}} |
− | |{{S|=1.25}} | + | | {{S|=1.25}} |
− | |{{S|=1.38}} | + | | {{S|=1.38}} |
− | |{{S|=1.50}} | + | | {{S|=1.50}} |
− | |{{S|=1.63}} | + | | {{S|=1.63}} |
− | |{{S|=1.75}} | + | | {{S|=1.75}} |
− | |{{S|=1.88}} | + | | {{S|=1.88}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.13}} | + | | {{S|=2.13}} |
− | |{{S|=2.25}} | + | | {{S|=2.25}} |
− | |{{S|=2.38}} | + | | {{S|=2.38}} |
|- | |- | ||
− | !align=center|45% | + | !align=center| 45% |
− | |{{C|=9.00}} | + | | {{C|=9.00}} |
− | |{{C|=4.50}} | + | | {{C|=4.50}} |
− | |{{C|=3.00}} | + | | {{C|=3.00}} |
− | |{{C|=2.25}} | + | | {{C|=2.25}} |
− | |{{C|=1.80}} | + | | {{C|=1.80}} |
− | |{{C|=1.50}} | + | | {{C|=1.50}} |
− | |{{C|=1.29}} | + | | {{C|=1.29}} |
− | |{{C|=1.13}} | + | | {{C|=1.13}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.11}} | + | | {{S|=1.11}} |
− | |{{S|=1.22}} | + | | {{S|=1.22}} |
− | |{{S|=1.33}} | + | | {{S|=1.33}} |
− | |{{S|=1.44}} | + | | {{S|=1.44}} |
− | |{{S|=1.56}} | + | | {{S|=1.56}} |
− | |{{S|=1.67}} | + | | {{S|=1.67}} |
− | |{{S|=1.78}} | + | | {{S|=1.78}} |
− | |{{S|=1.89}} | + | | {{S|=1.89}} |
− | |{{S|=2.00}} | + | | {{S|=2.00}} |
− | |{{S|=2.11}} | + | | {{S|=2.11}} |
|- | |- | ||
− | !align=center|50% | + | !align=center| 50% |
− | |{{C|=10.00}} | + | | {{C|=10.00}} |
− | |{{C|=5.00}} | + | | {{C|=5.00}} |
− | |{{C|=3.33}} | + | | {{C|=3.33}} |
− | |{{C|=2.50}} | + | | {{C|=2.50}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.67}} | + | | {{C|=1.67}} |
− | |{{C|=1.43}} | + | | {{C|=1.43}} |
− | |{{C|=1.25}} | + | | {{C|=1.25}} |
− | |{{C|=1.11}} | + | | {{C|=1.11}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.10}} | + | | {{S|=1.10}} |
− | |{{S|=1.20}} | + | | {{S|=1.20}} |
− | |{{S|=1.30}} | + | | {{S|=1.30}} |
− | |{{S|=1.40}} | + | | {{S|=1.40}} |
− | |{{S|=1.50}} | + | | {{S|=1.50}} |
− | |{{S|=1.60}} | + | | {{S|=1.60}} |
− | |{{S|=1.70}} | + | | {{S|=1.70}} |
− | |{{S|=1.80}} | + | | {{S|=1.80}} |
− | |{{S|=1.90}} | + | | {{S|=1.90}} |
|- | |- | ||
− | !align=center|55% | + | !align=center| 55% |
− | |{{C|=11.00}} | + | | {{C|=11.00}} |
− | |{{C|=5.50}} | + | | {{C|=5.50}} |
− | |{{C|=3.67}} | + | | {{C|=3.67}} |
− | |{{C|=2.75}} | + | | {{C|=2.75}} |
− | |{{C|=2.20}} | + | | {{C|=2.20}} |
− | |{{C|=1.83}} | + | | {{C|=1.83}} |
− | |{{C|=1.57}} | + | | {{C|=1.57}} |
− | |{{C|=1.38}} | + | | {{C|=1.38}} |
− | |{{C|=1.22}} | + | | {{C|=1.22}} |
− | |{{C|=1.10}} | + | | {{C|=1.10}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.09}} | + | | {{S|=1.09}} |
− | |{{S|=1.18}} | + | | {{S|=1.18}} |
− | |{{S|=1.27}} | + | | {{S|=1.27}} |
− | |{{S|=1.36}} | + | | {{S|=1.36}} |
− | |{{S|=1.45}} | + | | {{S|=1.45}} |
− | |{{S|=1.55}} | + | | {{S|=1.55}} |
− | |{{S|=1.64}} | + | | {{S|=1.64}} |
− | |{{S|=1.73}} | + | | {{S|=1.73}} |
|- | |- | ||
− | !align=center|60% | + | !align=center| 60% |
− | |{{C|=12.00}} | + | | {{C|=12.00}} |
− | |{{C|=6.00}} | + | | {{C|=6.00}} |
− | |{{C|=4.00}} | + | | {{C|=4.00}} |
− | |{{C|=3.00}} | + | | {{C|=3.00}} |
− | |{{C|=2.40}} | + | | {{C|=2.40}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.71}} | + | | {{C|=1.71}} |
− | |{{C|=1.50}} | + | | {{C|=1.50}} |
− | |{{C|=1.33}} | + | | {{C|=1.33}} |
− | |{{C|=1.20}} | + | | {{C|=1.20}} |
− | |{{C|=1.09}} | + | | {{C|=1.09}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.08}} | + | | {{S|=1.08}} |
− | |{{S|=1.17}} | + | | {{S|=1.17}} |
− | |{{S|=1.25}} | + | | {{S|=1.25}} |
− | |{{S|=1.33}} | + | | {{S|=1.33}} |
− | |{{S|=1.42}} | + | | {{S|=1.42}} |
− | |{{S|=1.50}} | + | | {{S|=1.50}} |
− | |{{S|=1.58}} | + | | {{S|=1.58}} |
|- | |- | ||
− | !align=center|65% | + | !align=center| 65% |
− | |{{C|=13.00}} | + | | {{C|=13.00}} |
− | |{{C|=6.50}} | + | | {{C|=6.50}} |
− | |{{C|=4.33}} | + | | {{C|=4.33}} |
− | |{{C|=3.25}} | + | | {{C|=3.25}} |
− | |{{C|=2.60}} | + | | {{C|=2.60}} |
− | |{{C|=2.17}} | + | | {{C|=2.17}} |
− | |{{C|=1.86}} | + | | {{C|=1.86}} |
− | |{{C|=1.63}} | + | | {{C|=1.63}} |
− | |{{C|=1.44}} | + | | {{C|=1.44}} |
− | |{{C|=1.30}} | + | | {{C|=1.30}} |
− | |{{C|=1.18}} | + | | {{C|=1.18}} |
− | |{{C|=1.08}} | + | | {{C|=1.08}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.08}} | + | | {{S|=1.08}} |
− | |{{S|=1.15}} | + | | {{S|=1.15}} |
− | |{{S|=1.23}} | + | | {{S|=1.23}} |
− | |{{S|=1.31}} | + | | {{S|=1.31}} |
− | |{{S|=1.38}} | + | | {{S|=1.38}} |
− | |{{S|=1.46}} | + | | {{S|=1.46}} |
|- | |- | ||
− | !align=center|70% | + | !align=center| 70% |
− | |{{C|=14.00}} | + | | {{C|=14.00}} |
− | |{{C|=7.00}} | + | | {{C|=7.00}} |
− | |{{C|=4.67}} | + | | {{C|=4.67}} |
− | |{{C|=3.50}} | + | | {{C|=3.50}} |
− | |{{C|=2.80}} | + | | {{C|=2.80}} |
− | |{{C|=2.33}} | + | | {{C|=2.33}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.75}} | + | | {{C|=1.75}} |
− | |{{C|=1.56}} | + | | {{C|=1.56}} |
− | |{{C|=1.40}} | + | | {{C|=1.40}} |
− | |{{C|=1.27}} | + | | {{C|=1.27}} |
− | |{{C|=1.17}} | + | | {{C|=1.17}} |
− | |{{C|=1.08}} | + | | {{C|=1.08}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.07}} | + | | {{S|=1.07}} |
− | |{{S|=1.14}} | + | | {{S|=1.14}} |
− | |{{S|=1.21}} | + | | {{S|=1.21}} |
− | |{{S|=1.29}} | + | | {{S|=1.29}} |
− | |{{S|=1.36}} | + | | {{S|=1.36}} |
|- | |- | ||
− | !align=center|75% | + | !align=center| 75% |
− | |{{C|=15.00}} | + | | {{C|=15.00}} |
− | |{{C|=7.50}} | + | | {{C|=7.50}} |
− | |{{C|=5.00}} | + | | {{C|=5.00}} |
− | |{{C|=3.75}} | + | | {{C|=3.75}} |
− | |{{C|=3.00}} | + | | {{C|=3.00}} |
− | |{{C|=2.50}} | + | | {{C|=2.50}} |
− | |{{C|=2.14}} | + | | {{C|=2.14}} |
− | |{{C|=1.88}} | + | | {{C|=1.88}} |
− | |{{C|=1.67}} | + | | {{C|=1.67}} |
− | |{{C|=1.50}} | + | | {{C|=1.50}} |
− | |{{C|=1.36}} | + | | {{C|=1.36}} |
− | |{{C|=1.25}} | + | | {{C|=1.25}} |
− | |{{C|=1.15}} | + | | {{C|=1.15}} |
− | |{{C|=1.07}} | + | | {{C|=1.07}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.07}} | + | | {{S|=1.07}} |
− | |{{S|=1.13}} | + | | {{S|=1.13}} |
− | |{{S|=1.20}} | + | | {{S|=1.20}} |
− | |{{S|=1.27}} | + | | {{S|=1.27}} |
|- | |- | ||
− | !align=center|80% | + | !align=center| 80% |
− | |{{C|=16.00}} | + | | {{C|=16.00}} |
− | |{{C|=8.00}} | + | | {{C|=8.00}} |
− | |{{C|=5.33}} | + | | {{C|=5.33}} |
− | |{{C|=4.00}} | + | | {{C|=4.00}} |
− | |{{C|=3.20}} | + | | {{C|=3.20}} |
− | |{{C|=2.67}} | + | | {{C|=2.67}} |
− | |{{C|=2.29}} | + | | {{C|=2.29}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.78}} | + | | {{C|=1.78}} |
− | |{{C|=1.60}} | + | | {{C|=1.60}} |
− | |{{C|=1.45}} | + | | {{C|=1.45}} |
− | |{{C|=1.33}} | + | | {{C|=1.33}} |
− | |{{C|=1.23}} | + | | {{C|=1.23}} |
− | |{{C|=1.14}} | + | | {{C|=1.14}} |
− | |{{C|=1.07}} | + | | {{C|=1.07}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.06}} | + | | {{S|=1.06}} |
− | |{{S|=1.13}} | + | | {{S|=1.13}} |
− | |{{S|=1.19}} | + | | {{S|=1.19}} |
|- | |- | ||
− | !align=center|85% | + | !align=center| 85% |
− | |{{C|=17.00}} | + | | {{C|=17.00}} |
− | |{{C|=8.50}} | + | | {{C|=8.50}} |
− | |{{C|=5.67}} | + | | {{C|=5.67}} |
− | |{{C|=4.25}} | + | | {{C|=4.25}} |
− | |{{C|=3.40}} | + | | {{C|=3.40}} |
− | |{{C|=2.83}} | + | | {{C|=2.83}} |
− | |{{C|=2.43}} | + | | {{C|=2.43}} |
− | |{{C|=2.13}} | + | | {{C|=2.13}} |
− | |{{C|=1.89}} | + | | {{C|=1.89}} |
− | |{{C|=1.70}} | + | | {{C|=1.70}} |
− | |{{C|=1.55}} | + | | {{C|=1.55}} |
− | |{{C|=1.42}} | + | | {{C|=1.42}} |
− | |{{C|=1.31}} | + | | {{C|=1.31}} |
− | |{{C|=1.21}} | + | | {{C|=1.21}} |
− | |{{C|=1.13}} | + | | {{C|=1.13}} |
− | |{{C|=1.06}} | + | | {{C|=1.06}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.06}} | + | | {{S|=1.06}} |
− | |{{S|=1.12}} | + | | {{S|=1.12}} |
|- | |- | ||
− | !align=center|90% | + | !align=center| 90% |
− | |{{C|=18.00}} | + | | {{C|=18.00}} |
− | |{{C|=9.00}} | + | | {{C|=9.00}} |
− | |{{C|=6.00}} | + | | {{C|=6.00}} |
− | |{{C|=4.50}} | + | | {{C|=4.50}} |
− | |{{C|=3.60}} | + | | {{C|=3.60}} |
− | |{{C|=3.00}} | + | | {{C|=3.00}} |
− | |{{C|=2.57}} | + | | {{C|=2.57}} |
− | |{{C|=2.25}} | + | | {{C|=2.25}} |
− | |{{C|=2.00}} | + | | {{C|=2.00}} |
− | |{{C|=1.80}} | + | | {{C|=1.80}} |
− | |{{C|=1.64}} | + | | {{C|=1.64}} |
− | |{{C|=1.50}} | + | | {{C|=1.50}} |
− | |{{C|=1.38}} | + | | {{C|=1.38}} |
− | |{{C|=1.29}} | + | | {{C|=1.29}} |
− | |{{C|=1.20}} | + | | {{C|=1.20}} |
− | |{{C|=1.13}} | + | | {{C|=1.13}} |
− | |{{C|=1.06}} | + | | {{C|=1.06}} |
− | |1.00 | + | | 1.00 |
− | |{{S|=1.06}} | + | | {{S|=1.06}} |
|- | |- | ||
− | !align=center|95% | + | !align=center| 95% |
− | |{{C|=19.00}} | + | | {{C|=19.00}} |
− | |{{C|=9.50}} | + | | {{C|=9.50}} |
− | |{{C|=6.33}} | + | | {{C|=6.33}} |
− | |{{C|=4.75}} | + | | {{C|=4.75}} |
− | |{{C|=3.80}} | + | | {{C|=3.80}} |
− | |{{C|=3.17}} | + | | {{C|=3.17}} |
− | |{{C|=2.71}} | + | | {{C|=2.71}} |
− | |{{C|=2.38}} | + | | {{C|=2.38}} |
− | |{{C|=2.11}} | + | | {{C|=2.11}} |
− | |{{C|=1.90}} | + | | {{C|=1.90}} |
− | |{{C|=1.73}} | + | | {{C|=1.73}} |
− | |{{C|=1.58}} | + | | {{C|=1.58}} |
− | |{{C|=1.46}} | + | | {{C|=1.46}} |
− | |{{C|=1.36}} | + | | {{C|=1.36}} |
− | |{{C|=1.27}} | + | | {{C|=1.27}} |
− | |{{C|=1.19}} | + | | {{C|=1.19}} |
− | |{{C|=1.12}} | + | | {{C|=1.12}} |
− | |{{C|=1.06}} | + | | {{C|=1.06}} |
− | |1.00 | + | | 1.00 |
|} | |} | ||
<br> | <br> | ||
Line 526: | Line 530: | ||
{{Text table}} width=60% | {{Text table}} width=60% | ||
− | !width=25%|[[Class]] | + | !width=25%| [[Class]] |
− | !width=25%|Pet | + | !width=25%| Pet |
− | !width=50%|Level | + | !width=50%| Level |
− | |-valign=top | + | |- valign=top |
− | !rowspan=2|[[Amazon]] | + | !rowspan=2| [[Amazon]] |
− | ![[Decoy]] | + | ! [[Decoy]] |
− | |min( [clvl * 3/4] + slvl , clvl) | + | | min( [clvl * 3/4] + slvl , clvl) |
|- | |- | ||
− | ![[Valkyrie]] | + | ! [[Valkyrie]] |
− | |min( [clvl * 3/4] + slvl , clvl) | + | | min( [clvl * 3/4] + slvl , clvl) |
|- | |- | ||
− | ![[Assassin]] | + | ! [[Assassin]] |
− | ![[Blade Sentinel]] | + | ! [[Blade Sentinel]] |
− | |min(slvl + (0.75*clvl) , clvl) [ | + | | min(slvl + (0.75*clvl) , clvl) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118140-the-blademaster/&do=findComment&comment=1505475] |
− | |-valign=top | + | |- valign=top |
− | !rowspan=4|[[Druid (Diablo II)|Druid]] | + | !rowspan=4| [[Druid (Diablo II)|Druid]] |
− | ![[Raven]] | + | ! [[Raven]] |
− | |slvl + clvl - 2 | + | | slvl + clvl - 2 |
|- | |- | ||
− | ![[Poison Creeper]] | + | ! [[Poison Creeper]] |
− | |[clvl * 3/4] + slvl [ | + | | [clvl * 3/4] + slvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&do=findComment&comment=1491597] |
|- | |- | ||
− | ![[Carrion Vine]] | + | ! [[Carrion Vine]] |
− | |[clvl * 3/4] + slvl [ | + | | [clvl * 3/4] + slvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&do=findComment&comment=1491597] |
|- | |- | ||
− | ![[Solar Creeper]] | + | ! [[Solar Creeper]] |
− | |[clvl * 3/4] + slvl [ | + | | [clvl * 3/4] + slvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&do=findComment&comment=1491597] |
− | |-valign=top | + | |- valign=top |
− | !rowspan=2|[[Necromancer]] | + | !rowspan=2| [[Necromancer]] |
− | ![[Bone Wall]] | + | ! [[Bone Wall]] |
− | |mlvl | + | | mlvl |
|- | |- | ||
− | ![[Bone Prison]] | + | ! [[Bone Prison]] |
− | |mlvl | + | | mlvl |
|} | |} | ||
Line 570: | Line 574: | ||
{{Number table}} width=30% | {{Number table}} width=30% | ||
− | |-align=center | + | |- align=center |
− | !width=50% align=left|Monster | + | !width=50% align=left| Monster |
− | !width=50%|Mlvl | + | !width=50%| Mlvl |
|- | |- | ||
− | !align=left|[[Champion|{{M|=Champion}}]] | + | !align=left| [[Champion|{{M|=Champion}}]] |
| +2 | | +2 | ||
|- | |- | ||
− | !align=left|[[Fanatic|{{M|=Fanatic}}]] | + | !align=left| [[Fanatic|{{M|=Fanatic}}]] |
| +2 | | +2 | ||
|- | |- | ||
− | !align=left|[[Ghostly|{{M|=Ghostly}}]] | + | !align=left| [[Ghostly|{{M|=Ghostly}}]] |
| +2 | | +2 | ||
|- | |- | ||
− | !align=left|[[Possessed|{{M|=Possessed}}]] | + | !align=left| [[Possessed|{{M|=Possessed}}]] |
| +2 | | +2 | ||
|- | |- | ||
− | !align=left|[[Berserker|{{M|=Berserker}}]] | + | !align=left| [[Berserker|{{M|=Berserker}}]] |
| +3 | | +3 | ||
|- | |- | ||
− | !align=left|[[Unique (monster)|{{U|=Unique}}]] | + | !align=left| [[Unique (monster)|{{U|=Unique}}]] |
| +3 | | +3 | ||
|- | |- | ||
− | !align=left|[[Super Unique|{{U|=Super Unique}}]] | + | !align=left| [[Super Unique|{{U|=Super Unique}}]] |
| +3 | | +3 | ||
|- | |- | ||
− | !align=left|Minion | + | !align=left| Minion |
| +3 | | +3 | ||
|} | |} | ||
− | If a boss receives random Unique bonuses in Nightmare and Hell, the Unique level +3 bonus also applies in all [[difficulty]] levels (so this bonus applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]). [ | + | If a boss receives random Unique bonuses in Nightmare and Hell, the Unique level +3 bonus also applies in all [[difficulty]] levels (so this bonus applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1520493] |
− | {{Warn|=Chance to hit displayed by character screen when cursor is over any [[Attack Rating]] or [[Defense]] field always uses MonStats levels in Nightmare and Hell (which can also affect Attack Rating and Defense values selected from the [[MonLvl]].txt file), and it does '''not''' apply any level bonuses (which can affect AR values selected from MonLvl).}} [ | + | {{Warn|=Chance to hit displayed by character screen when cursor is over any [[Attack Rating]] or [[Defense]] field always uses MonStats levels in Nightmare and Hell (which can also affect Attack Rating and Defense values selected from the [[MonLvl]].txt file), and it does '''not''' apply any level bonuses (which can affect AR values selected from MonLvl).}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/#post-8387692] |
Level difference has a significant impact on chance to hit at low character levels, but it becomes much less significant as character level increases. | Level difference has a significant impact on chance to hit at low character levels, but it becomes much less significant as character level increases. | ||
− | *For example, [[Corpsefire|{{Ub|=Corpsefire}}]] is level 4 in Normal and he has 26 Attack Rating and 5 Defense: a level 1 Amazon with 95 AR and 10 Defense has just 38% chance to hit him, while he has 95% chance to hit her; however, the same Amazon at level 4 now has 95% chance to hit him, and he only has ~72% chance to hit her. | + | |
− | *In a Hell [[Expansion]] game he is level 70: if a level 67 Amazon has 75% chance to hit him, and he has 25% chance to hit her, then the same Amazon at level 70 has ~77% chance to hit him, and he has ~24% chance to hit her. A difference of three levels now has a much less significant impact. | + | * For example, [[Corpsefire|{{Ub|=Corpsefire}}]] is level 4 in Normal and he has 26 Attack Rating and 5 Defense: a level 1 Amazon with 95 AR and 10 Defense has just 38% chance to hit him, while he has 95% chance to hit her; however, the same Amazon at level 4 now has 95% chance to hit him, and he only has ~72% chance to hit her. |
+ | |||
+ | * In a Hell [[Expansion]] game he is level 70: if a level 67 Amazon has 75% chance to hit him, and he has 25% chance to hit her, then the same Amazon at level 70 has ~77% chance to hit him, and he has ~24% chance to hit her. A difference of three levels now has a much less significant impact. | ||
<br> | <br> | ||
Line 615: | Line 621: | ||
− | {{Warn|=Attack Rating values are not displayed for [[Blade Sentinel]], [[Blade Fury]] and [[Blade | + | {{Warn|=Attack Rating values are not displayed for [[Blade Sentinel]], [[Blade Fury]] and [[Blade Shield]], despite the fact that these require a hit check. They are also not displayed for [[Charged Strike]] and [[Lightning Strike]].}} However, while the latter two require a hit check to apply [[javelin]] or [[spear]] damage, they are two of a number of skills that trigger events on attack or upon [[missile]] collision, regardless of whether or not the attack's hit check is successful: |
− | *[[Exploding Arrow]] | + | |
− | *[[Immolation Arrow]] | + | * [[Exploding Arrow]] |
− | *[[Freezing Arrow]] | + | * [[Immolation Arrow]] |
− | *[[Poison Javelin]] | + | * [[Freezing Arrow]] |
− | *[[Plague Javelin]] | + | * [[Poison Javelin]] |
− | *[[Lightning Fury]] | + | * [[Plague Javelin]] |
− | *[[Conversion]] | + | * [[Lightning Fury]] |
+ | * [[Conversion]] | ||
+ | |||
Otherwise, Attack Rating of player character, [[mercenary]], [[pet]] or [[monster]] is calculated by applying the following [[:Category:Modifiers|modifiers]] in order: | Otherwise, Attack Rating of player character, [[mercenary]], [[pet]] or [[monster]] is calculated by applying the following [[:Category:Modifiers|modifiers]] in order: | ||
− | #[[Attack Rating]]<br>Attack Rating (Based on Character Level)<br>[[Attack Rating Against Demons]] (when applicable)<br>[[Attack Rating Against Undead]] (when applicable) | + | |
− | #% [[Attack Rating]] | + | # [[Attack Rating]]<br>Attack Rating (Based on Character Level)<br>[[Attack Rating Against Demons]] (when applicable)<br>[[Attack Rating Against Undead]] (when applicable) |
+ | # % [[Attack Rating]] | ||
+ | |||
{{Warn|=Due to bugs, Attack Rating and chance to hit displayed by character screen sometimes take into account modifiers which do '''not''' actually apply, while sometimes they don't take into account modifiers that '''do''' apply: see pages for each modifier for more details. Chance to hit displayed by character screen also does not take into account '''any''' modifiers of monster [[defense]].}} | {{Warn|=Due to bugs, Attack Rating and chance to hit displayed by character screen sometimes take into account modifiers which do '''not''' actually apply, while sometimes they don't take into account modifiers that '''do''' apply: see pages for each modifier for more details. Chance to hit displayed by character screen also does not take into account '''any''' modifiers of monster [[defense]].}} | ||
<br> | <br> | ||
<br> | <br> | ||
+ | |||
===Defense=== | ===Defense=== | ||
[[File:Defense.png|center|thumb|600px|Player character's [[defense]] is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last target (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]] | [[File:Defense.png|center|thumb|600px|Player character's [[defense]] is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last target (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]] | ||
Line 634: | Line 645: | ||
Defense is calculated by applying the following in order: | Defense is calculated by applying the following in order: | ||
− | #[[Item type#Armor|Armor]] | + | |
− | #[[Ethereal]] bonus | + | # [[Item type#Armor|Armor]] |
− | #[[Enhanced Defense]] | + | # [[Ethereal]] bonus |
− | #[[Defense]] | + | # [[Enhanced Defense]] |
− | #- [[Monster Defense per hit]] | + | # [[Defense]] |
− | #[[Stone Skin]] [[Unique (monster)|Unique]] bonus | + | # - [[Monster Defense per hit]] |
− | #[[Inner Sight]] | + | # [[Stone Skin]] [[Unique (monster)|Unique]] bonus |
− | #[[% Defense]] | + | # [[Inner Sight]] |
− | #[[Berserk]] penalty | + | # [[% Defense]] |
− | #[[Defense vs Melee]]<br>[[Defense vs Missile]] | + | # [[Berserk]] penalty |
− | #-% [[Target Defense]] | + | # [[Defense vs Melee]]<br>[[Defense vs Missile]] |
− | #[[Ignore Target's Defense]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr] [ | + | # -% [[Target Defense]] |
+ | # [[Ignore Target's Defense]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/] | ||
+ | |||
{{Warn|=Defense and monster chance to hit displayed by character screen sometimes do not take into account all applicable [[:Category:Modifiers|modifiers]]: see pages for each modifier for more details. Monster chance to hit displayed by character screen does not take into account '''any''' modifiers of monster [[Attack Rating]].}} | {{Warn|=Defense and monster chance to hit displayed by character screen sometimes do not take into account all applicable [[:Category:Modifiers|modifiers]]: see pages for each modifier for more details. Monster chance to hit displayed by character screen does not take into account '''any''' modifiers of monster [[Attack Rating]].}} | ||
<br> | <br> | ||
Line 651: | Line 664: | ||
===Estimation=== | ===Estimation=== | ||
The main difference between the two components of the [[Attack#Chance to hit|chance to hit]] calculation is that the [[Attack#Level|level]] component is multiplied by two. As a result, the same estimation procedure can be used for both components without much modification needed: | The main difference between the two components of the [[Attack#Chance to hit|chance to hit]] calculation is that the [[Attack#Level|level]] component is multiplied by two. As a result, the same estimation procedure can be used for both components without much modification needed: | ||
− | #For the level component, take the ratio between attacker level and defender level and find a similar ratio in the table. | + | |
− | #For the ratings component, take the ratio between [[Attack#Attack Rating|Attack Rating]] and [[Attack#Defense|Defense]] rating and find a similar ratio in the table. | + | # For the level component, take the ratio between attacker level and defender level and find a similar ratio in the table. |
− | #Multiply them together and double the result. | + | # For the ratings component, take the ratio between [[Attack#Attack Rating|Attack Rating]] and [[Attack#Defense|Defense]] rating and find a similar ratio in the table. |
+ | # Multiply them together and double the result. | ||
Line 659: | Line 673: | ||
|width=30%| | |width=30%| | ||
{{Number table}} width=100% | {{Number table}} width=100% | ||
− | |-valign=top align=center | + | |- valign=top align=center |
− | !width=33% rowspan=2|1 Attacking 2 | + | !width=33% rowspan=2| 1 Attacking 2 |
− | !colspan=2|Ratio | + | !colspan=2| Ratio |
− | !width=33% rowspan=2|2 Attacking 1 | + | !width=33% rowspan=2| 2 Attacking 1 |
− | |-align=center | + | |- align=center |
− | !width=17%|1 | + | !width=17%| 1 |
− | !width=17%|2 | + | !width=17%| 2 |
|- | |- | ||
| 0.98 || 64 || 1 || 0.02 | | 0.98 || 64 || 1 || 0.02 | ||
Line 688: | Line 702: | ||
|width=30%| | |width=30%| | ||
{{Number table}} width=100% | {{Number table}} width=100% | ||
− | |-valign=top align=center | + | |- valign=top align=center |
− | !width=33% rowspan=2|1 Attacking 2 | + | !width=33% rowspan=2| 1 Attacking 2 |
− | !colspan=2|Ratio | + | !colspan=2| Ratio |
− | !width=33% rowspan=2|2 Attacking 1 | + | !width=33% rowspan=2| 2 Attacking 1 |
− | |-align=center | + | |- align=center |
− | !width=17%|1 | + | !width=17%| 1 |
− | !width=17%|2 | + | !width=17%| 2 |
|- | |- | ||
| 0.8 || 4 || 1 || 0.2 | | 0.8 || 4 || 1 || 0.2 | ||
Line 717: | Line 731: | ||
|width=30%| | |width=30%| | ||
{{Number table}} width=100% | {{Number table}} width=100% | ||
− | |-valign=top align=center | + | |- valign=top align=center |
− | !width=33% rowspan=2|1 Attacking 2 | + | !width=33% rowspan=2| 1 Attacking 2 |
− | !colspan=2|Ratio | + | !colspan=2| Ratio |
− | !width=33% rowspan=2|2 Attacking 1 | + | !width=33% rowspan=2| 2 Attacking 1 |
− | |-align=center | + | |- align=center |
− | !width=17%|1 | + | !width=17%| 1 |
− | !width=17%|2 | + | !width=17%| 2 |
|- | |- | ||
| 0.62 || 13 || 8 || 0.38 | | 0.62 || 13 || 8 || 0.38 | ||
Line 750: | Line 764: | ||
{{Number table}} width=30% | {{Number table}} width=30% | ||
− | |-valign=top align=center | + | |- valign=top align=center |
− | !width=33% rowspan=2|1 Attacking 2 | + | !width=33% rowspan=2| 1 Attacking 2 |
− | !colspan=2|Ratio | + | !colspan=2| Ratio |
− | !width=33% rowspan=2|2 Attacking 1 | + | !width=33% rowspan=2| 2 Attacking 1 |
− | |-align=center | + | |- align=center |
− | !width=17%|1 | + | !width=17%| 1 |
− | !width=17%|2 | + | !width=17%| 2 |
|- | |- | ||
| 0.6 || 3 || 2 || 0.4 | | 0.6 || 3 || 2 || 0.4 | ||
Line 764: | Line 778: | ||
− | #Level ratio is 64:66 or 32:33 (/2), so read 0.49 from the table. | + | # Level ratio is 64:66 or 32:33 (/2), so read 0.49 from the table. |
− | #Ratings ratio is 3:2, so read 0.6 from the table. | + | # Ratings ratio is 3:2, so read 0.6 from the table. |
− | #Chance to hit ~ 100 * 2 * 0.49 * 0.6 ~ 58.8% | + | # Chance to hit ~ 100 * 2 * 0.49 * 0.6 ~ 58.8% |
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[http://www.theamazonbasin.com | + | * [http://classic.battle.net/diablo2exp/basics/characters.shtml Character Information] (Arreat Summit) |
− | *[ | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/ Druid Vines and Barbarian Warcries] (D2 Druid) |
− | *Librarian, [http://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids) | + | * [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/ LCS attack rating and chance to hit formulas] (Diabloii.Net) |
− | *Onderduiker, [ | + | * Librarian, [http://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids) |
− | *Onderduiker, [ | + | * Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
+ | * Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/ Stone Skin Unique Modifier] (D2 Technical) |
Latest revision as of 12:29, 24 April 2021
Chance to hitThe following attack skills do not require a hit check, and always hit:
Otherwise, an attack skill normally requires a successful hit check to apply its weapon damage and other modifiers. When a hit check is performed, chance to hit is determined by the relationship between attacker level (alvl) and defender level (dlvl), and attacker Attack Rating (AR) and defender Defense rating (DR):
Chance to hit affects the frequency with which attacks apply damage and other modifiers. Increasing chance to hit increases effective damage rate (damage per second), since more attacks will be successful over time; conversely, decreasing it increases effective life, since fewer attacks will be successful over time.
Damage rate multiplier = Final chance to hit / Initial chance to hit
Effective life multiplier = Initial chance to hit / Final chance to hit
LevelPlayer character and mercenary level is displayed on the character screen and mercenary screen (not accessible in Classic games) respectively. Pet level is normally character level at time of summoning, with the following exceptions:
Attack Rating
Otherwise, Attack Rating of player character, mercenary, pet or monster is calculated by applying the following modifiers in order:
Due to bugs, Attack Rating and chance to hit displayed by character screen sometimes take into account modifiers which do not actually apply, while sometimes they don't take into account modifiers that do apply: see pages for each modifier for more details. Chance to hit displayed by character screen also does not take into account any modifiers of monster defense.
Defense
Defense and monster chance to hit displayed by character screen sometimes do not take into account all applicable modifiers: see pages for each modifier for more details. Monster chance to hit displayed by character screen does not take into account any modifiers of monster Attack Rating.
EstimationThe main difference between the two components of the chance to hit calculation is that the level component is multiplied by two. As a result, the same estimation procedure can be used for both components without much modification needed:
Reference
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